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AI/Wingman Takeoff Issues


mojomonkey

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I could find a few references to this issue but not a bug report post, so here it is.

 

 

 

Flying from a fixed runway on Nevada, unless the AI is light enough to take off almost vertically, the nozzle use causes them to be unable to take off, and after initially accelerating, they end up sat firm on the runway, with the engines on maximum and nozzles back.

 

 

By reducing significantly the takeoff weight, the problem is fixed, however this leaves AI harriers unable to take off with effective stores.

 

 

I've been able to replicate in different missions and with different AI competency levels.

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Same problem in MP game. AI wingman would taxi to but then stop the middle of the runway.

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  • 2 weeks later...

Been working on a mission in the editor. Last night I did a full test on the mission from a cold start. Started up Harrier, taxied to runway, wing-man followed. I took off, wing-man moved to center of runway and sat there with his nozzles pointed down. We had one of the "Ground Attack" weapons configurations hanging on the aircraft, mostly m-83 dumb bombs. Definitely too heavy to attempt a vertical take-off which is why I did a regular rolling take-off expecting my AI wing-man to do the same. He couldn't figure out that he needed to do a rolling take-off.

 

Now I redid the test of my mission where I had my flight start at take-off from the runway and wing-man followed me up into the sky no problems.

 

I'm using the DCS World 2.5.1 public version, not the beta.

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  • 3 weeks later...

Last I saw, the AI behavior is something that ED needs to fix, not RAZBAM. As far as I know, RAZBAM has made ED fully aware of the issue.

 

 

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  • 1 month later...

Minimize weight by bringing empty droptanks and lower internal fuel, and AI will do a vertical takeoff just fine. Then go find yourself a tanker and you're good to go.

So far it's the only way to get them off the ground.

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Minimize weight by bringing empty droptanks and lower internal fuel, and AI will do a vertical takeoff just fine. Then go find yourself a tanker and you're good to go.

So far it's the only way to get them off the ground.

 

 

 

Thanks, I am aware of the work-around, but it's far from ideal - especially when taking off with mission loadouts. Hence the thread.

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