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F-15C Dynamic Campaign: Screaming Eagle


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Fly the F-15C Eagle fighter for the 58th Tactical Fighter Squadron in the 1991 Desert Storm air campaign against Iraq.

 

Features:

  • Dynamic campaign with open number of mission
  • Integrated into the DCS User Interface, plays like other campaigns
  • Single player or up to 4 player COOP
  • Persistent damage and resources tracking across missions

 

Download V1.01

 

Installation instruction in Read Me

 

Requires NTTR map

 

Known Issues:

-In some missions, multiple aircraft spawn into each other at the Nellis ramp, preventing the majority of flights from taking off (report). If you encounter this, end the mission immediately and proceed to the next one.

-AI F-15C attempt to strafe aircraft parked at enemy airbases with guns, taking heavy losses from air defense in the process (report).

-AI F-15C escort flights do not follow route, wander off across the map to engage distant targets and return with minimal speed (report, report).

 

 

 

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Screaming Eagle v1.01.zip


Edited by MBot
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attachment.php?attachmentid=160884&stc=1&d=1492436852

 

Great Work Mbot!! :thumbup:

 

The above picture looks awesome & familiar. Almost similar to a Desert Storm legendary picture. :)

Rig - I7-9700K/GIGABYTE Z390D/RTX-2080 SUPER/32-GB CORSAIR VENGEANCE RAM/1-TB SSD

Mods - A10C / F18C / AV8B / Mig21 / Su33 / SC / F14B

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ED should kidnap you Mbot ! you are doing an amazing job man ! thanks for that gonna have lots of fun with that :)

 

YES!!! Thank you, Mbot, for granting my request! :-)

i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display

 

 

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Hey Mbot, thanks for your efforts! It's great to see the Eagle get a little love in a more serious setting.

 

Flew the first op today twice as a three ship and had one strange issue I thought I'd share..on our first attempt, we began the op and had an AI in the #4 slot. However, he never taxied out and I believe consequently none of the other flights taxied.

 

On our second attempt, I opened the .miz and edited the flight to a 3-ship and everything worked more or less normally; we experienced your already reported planes-spawning-inside-of-each-other bug. When I opened the .miz, I noticed all of the aircraft were in one fixed position rather than in their assigned parking spaces. I believe this has something to do with an update to the parking at Groom/Nellis and affects older ops that were built beforehand. Not sure how exactly your original mission is set up and how your generator works, but re-opening the template .miz, reassigning parking spaces to all flights, and re-saving it might solve your spawn problem (if that's the way your stuff works :) )

 

The rest of the flights taxied out in spite of the spawn mishap, so we proceeded with the mission and everything appeared to go according to plan. We destroyed one enemy aircraft and the strike package we were escorting hit their target. All in all, great fun!

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M-a-g-nificent. Another great work, thank you MBot :)

AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + Thustmaster TWCS + VKB T-Rudder Mk4 | HP Reverb G2

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NTTR | Normandy | Gulf | Syria | Supercarrier |

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Flew the first op today twice as a three ship and had one strange issue I thought I'd share..on our first attempt, we began the op and had an AI in the #4 slot. However, he never taxied out and I believe consequently none of the other flights taxied.

 

If this is coop, you have to be extra careful about taxing. The AI taxi logic does not seem to go along well with clients. In the Desert Tiger 76 coop campaign I am currently playing we had some occasions of AI taxing into clients, as well as AI flights and client-AI-wingman blocking (or waiting for) each other. We have adopted the following procedure to play it safe: Clients hold position until there is no AI taxi-traffic. Client-leader takes off first, followed by any AI-wingman. Then Client-wingmen taxi and take off.

 

On our second attempt, I opened the .miz and edited the flight to a 3-ship and everything worked more or less normally; we experienced your already reported planes-spawning-inside-of-each-other bug. When I opened the .miz, I noticed all of the aircraft were in one fixed position rather than in their assigned parking spaces. I believe this has something to do with an update to the parking at Groom/Nellis and affects older ops that were built beforehand. Not sure how exactly your original mission is set up and how your generator works, but re-opening the template .miz, reassigning parking spaces to all flights, and re-saving it might solve your spawn problem (if that's the way your stuff works :) )

 

The missions are generated with no (nil) parking slot being assigned in the .miz file. When DCS opens the mission, it will automatically assign parking slots to all aircraft and this gets written back to the .miz file if the mission is saved again. Assigning parking slots myself would require a database with the number of every parking position at every airbase in DCS, as well as some smart logic to assign them. Aside from being easier to implement, the automatic method also has the advantage that it will dynamically adjust placement to active runway. So if the wind is from the west, aircraft will be parked at the eastern end of the airbase, close to the active runway (not in Nellis though, as its active runway does never change). The approach also has some disadvantages though, first and foremost the bug that every 10 or so missions DCS assigns multiple aircraft the same parking slot at Nellis. The automatic system also spreads members of a flight all over the place instead of putting them next to each other and somehow loves to put the player at some extra remote position.

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I've never considered FC3 or any FC3 aircraft because of the simplified aircraft but this campaign is making me consider the F-15.

 

How is the F-15 flight model, and do you think I should buy it? On the other hand a simplified aircraft would be good for friends who want to fly on my sim but aren't prepared for hours of learning the basics.

 

I'm not much interested in any of the other FC3 aircraft, so if I get the F-15 standalone how tough would it be for a new player to dive into this campaign in the F-15?

[sIGPIC][/sIGPIC]

Demo of my 6DOF Motion VR Sim:

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I don't have Flaming Cliffs only the F-15c...installed the campaing under the F15c folder and flew the first mission fine (really liked it) but it gives me grief when I complete the first mission.

Can it be its looking for a "flammingcliffs" folder when its trying to update the mission progress?

 

Here is the error I get

 

---------------------------

Mission script error

---------------------------

[string "C:\Users\raggi\AppData\Local\Temp\DCS.openalpha\/~mis00005D96"]:124: attempt to index local 'logFile' (a nil value)

 

stack traceback:

[C]: ?

[string "C:\Users\raggi\AppData\Local\Temp\DCS.openalpha\/~mis00005D96"]:124: in function 'onEvent'

[string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>

---------------------------

OK

---------------------------

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I don't have Flaming Cliffs only the F-15c...installed the campaing under the F15c folder and flew the first mission fine (really liked it) but it gives me grief when I complete the first mission.

Can it be its looking for a "flammingcliffs" folder when its trying to update the mission progress?

 

Yes, you have to update the installation path in the file "Screaming Eagle\Init\camp_init.lua" (should be apparent when you open the file). Then run the FirstMission.bat to update your mission files with the new data and you should be good to play.

 

Edit: I think you also have to update the path the .cmp file.


Edited by MBot
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ED: Hire this man

 

I second this!

 

 

I want more good quality campaigns for DCS more than I want more aircraft or maps.

 

I am hoping for the community to make lots of campaigns for Normandy (and not just WWII), since I do like my pretty graphics.

[sIGPIC][/sIGPIC]

Demo of my 6DOF Motion VR Sim:

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Trip, you can get the F-15C as a standalone right now for just $5.99. It's on sale until the 24th I believe. Can hardly go wrong for that price :) The FM itself is fantastic. It had some thorough upgrades from BelSimTek a few years back, it's on par with all the other top of the line modules now. The systems remain simplified.

 

Learning how to fight WVR (Within visual range) with the AACQ (Auto acquisition) radar modes takes only a little time, a few hours at best. BVR (Beyond visual range) might take some more time to get used to. I can tell from your sig that you have the F-5E, you'll be able to transfer some knowledge from that module to the F-15. There's a guide in my sig that may be able to help you on your way ;)

Check my F-15C guide

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It takes a ton of time of sitting in the tarmac before anything even happens, for example you start at 15:45 and stuff only starts happening closer to 16:15 while time on target is 16:45.

 

Would it be possible to have stuff start happening as you join in? Even if i am not the first in line to take off... I wouldnt mind as I love watching other aircraft take off anyway

Proud owner of DCS: FC3, A-10C Warthog, F-14A/B Tomcat, F-5E Tiger, Mig21bis Fishbed, Mirage 2000C, Nevada Test Site, Normandy, Ka-50 Black Shark, Mi-8MTV2 Magnificent Eight, UH-1H Huey, SA342 Gazelle, Bf 109 K-4 Kurfurst, FW 190 D-9 Dora, Spitfire LF Mk. IX, P-51D Mustang Combined Arms, Hawk T.1A, L-39 Albatros, NS 430 Nav System, F-86F Sabre, MiG-15bis, AV-8B Night Attack V/STOL, F/A-18C Hornet, Yak-52 and the mighty AJS-37 Viggen! :music_whistling:

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Departure time has typically been ~10 minutes for me; which usually works out perfectly with when the last friendly package departs Nellis. Stuff should be happening as soon as you're in the jet...you'll see the AI F-15s usually depart first, followed by the F-4s and then F-16s. I've found that opening the .miz once it's generated and manually assigning parking spaces to the package flights so that they're close together seems to help with any weird AI taxi behavior. Little bit of extra work, but then everyone isn't scattered all over the base. :)

 

Been having a fantastic time with this, so far, Mbot! Thanks again.

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Departure time has typically been ~10 minutes for me; which usually works out perfectly with when the last friendly package departs Nellis. Stuff should be happening as soon as you're in the jet...you'll see the AI F-15s usually depart first, followed by the F-4s and then F-16s. I've found that opening the .miz once it's generated and manually assigning parking spaces to the package flights so that they're close together seems to help with any weird AI taxi behavior. Little bit of extra work, but then everyone isn't scattered all over the base. :)

 

Been having a fantastic time with this, so far, Mbot! Thanks again.

 

I dont even have wierd parking, what I have is them not doing anything.

 

I have had my buddies run out of fuel and eject before any of the other AI moves.

 

I tried fast forward but game crashes :/

Proud owner of DCS: FC3, A-10C Warthog, F-14A/B Tomcat, F-5E Tiger, Mig21bis Fishbed, Mirage 2000C, Nevada Test Site, Normandy, Ka-50 Black Shark, Mi-8MTV2 Magnificent Eight, UH-1H Huey, SA342 Gazelle, Bf 109 K-4 Kurfurst, FW 190 D-9 Dora, Spitfire LF Mk. IX, P-51D Mustang Combined Arms, Hawk T.1A, L-39 Albatros, NS 430 Nav System, F-86F Sabre, MiG-15bis, AV-8B Night Attack V/STOL, F/A-18C Hornet, Yak-52 and the mighty AJS-37 Viggen! :music_whistling:

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That is very peculiar, Nellis has been quite busy in every mission I've flown.

 

You may have had an instance where an aircraft spawned inside of another and exploded; this will sometimes cause the AI to hold position indefinitely...it did the very first time I tried to fly but once I restarted the campaign everything was fine.

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