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Vulkan API Discussion


snowsniper

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Anything proprietary to a vendor, ED won't implement. That's been true for some time now.

 

 

As for when Vulkan will be available, I don't expect to see it until the end of the year at the earliest. Wags statement said that base programming and testing in about a month - as of Aug. HOWEVER, shaders being ported to vulkan would start after that. So, again, I would say end of the year at best. And more likely next year Q1.

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completely off topic but is there any chance we get DLSS in DCS?

 

This is all very new tech and not very matured, I'm sure ED will look at it all from a long term perspective once matured and integrated into Vulkan. Some could be easier to implement and utilize than others. ED could even use some of this power for next gen in game AI perhaps...?

 

We should just let ED get this great looking graphics core they have now all sorted with vulkan and I'm sure they will look into this new tech down the road.

 

I hope it all go's smoothly, I copied this chart together so others can see the old and new side by side..

 

attachment.php?attachmentid=192641&stc=1&d=1535201286

 

It's from this old talk "Vulkan - The Future of High Performance Graphics"

 

At time 27:28

 

vulkan_api_comparison_chart.thumb.jpg.c0419d8030ec75af2ceef7188484dd3c.jpg

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is there any hope of getting a Vulkan experimental version in 2018? or is this too much to hope for?

 

 

I think Wags mentioned that they're basically done porting the engine and will soon start porting the shaders from DX11 to Vulkan and they can't really say how fast that will go. I imagine that depending on the level of optimization for the shaders they'll have to put some serious thinking cap time into it. Nobody but ED know their shaders and they can't really tell since they're doing it for the first time, so there really is no answer to your question.


Edited by sobek

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Vulkan API

 

It's not really a secret anymore that DCS is getting a Vulkan API patch in the coming months, but it also kind of is.

 

I dam near gave up on DCS back in April because lack of optimization, and communication from the dev team about it. After learning about Vulkan being implemented a couple days ago, it makes sense on why the same problems still exist, because they're waiting for this new API system to be introduced and then begin the optimizations that are needed(at least that's my assumption).

 

The fact that I had to claw and scratch my way to through forums in order to figure that information out is surprising to me. Why not come out and say that's the plan?

 

Any way excited to learn that news, and can't wait for Vulkan to drop.

 

Cheers

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Wags has very much stated that it's in their plan and I believe it was mentioned in one of the weekly updates.

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vulkan is coming, also Nineline has stated that they were going to complete some tests by the end of this month...so finger crossed.

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This Vulkan API update is the most important item Eagle Dynamics can deliver for me personally. I have lots of aircraft i have barely flown and lots of new maps which look great, but getting steady consistent FPS with VR has been a real pain. I have a high end desktop but most of the CPU power is wasted as DCS only stresses 1 core and tax's one other. 6 are free doing very little.

 

I know personally if Vulkan delivers a large FPS increase i will be playing a lot more than i do now.

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Well we are in september. Hope that ED have news soon about the stage of it. Maybe a preview from Matt, would be awesome. :D

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It was never promised this year and no estimate was given,

 

The last update was that the base engine coding was done, but now work is on converting the tousands of shaders over to the new engine.

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Thanks for the update. Hope the future is bright for VR! Instead of buy RTX 2080 ti and a i7 9900X and 64 GB ddr4. Well 2500 dollar upgrade. Just for enough power to play DCS full max in VR! :D

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I hope you all are correct and we get Vulkan soon, and it optimizes the game. I am another that say this should be THE priority. Even with a 1080 ti it runs poorly on a good day. The game is awesome in terms of possibilities, I feel it just needs optimization, stability and content from third party (campaign makers).

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I've tried Ubuntu many times, but I don't understand how Windows 10 has more problems than a linux install that has multiple repositories and requires many, many command line items to run certain functions.

 

Its just the nature of Windows vs the average user. Average Windows users are their own enemy, on a platform that's specifically targeted for exploits. Linux is more challenging to get messed up in a passive manner. You only need the command line in Ubuntu to perhaps fix certain out of the box issues, or an occasional update breaking something. If you're not looking to do anything more advanced than internet/media consumption, on a Linux build that works fine out of the box there should be little CLI work. Doing actual work might take more work though, depending on the case.

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  • 3 weeks later...

DCS uses Open VR and should stay that way. OpenXR is just another standard that's not needed so some other people can have their hands in a pie that already has enough hands in it.

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DCS uses Open VR and should stay that way. OpenXR is just another standard that's not needed so some other people can have their hands in a pie that already has enough hands in it.

 

I don’t know where you’re getting this?

Valve, who made OpenVR, is in on OpenXR, along with all major players in VR.

It’s a way of standardizing the VR/AR market, just like Vulkan will standardize 3D for multiple platforms.

Khronos group are behind both inititives.

Why should ED opt for Vulkan, but not OpenXR? It doesn’t make any sense.

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Regarding the question about sinking $ into ANOTHER high end rig, I'm gonna bet on the mGPU support.

Vulcan 1.1 Release article from arstechnica

 

It's interesting to note that DX12 will supposedly support non-similar mGPU's where Vulkan does not. Up until the above article I don't see this as an issue as thru my own research its been standard to utilize similar GPUs in SLI/CROSSFIRE.

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Apologies if this has been asked before but would this mean a Mac/Linux build(s) is more likely?

 

Just my opinion, but I can’t see it making any difference. Bearing in mind the complexity of the game, I struggle to see ED devoting what would almost certainly be significant development costs for what is most probably a very small player base.

 

Let me put it another way, would you want them to stop work on Vulkan, the standalone server and a good deal of optimisation to allow ED to redeploy those resources, as that’s the probable outcome, particularly so as it’s not a one off task, there would be a need for ongoing support and development

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I hope you all are correct and we get Vulkan soon, and it optimizes the game. I am another that say this should be THE priority. Even with a 1080 ti it runs poorly on a good day. The game is awesome in terms of possibilities, I feel it just needs optimization, stability and content from third party (campaign makers).

 

 

Actually, I find I get great framerates with my relatively humble PC, even though I run mostly high graphics settings... Of course, I don't use a VR headset, and I'm not the sort that considers 120 FPS to be "decent" performance... I typically get 50 FPS or higher over heavily built-up areas, and for flight sims (and most games!) that's plenty.

 

 

Better framerates are cool and all, but I *really* hope they iron out the stutter-on-weapon-hits problem. That's the REAL dealbreaker for me and takes most of the fun out of the sim.

 

 

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