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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9


gregzagk

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Yes, it was unstable yesterday and is unstable today.

I went to 104th, just to try it out. I dont like the concept (all vs all), 120's and all that, but man, 100 fps and no lagspikes...

Maybe admins really have to consider removing a bunch of units to make the mission more lightweight.

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And to add to the problems, since ~30min. The server is not allowing any new clients. People on there, can still play. But it doesn't show up in the server list and directly connecting by IP results in a time-out.

 

(I have seen this bug before, happens about once every couple of days). The chatlog clearly shows only people leaving since half a hour and no one connecting.

 

I have seen this problem on other servers before, not sure what is causing it.


Edited by CrashO
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Hmm, I didn't realize the Ka-50 uses fighter lives.

 

Still, a Gazelle relies on an AI bomber to hit a target, something that won't be as easy once the AI CAP fighters are fixed, or if human controlled aircraft are defending (since it's plastered up top that a bomber strike is coming). Otherwise it can't take out a FARP by itself was my point, even if it can carry troops (maybe if a mortar can hit anything accurately..).

So you add Gazelles to both sides, but only one side has the Ka-50, so now we can argue the other way LOL. It never ends :) - just saying the advantages of the Gazelle with what you describe counters to some degree what the Ka-50 can do. We can just agree to disagree :smilewink:

 

We can disagree, but we cannot miss out the facts, because your KA-50 is already the A-10C, and we don't have it. AI fighters Don't spawn for FARPS, COMMS or cities, thats more than 50% of all objectives that the Gazelle can take out effortless by itself. For us to at least call a bomber requires hopping onto an L-29 from some weird corner the map fly it for decades without an RWR and that's a job even the hawk does better. So No, its not OK having that outstanding capability on just one side...:smilewink:

#I've been dreaming about an unlicensed version of the MIG-31...

 

[sIGPIC][/sIGPIC]

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The issues weren't there before the last mission and dcs update so I probable did something wrong in the latest mission files. Checking to fix it asap.

 

Edit: Uploading new ones. Seems like the previous were something like corrupted.

 

Greg


Edited by gregzagk

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

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To Blue Flag team

 

Have you considered installing the free version of Tacview 1.5.4 on the server and allowing full export with the new time limitation on to at least 10 minutes?

 

It might save us the trouble of trying to replay the (mostly) corrupted tracks and learn more from tackviews tracks.

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

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To Blue Flag team

 

Have you considered installing the free version of Tacview 1.5.4 on the server and allowing full export with the new time limitation on to at least 10 minutes?

 

It might save us the trouble of trying to replay the (mostly) corrupted tracks and learn more from tackviews tracks.

 

Yes, once we get the server stable we shall try it out again.

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

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We can disagree, but we cannot miss out the facts, because your KA-50 is already the A-10C, and we don't have it. AI fighters Don't spawn for FARPS, COMMS or cities, thats more than 50% of all objectives that the Gazelle can take out effortless by itself. For us to at least call a bomber requires hopping onto an L-29 from some weird corner the map fly it for decades without an RWR and that's a job even the hawk does better. So No, its not OK having that outstanding capability on just one side...:smilewink:

 

Give Red A10s, Gazelles and Blue Ka 50's. Problem solved!

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BUG REPORT:

 

Su-33 starts with full loadout (ER and ET) on carrier. Have not played the red side yet on the but they either spawn there or they land there and then rearm.

 

Until this is fixed i suggest removing the carrier on RU side, replacing it with destroyers or enabling all weapons for both sides.

[sIGPIC][/sIGPIC]

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Which skin do the red side mirages have, there was a FF incident today and I want to avoid that in the future.

 

I did take GCI picture as enough, but forgot, that damaged planes disappear from GCI view. x)

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

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Which skin do the red side mirages have, there was a FF incident today and I want to avoid that in the future.

 

I did take GCI picture as enough, but forgot, that damaged planes disappear from GCI view. x)

 

The Red Mirages have the UAE skins while Blue have French.

 

The Carrier was placed to check mostly how it performs. It gives a slight advantage to the Red side as far for the missiles but you can properly prepare when you spot a SU-33 in your RWR. There are not many available out there and when the ships will bind to the blue flag repair system you shall be able plan an attack against the Carrier group to eliminate the threat.

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

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Ok small competition: Who discoveres the 2 discrepancies in this picture? :)

 

 

lolll.jpg

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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Hi all!

Yesterday, in the red channel came Хcom and asked for fair play not to place troops on the airfield of takeoff. For fair play......My question is it fair to constantly play 1vs3-4 tactfully said nothing. On this server all done that was fun to play the Blue team. "Don't know how to bombing - here's a Gazelle that can do missions alone to conquer the field". Someone wrote that the Ka-50 can also single-handedly destroy the airfield. This yes. Only I know of 2-3 people who are capable of it. And still need a second helicopter with troops. The server turns from a simulator into a turn-based strategy for the management of bots. Oh, and there are moments weaken the red team, but it's more for developers of DCS. To summarize, I would say that was not fun to play for the Red team on this server. And statistics confirm my words.Personally, I'm tired! Good luck!

PS

And again. Troops perfectly detected by the bots on UH-1H and JTAG . But for this it is necessary to fly on slow helicopter and everyone wants on fast fighter.....

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Some (like me) only have FC3 and CA module, not any heli module. I did awesome GCI few days ago and a Mirage (we were the only two in Teamspeak) shot down many other players... :)

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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Democracy is not working here this is war, everything should be forced: team balance, SRS, etc.

Gameplay should be first: all planes on both sides, I remember ~8 month ago everyone was crying they don't want red mirage as it is "unrealistic"... now we have them on both sides which is good, at least some progress in that area.

 

And we should have some command chain, flights or something, operations should look like in BMS or Wargame, but GCIs now are just calling enemy positions - not even a command to engage, defend, patrol this area, escort Bobby etc. I would be happy to patrol an area without shooting or anything if it is useful. If I want call of duty I got on the 104th server.

How to solve this? Don't know open a topic somewhere and discuss/solve it, scripts? guides? etc.

 

It feels like Blueflag is doing circles instead of progress. This feels bad as Blueflag is the closest thing to get the BMS/"real battlefield experience".

 

And for the forum topic: as I mentioned before we should use the buddy forum this is one big flow of everything.

 

P.s.: I'm on red side so I don't know what's up on blue but I guess it is not too fun to fight again 3 unorganized planes spread over the map + one "cheater".

 

I didn't give up yet but I'm getting tired too.

I know the devs have life and don't have too much time but there are some major gameplay problems needs to be solved first before adding the fancy stuff.

 

Hi all!

Yesterday, in the red channel came Хcom and asked for fair play not to place troops on the airfield of takeoff. For fair play......My question is it fair to constantly play 1vs3-4 tactfully said nothing. On this server all done that was fun to play the Blue team. "Don't know how to bombing - here's a Gazelle that can do missions alone to conquer the field". Someone wrote that the Ka-50 can also single-handedly destroy the airfield. This yes. Only I know of 2-3 people who are capable of it. And still need a second helicopter with troops. The server turns from a simulator into a turn-based strategy for the management of bots. Oh, and there are moments weaken the red team, but it's more for developers of DCS. To summarize, I would say that was not fun to play for the Red team on this server. And statistics confirm my words.Personally, I'm tired! Good luck!

PS

And again. Troops perfectly detected by the bots on UH-1H and JTAG . But for this it is necessary to fly on slow helicopter and everyone wants on fast fighter.....

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Chinpok but aren't teams balanced generally currently? I mean it has been many days (if not weeks) that this mission hasn't ended yet... :) (A sign of general "balance")

Imo the major issue is the "deadlines", if it would be like "whichever team has captured most airfields/FARPs/cities by every Sunday 23 GMT wins said campaign" it would attract far more players every weekend... :) A bigger clash, full server, GCIs, ...

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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Just look at the image you linked.. this is not balance.

I'm not a good pilot but I'm ok, I had some 1v3 with the mirage(3 kill out of 4 missiles is quite ok I think, of course luck was involved), couple of 1v2 kill both or only one kill and run etc. so I don't cry because I don't score. But usually that was just some distraction as they had 5 CAP backup and I wasn't able to get close to the attacking planes/clean the area so we can attack.

We need a minimum amount of people organized to take objectives but still if the enemy is organized as well we have no chance due to the 1:3+ ratio.

Usually the big turnovers are done by a couple of people during daytime ~5vs0(both red and blue) so I think we need more and better AI to compensate, but this is just an idea.

Maybe don't open the server 24/7? Put events for different timezones with separate "saves"

etc. Power of community? Put up the scripts on github so everyone can contibute/fork? There are solution for everything.

 

Chinpok but aren't teams balanced generally currently? I mean it has been many days (if not weeks) that this mission hasn't ended yet... :) (A sign of general "balance")

Imo the major issue is the "deadlines", if it would be like "whichever team has captured most airfields/FARPs/cities by every Sunday 23 GMT wins said campaign" it would attract far more players every weekend... :) A bigger clash, full server, GCIs, ...

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DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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LOL just shot down to A-10 before some fighter shot me down (no chance on my own)... :P

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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I see a few of posts about "balance", but using a single example from a single point in time, is not indicative of balance. Much like adversaries of global warming will say, "it is cold today and it was warm yesterday, how is the planet warming?" The difference is weather v. climate. So, I would say there are two things being discussed, instantaneous balance and general balance. As the missions progress over a matter of days or week I would be inclined to agree that general balance, if not perfect, is adequate. I for one actually enjoy flying outnumbered, it makes a win more satisfying. I would suggest both sides begin using the buddy sim forums to better co-ordinate strategy, I've been trying to spice up the forums myself, however it seems nobody has much to add... I can't believe that...

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