Badger633 Posted November 7, 2018 Share Posted November 7, 2018 I have noticed that cloud production seems to be very localised. I write quite a few missions. If the clouds are set to eight tenths, when playing the mission they are indeed there. However as soon as you move a reasonable distance away from the mission start point I am finding the clouds stop and there is clear sky's . If you look back to where you have been you can see the original clouds in the distance as if they were only produced in a radius around your start point. Am I missing something. I would have expected the required cloud production to be generated for the whole world as you fly through it. Is this an issue or am I missing something. Thanks for any help F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2 ------------------------------------------------------------------------- I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index. Link to comment Share on other sites More sharing options...
Mustang Posted November 7, 2018 Share Posted November 7, 2018 I have noticed that cloud production seems to be very localised. I write quite a few missions. If the clouds are set to eight tenths, when playing the mission they are indeed there. However as soon as you move a reasonable distance away from the mission start point I am finding the clouds stop and there is clear sky's . If you look back to where you have been you can see the original clouds in the distance as if they were only produced in a radius around your start point. Am I missing something. I would have expected the required cloud production to be generated for the whole world as you fly through it. Is this an issue or am I missing something. Thanks for any help This issue has been in DCS forever and reported many times, hopefully when we get a new weather system this bug will be resolved. Link to comment Share on other sites More sharing options...
Eldur Posted November 7, 2018 Share Posted November 7, 2018 Same experience, just with the difference that coming back won't make the clouds reappear there. So after all, missions with 100nm+ flight distances can easily be set to clear weather anytime, because the weather won't be taken over to the target area and on the route back home anyway. Link to comment Share on other sites More sharing options...
Gryzor Posted November 10, 2018 Share Posted November 10, 2018 With dynamic wheater clouds doesn´t disappears. Also, does not produce any stuttering like with normal wehater. When will this be fixed??? Link to comment Share on other sites More sharing options...
toutenglisse Posted November 22, 2018 Share Posted November 22, 2018 Adding to this, when you start with a weather set, hit F2 to see units far from you and come back to your spot…. weather is now clear just some seconds later. [ATTACH]198498[/ATTACH] [ATTACH]198499[/ATTACH] Link to comment Share on other sites More sharing options...
Gryzor Posted November 28, 2018 Share Posted November 28, 2018 Please fix dev this happens since 3 years at least. With dynamic weather clouds doesn´t disappears. Link to comment Share on other sites More sharing options...
toutenglisse Posted November 28, 2018 Share Posted November 28, 2018 Gryzor I didn't notice that you told in your previous post that weather produce stuttering… I have to agree - the only stutter I have with clear weather is when a ground task is asked in "infiniteCAS/CAP" and the units appear. Appart from that, no more stutter when AA kill or whatsoever. Link to comment Share on other sites More sharing options...
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