An Eye for an Eye v0.9- Single player/2 player for F-15C - ED Forums
 


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Old 03-13-2015, 01:10 PM   #1
feefifofum
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Default An Eye For An Eye, SP/Co-op Campaign for F-15C. Fully voiced! WIP

Version 1.9.8 has been uploaded!

Fixes include:
- Corrected a few typos
- Adjusted triggers to compensate for AI taxi behavior in M8 - A Match in the Gas Tank
- Hotfix 3 appears to have resolved the crash to desktop issues in Missions 6, 7, and 11! All missions now working properly as far as I know!
- Fixed behavior of fuel trucks in M11 to avoid crashing into planes on the ramp in DCS 1.5



Known issues:
M5 radio menu freezes as soon as you issue a command. cause unknown.



Explosions by Ralfidude

Welcome to the discussion thread for my single player/co-op F-15C campaign "An Eye for an Eye." This campaign is a perpetual work in progress, but I expect things will be stable at 1.9 for some time!
This story-driven campaign was designed to be appealing to players of varied skill levels; specifically, I made this campaign to play with a couple friends of mine who are new to realistic flight sims. The first couple of missions will be very easy for experienced pilots, but there should still be enough going on to keep things interesting, and the challenge level will ramp up as the campaign progresses.
The entire campaign has something of a "diet realism" approach. Instructions from mission controllers will not contain a lot of military shorthand, apart from the obvious things that everyone picks up after playing for a few minutes, so that new players will still have an idea of what's going on. There's also some casual radio chatter between pilots on some of the longer flights, to pass the time and progress the story. Loadouts of friendly and enemy combatants are occasionally tuned to create a desired difficulty level (especially in the earlier missions.)
I understand that these kinds of things are not appealing to some of the more hardcore simmers out there, but I'd like to think that the story and missions will be entertaining enough to forgive any technical mistakes I've made either unknowingly or deliberately.

That being said, if something someone is saying or doing is grossly stupid or just plain incorrect, please leave a post and let me know! If it's something I can fix without compromising the structure of the mission/campaign, I will likely thank you heartily and make the change!



Installation Instructions (nothing unusual, just posting these here as requested for new players)

Spoiler:
As this is still a work in progress, I have not formatted the missions to be playable in campaign mode as of yet.
They are, however, very much playable, and the missions that are currently posted have been pretty thoroughly tested in both single player and multiplayer.

The easiest way to install these, is to download the .MIZ files directly into c:\users\YOURUSERNAME\Saved Games\DCS\Missions

Open DCS World, and click the "Mission" button.
In the top left corner, click "My Missions"

You should see the missions in the menu. Simply click on the mission you wish to play to highlight it, then click the "Open" button in the bottom right hand corner of the screen. If this didn't work for some reason, you can just manually navigate to the files from this menu as well. The "My Missions" button is just a quick link to the directory I mentioned before.

At this point, an overview of the mission will pop up with a summary of the weather, as well as the political and/or military situation. Click "Fly" in the bottom right hand corner and the mission will load.

Once the mission loads, choose the appropriate role (SINGLE PLAYER if you're by yourself; this will spawn an AI wingman for you) and click START.
You'll pop into the cockpit of your F-15, and the full briefing will appear. Scroll down to the TASK: portion for the military assignments for that mission. In later missions, the YOUR TASK: portion will detail your flight's specific...well, task.

Have fun and thanks for playing!


Mission One: A Fox in the Henhouse
Spoiler:
Name: A Fox in the Henhouse v1.9
Author: feefifofum
Mission type: SP/2P
Controllable: F-15C
Quick Summary):
- Civilian Jet Interception, ROE weapons hold
- Fully voiced, custom radio messages.
- Detailed mission briefings and mid-mission reports from allied forces
- Inspired by the FC2 mission "Justice." All ME scripting and voice work is original, though I kept some of the original briefing and dialogue text.
- Mission 1 of my F-15C campaign, An Eye for an Eye


Mission Two: A Knock at the Door
Spoiler:
Name: A Knock at the Door v1.9
Author: feefifofum
Mission type: SP/2P
Controllable: F-15C
Quick Summary:
- Runway defense
- Fully voiced, custom radio messages.
- Detailed mission briefings and mid-mission reports from allied forces
- Challenging enemy AI settings (all enemy pilots set to "excellent")
- Mission 2 of my F-15C campaign, An Eye for an Eye


Mission Three: A Knife in the Back
Spoiler:
Name: A Knife in the Back v1.9
Author: feefifofum
Mission type: SP/2P
Controllable: F-15C
Quick Summary:
- Border patrol
- Fully voiced, custom radio messages.
- Detailed mission briefings and mid-mission reports from allied forces
- Challenging enemy AI settings (all enemy pilots set to "excellent")
- Mission 3 of my F-15C campaign, An Eye for an Eye



Mission Four: A Shot in the Dark

Spoiler:
Name: A Shot in the Dark v1.9
Author: feefifofum
Mission type: SP/2P
Controllable: F-15C
Quick Summary:
- Transport escort
- Fully voiced, custom radio messages.
- Detailed mission briefings and mid-mission reports from allied forces
- Challenging enemy AI settings (all enemy pilots set to "excellent")
- Mission 4 of my F-15C campaign, An Eye for an Eye

Mission Five: An Eye in the Storm
Spoiler:
Name: An Eye in the Storm v1.9
Author: feefifofum
Mission type: SP/2P
Controllable: F-15C
Quick Summary:
- AEWCS Hunt
- Fully voiced, custom radio messages.
- Detailed mission briefings and mid-mission reports from allied forces.
- High speed maneuvering in challenging weather conditions
- Mission 5 of my F-15C campaign, An Eye for an Eye


Mission Six: A Kick in the Teeth
Spoiler:
Name: A Kick in the Teeth v1.9
Author: feefifofum
Mission type: SP/2P
Controllable: F-15C
Quick Summary:
- SEAD Escort
- Fully voiced, custom radio messages.
- Detailed mission briefings and mid-mission reports from allied forces
- Challenging scenario; cloud cover at 8K, lots of IR SAMs over combat area
- Mission 6 of my F-15C campaign, An Eye for an Eye

For those replaying the mission, or those who don't enjoy long flights, I have also included an "Instant Action" version of this mission, where the player flights & GAF allies will spawn in the air a few miles east of the rendezvous point.



Mission Seven: A Wrench in the Works
Spoiler:
Name: A Wrench in the Works v1.9
Author: feefifofum
Mission type: SP/2P
Controllable: F-15C
Quick Summary:
- Interception
- Fully voiced, custom radio messages.
- Detailed mission briefings and mid-mission reports from allied forces
- Challenging scenario featuring multiple target groups to engage and manage
- Mission 7 of my F-15C campaign, An Eye for an Eye


Mission Eight: A Match in the Gas Tank
Spoiler:
Name: A Match in the Gas Tank v1.9
Author: feefifofum
Mission type: SP/2P
Controllable: F-15C
Quick Summary:
- Return flight to Vaziani from Kobuleti
- Fully voiced, custom radio messages.
- Detailed mission briefings and mid-mission reports from allied forces
- Large scale aerial battle, outcome dependent on player actions.
- Mission 8 of my F-15C campaign, An Eye for an Eye



Mission Nine: A Snake in the Grass
Spoiler:
Name: A Snake in the Grass v1.9
Author: feefifofum
Mission type: SP/2P
Controllable: F-15C
Quick Summary:
- DEAD Escort
- Fully voiced, custom radio messages.
- Detailed mission briefings and mid-mission reports from allied forces.
- Multiple target groups to manage and engage, mission is on a timer. Clear the way for Colt quickly or you might not enjoy the outcome.
- Mission 9 of my F-15C campaign, An Eye for an Eye


Mission Ten: A Dog in the Fight
Spoiler:
Name: A Dog in the Fight v1.9
Author:
feefifofum
Mission type:
2P/SP
Controllable:
F-15C
Quick Summary:
- Extended CAP
- Fully voiced, custom radio messages
- Detailed mission briefings and mid-mission reports from allied forces
- This is a fairly long route with multiple target groups to engage. Be sure to budget your missiles and fuel accordingly.
- Mission 10 of my F-15C campaign, An Eye for an Eye


Mission Eleven: A Fish in a Barrel
Spoiler:
Name: A Fish in a Barrel v1.9
Author:
feefifofum
Mission type:
2P/SP
Controllable:
F-15C
Quick Summary:
- Runway strike escort
- Fully voiced, custom radio messages
- Detailed mission briefings and mid-mission reports from allied forces
- Things get pretty complicated pretty quickly. Be sure to pay close attention to instructions from your mission controller and prioritize targets.
- Mission 11 of my F-15C campaign, An Eye for an Eye


Mission Twelve: An Ace in the Hole
Spoiler:
Name: An Ace in the Hole v1.9
Author: feefifofum
Mission type:
2P/SP
Controllable:
F-15C
Quick Summary:
- CAP over Zugdidi
- Fully voiced, custom radio messages
- Detailed mission briefings and mid-mission reports from allied forces
- Remember that NAV 4, Zugdidi, is bullseye! Several important radio calls will reference this location.
- The conclusion of my F-15C campaign, An Eye for an Eye

Last edited by feefifofum; 11-02-2015 at 04:18 PM.
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Old 03-18-2015, 12:43 PM   #2
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I downloaded all three. I'll get to them once I finish the Bear Trap campaign.
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Old 03-18-2015, 12:56 PM   #3
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Thanks, Zorpa!
Be sure to check back before you start, as there will likely be more content by then!

I think, going forward, I will refrain from pasting "beta" versions of the missions here beforehand unless somebody particularly enjoys watching the missions evolve. Expect phase one of the campaign, featuring missions 1-4, at a full 1.0 release some time in the next 8 hours.

After that, I will begin focusing on phase 2 which will feature more offensive action, as opposed to being primarily about reacting to the situation happening around you as the previous phase has been. I'm not sure what kind of time frame we're looking at for phase 2, but I'll post updates as I continue working.

As always, thanks for playing! See you on the flight deck.
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Old 03-18-2015, 11:06 PM   #4
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Just finished the first mission (it's called C2M2 an eye for an eye , i assume you changed the name?I must have downloaded it right before you updated your first post.) where you have to intercept mig 21's, enjoyed it very much! I'm pretty new to the f15 and dogfighting in general but managed to do it on the first attempt (single player).

It may be somewhat boring of an engagement for people who are used to dogfighting other F15s and SU27s online but for me it was exhilarating! Great work. I really love these "realistic" scenarios where you're not asked to be the fighter pilot equivalent of John Rambo.

Going to download the other ones now and play them !

EDIT : I just played mission 3 (technically the second on in this thread), I was unable to finish it but i did enjoy it quite alot while it lasted , that mig 21 was great for formation practice (damn those things can turn pretty well O_o.. i wonder if that's just an AI thing becouse i heard that it doesnt turn well at all). I will try it again tomorrow , hopefully in Co-op.

On a little side note , the mission crashed my game once due to an out of memory error (i have 8GB ram) , i had to shut down all my background programs like steam and try it again , at wich point it worked fine again. This may be completely unrelated to the mission or it may be becouse of the sound files or something.. i don't really know alot about that kind of stuff , just thought i'd point it out.

So far the campaign feels great , and the voice acting , while a little cheesy is really good.

Last edited by McBlemmen; 03-19-2015 at 01:35 AM.
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Old 03-19-2015, 01:32 AM   #5
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Hey McBlemmen! Be sure to redownload M2! It, as well as all the other missions are now fully voiced, and there were some performance and flavor tweaks to M2.
Glad to hear you had fun! I designed this campaign to play with a couple of friends of mine who are relatively new to flight simulators, so I wanted to start things off manageable. The MiGs are easily outclassed by the F-15, but if you miss your opening shots (and when you replay M2, you'll see that's now a much greater possibility!) they can still give you a run for your money.

To answer your question with information I foolishly removed from the first post haha...
This campaign was inspired by the Flaming Cliffs 2 mission called Justice, which I found buried in a DCS directory when I was snooping around, along with a bunch of other stuff that didn't pop up in the instant action or mission menus. It involves intercepting a civilian jet allegedly carrying a terrorist, then either shooting it down or forcing it to land at a friendly airbase in order to arrest the terrorist. These missions assume that the plane did not divert and that you were ordered to shoot it down.
I am in the process of designing and recordings VOs for my own version of this mission to include with the full campaign, but sadly RL intervened today and I wasn't able to get it finished. I hope to get it done tomorrow though and start work on the next phase of the campaign.

Last edited by feefifofum; 03-19-2015 at 01:35 AM.
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Old 03-19-2015, 01:36 AM   #6
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Yes , i'm sorry. I edited the part about mission 1 out becouse i failed to read your post stating it was still WIP. But your reply was faster then my edit ^^

Oh and yes i did replay M2 with the updated version , just to hear the voice acting
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Old 03-19-2015, 02:09 AM   #7
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Quote:
Originally Posted by McBlemmen View Post

So far the campaign feels great , and the voice acting , while a little cheesy is really good.
Really glad to hear from someone having fun with these!
This is my first attempt at personally doing any kind of voice work, so I will take that as a huge compliment hahahaha!

As far as your crash, civilian traffic is set to "high" since you're potentially doing some low flying over populated areas on the way out. It looks cool, but it does suck up some extra resources. If you open the mission file up in the ME, select "mission options" which looks like a little check mark on the middle left toolbar, and set civilian traffic to "low" or "off" if may help you out, should you have repeated problems.

EDIT: ....oh yeah, and there are a few dozen ground units..which are the much more likely culprit. Let me know if you have troubles with M4...I can make a "I did not spend $2384529342389 on a PC, you a-hole" version

Thanks again for playing, and check for updates soon!

Last edited by feefifofum; 03-19-2015 at 03:50 AM.
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Old 03-19-2015, 09:42 PM   #8
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Just finished C2,C3 and C4 with a real player wingman , loads of fun! It took quite a few tries but it didn't bother me becouse the formation flight is fun before the fighting starts.

If i can make 2 suggestions though : in M3 where you have to escort the mig 21 , the Mig turns really sharply. I dont know if this can be changed but i think setting its waypoints to "turn at point" instead of "fly over point" will fix this. And on C4 the C130 was flying so slow during climb out it was almost impossible to stay in formation with it , even with flaps deployed.

These are in no way big problems but may improve the already great missions ever so slightly Can't wait to play more.

Last edited by McBlemmen; 03-19-2015 at 09:46 PM.
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Old 03-24-2015, 07:54 PM   #9
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Default Mission 5 is up!

Hey all, mission 5, entitled "An Eye in the Storm" is now online!
This will be a marked step up in difficulty from previous missions, but should still prove manageable to newer pilots.
As you may have guessed, weather and high speed maneuvering feature prominently in this mission!
As always, thanks for playing!

Please leave any comments regarding bugs, or general feedback about the missions here!
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Old 03-25-2015, 07:23 AM   #10
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Thank you! Looking forward to fly them.
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