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Old 11-28-2018, 07:10 AM   #71
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FoV limits have been removed due to the persistent complications with the 109.
Thanks to iRocco for helping us understand this issue.
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Old 11-28-2018, 05:41 PM   #72
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Missions on the server will now have a communications menu item which will give the pilot the current status of the GROUND ATTACK targets for their side.
This is accessed from the F10 option in the coms menu.

Each target will either show as:
"ACTIVE" - this means you can consult the brief to get the location, and go attack it, OR
"DESTROYED" - this means you will be wasting your time with further attacks on that target

Menu option:


Example of target status:
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Old 12-02-2018, 08:55 PM   #73
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Had good fun tonight, shot down a Spit and escorted Dietrich to his ground missions. However, my Tacview does only show my plane, nothing else, is that normal?

Also, I think it would be great to get audio messages or atleast a notification if enemy planes are over friendly units to increase encounters, it's quite hard to spot planes on Normandy.
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Old 12-03-2018, 05:58 AM   #74
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Quote:
Originally Posted by iRocco View Post
Had good fun tonight, shot down a Spit and escorted Dietrich to his ground missions. However, my Tacview does only show my plane, nothing else, is that normal?.
I have no idea about this.

Quote:
Originally Posted by iRocco View Post
Also, I think it would be great to get audio messages or atleast a notification if enemy planes are over friendly units to increase encounters, it's quite hard to spot planes on Normandy.
No. I will not be making the audio files and all the triggers necessary to do this. On burning skies there is basically one target area, and only three active airfields, so they can do this.
On SoW there are more than 10 active airfields, 6 ground-based target areas and all the aerial (AI raid) targets. Plus, we want to have more than one mission on the server.
There's just too much required to make all this work with audio triggers.
We will eventulaly put some kind of RADAR system in place. Until then, use SRS and use Temspeak to communicate aircraft whereabouts accross the team.
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Last edited by philstyle; 12-03-2018 at 08:32 AM.
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Old 01-10-2019, 08:42 AM   #75
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Updated all aircraft tail/unit numbers to look more historically correct for the mission that is currently running.
The plan is to update the other missions over time and add them back in.

We are currently looking at some scripting options to help with AI and to implement a kind of ground-controller (RADAR-based fighter control) system. More on that in time.
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Old 01-17-2019, 06:35 AM   #76
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As of 18 JAN, the server will be offline for 5 weeks.
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Old 03-11-2019, 11:22 AM   #77
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SoW server is now back up - on the Open Beta. Mods are no longer required. The experience with running a modpack was not entirely satisfactory.

There are two missions on rotation currently set on June 10 and June 11 1944 respectively. I intend to add more missions which wil tack the normandy campaign from a day-to-day basis, or even two missions per day.

I've painstakingly added correct Suqdron codes and period-looking aircraft registration numbers to all the Allied flyable aircraft now.
German ones will follow in the future hopefully.

Each mission has multiple airfields for each side to spawn, so you don't need to worry about being harrassed geting airborne.

Target status can be accessed via the coms menu, using the F10 option. This will tell you if one of the mission objectives has already been destroyed or not.

There AI aircraft, in limited numbers. So even if you are flying alone you still need to maintain an aerial look out.

SRS is also running on the server, with relevant channels for all aicraft. See mission briefings for details.

Weather and lighting conditions are non-default, so expect cloud now and then as well as missions closing out during low-light conditions, or starting just prior to sun rise.
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Old 03-12-2019, 07:07 AM   #78
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Could you make a short demo video on how to select targets and find them.. I used the menu but didn't find the target. I didn't see them on the map, maybe I missed something..
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Old 03-12-2019, 07:47 AM   #79
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Quote:
Originally Posted by Red_oktober View Post
Could you make a short demo video on how to select targets and find them.. I used the menu but didn't find the target. I didn't see them on the map, maybe I missed something..
Hi,
Yes I can make such a video.
However, in the interim, maybe this will help.

STEP 1:
Using the coms menu select the F10 option.
The list of targets will be provided in text format.
Each target will be numbered (i.e. TARGET 1, TARGET 2 etc) and the menu will tell you if the target is "ACTIVE (i.e. not yet destroyed) or "INACTIVE" (i.e. it has been destroyed)
You want to go after an "active" target.

STEP 2:
Read the mission briefing (press "escape" and select briefing option).
Scroll down through the briefing until the section where the ground targets are described (usually under the "secondary targets" section). The text will describe each target, as well as give some information about where it is located.
For example it will say something like "German vehicle column on the Caen-Bayeux road, approximatley 4 miles west of Caen".
In some cases a grid reference or a lat-long coordinate will be provided.


DOES THIS HELP for now?
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Old 03-12-2019, 08:38 AM   #80
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Yes, thanks! Now I understand.
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