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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


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The next picture DM of F4U.

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From Polychop Discord:

**DCS: SA-342 Gazelle update news**

With the release of the upcoming SA-342 Gazelle update fast approaching we will be updating you about what to expect in the first iteration of what started out as a flight model update over the next few days. Starting today by publishing the change log that we have accumulated so far. The change log is subject to change as even today we're still working on new features and fixes but should be indicative of the scope of this update. 

With this announcement we'd also like to reach out to all mission creators to emphasize on the fact that we're trying to reduce the amount of Gazelle variants available in DCS World by essentially combining these versions. In the upcoming patch, the SA-342 Mistral has become redundant and is now only available as an AI aircraft to ensure mission compatibility. The SA-342 Gazelle has essentially been absorbed by the SA-342L which, in its now much more  modular form, is able to be outfitted with the mistral ATAM system. We ask mission creators to be aware of this change and update their (multiplayer)missions accordingly. We apologize for the inconvenience.

 

SA342_2023_0601_1.png

SA342 - Common to all

* Updated external textures to PBR standard
* Added raindrops on canopy
* Interior lighting and reflections updated 
* Flight model
 - Entirely rewritten FM
 - Overhauled engine and rotor behaviours
 - Updated mass and payload mass parameters
 - Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
 - Engine surge effect from rapid collective movement added
* Force Feedback support added
* Removed ‘Easier Controls’ special option
* Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
* New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
 - None - has no effect
 - Instant - trim position instantly set to current cyclic/pedal position
 - Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
 - Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
* Updated controls indicator
 - Red marker shows control position
 - Grey marker shows trim position
 - Autopilot markers removed for further consideration
* Updated/added network animations
* Implemented IFF panel
* Updated autopilot system
 - Airspeed/Altitude hold mode removed for further consideration
 - “Auto-collective” removed for further consideration
 - Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
 - Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
* Added smoke display system
 - Smoke launchers can be equipped in the rearm/refuel screen
 - Smoke launchers have a new input to toggle on/off
* Collective can be hidden by clicking on base of collective
* Added tablet navigation aid
 - Tablet can be disabled from mission editor
 - Tablet provides map, heading, airspeed and groundspeed GPS information
 - Tablet unavailable / invisible in missions set prior to April 1994
* Updated slip ball to be less erratic
* Fuel warning light now flickers if below 80L

SA342L

* Added new weapons:
 - 2x/4x Mistral
 - 2x/4x HOT3
 - HMP400 gunpods (100, 200, 400)
 - Selectable GIAT M621 20mm
* Replaced Viviane screen with periscope sight
* Replaced Viviane control panel with periscope control board
 - Periscope provides two zoom levels
 - Toggleable gyro stabilisation
 - Selectable reticles for estimating distance
 - Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
* Pilot sight can be hidden by clicking on mounting of pilot sight
* AI now able to fire HOT3 missiles
* Added ground crew option to remove doors
* Added option to shoot multiple pylons if the weapon is from the same type

SA342M

* Viviane camera code overhauled
* Viviane multicrew synchronisation improved
* AI now able to fire HOT3 missiles

SA342 Mistral

* Removed playable version (now replaced by SA342L)
* Removed Custom Cockpit options

SA342 Minigun

* Added special option to decouple minigun from head/camera view
* Added inputs for keyboard/joystick control of minigun
* Added inputs for mouse control of minigun
* Added clickables and inputs for minigun safety, sight power/brightness and IR laser


Edited by Owen2210
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Finally good news about the Gazelle!

Quote

**DCS: SA-342 Gazelle update news**
With the release of the upcoming SA-342 Gazelle update fast approaching we will be updating you about what to expect in the first iteration of what started out as a flight model update over the next few days. Starting today by publishing the change log that we have accumulated so far. The change log is subject to change as even today we're still working on new features and fixes but should be indicative of the scope of this update. 
With this announcement we'd also like to reach out to all mission creators to emphasize on the fact that we're trying to reduce the amount of Gazelle variants available in DCS World by essentially combining these versions. In the upcoming patch, the SA-342 Mistral has become redundant and is now only available as an AI aircraft to ensure mission compatibility. The SA-342 Gazelle has essentially been absorbed by the SA-342L which, in its now much more  modular form, is able to be outfitted with the mistral ATAM system. We ask mission creators to be aware of this change and update their (multiplayer)missions accordingly. We apologize for the inconvenience.
Change log
SA342 - Common to all
-Updated external textures to PBR standard
-Added raindrops on canopy
-Interior lighting and reflections updated
-Flight model
   -Entirely rewritten FM
   -Overhauled engine and rotor behaviours
   -Updated mass and payload mass parameters
   -Many new behaviours added or reworked (ground effect,   flapback/blowback, retreating blade stall, density altitude, ETL…)
   -Engine surge effect from rapid collective movement added
-Force Feedback support added
-Removed ‘Easier Controls’ special option
-Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
-New trim options for cyclic and pedal behaviour when using ‘Force    Trim Interrupt’
   -None - has no effect
   -Instant - trim position instantly set to current cyclic/pedal position
   -Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
   -Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
-Updated controls indicator
   -Red marker shows control position
   -Grey marker shows trim position
   -Autopilot markers removed for further consideration
-Updated/added network animations
-Implemented IFF panel (limited functionality)
-Updated autopilot system
   -Airspeed/Altitude hold mode removed for further consideration
   -“Auto-collective” removed for further consideration
   -Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
   -Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
-Added smoke display system
   -Smoke launchers can be equipped in the rearm/refuel screen
   -Smoke launchers have a new input to toggle on/off
-Collective can be hidden by clicking on base of collective
-Added tablet navigation aid
   -Tablet can be disabled from mission editor
   -Tablet provides map, heading, airspeed and groundspeed GPS information
   -Tablet is disabled / invisible in missions where the date is set to April 1994 or earlier
-Updated slip ball to be less erratic
-Fuel warning light now flickers if below 80L
SA342L
-Added new weapons:
   -2x/4x Mistral
   -2x/4x HOT3
   -HMP400 gunpods (100, 200, 400)
   -Selectable GIAT M621 20mm
-Replaced Viviane screen with periscope sight
   -Replaced Viviane control panel with periscope control board
   -Periscope provides two zoom levels
   -Toggleable gyro stabilisation
   -Selectable reticles for estimating distance
   -Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
-Pilot sight can be hidden by clicking on mounting of pilot sight
-AI controled aircraft now able to fire HOT3 missiles
-Added ground crew option to remove doors
-Added option to shoot multiple pylons if the weapon is from the same type
SA342M
-Viviane camera code overhauled
-Viviane multicrew synchronisation improved
-AI controled aircraft now able to fire HOT3 missiles
SA342 Mistral
-Removed playable version (now replaced by SA342L)
-Removed Custom Cockpit options
SA342 Minigun
-Added special option to decouple minigun from head/camera view
-Added inputs for keyboard/joystick control of minigun
-Added inputs for mouse control of minigun
-Added clickables and inputs for minigun safety, sight power/brightness and IR laser

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Webmaster of http://www.yoyosims.pl

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Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

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Razbam A-29 Super Tucano

Metal2Mesh

Final modeling is 99.999% complete and will start texturing the cockpit this week
the most complete and accurate model ever made of a Super Tucano.


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image.png

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Ram g.skill f4-3200c16d 32gb

Evga rtx 2070

Ssd samgung 960 evo m.2 500gb

 

Syria, Nevada, Persian Gulf, Normandy 1944

Combined Arms

A-10C, Mirage-2000C, F-16C, FC3

Spitfire LF Mk. IX

UH-1H, Gazelle

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Aviastorm Tornado IDS FAQ:

Q: Who is AviaStorm?
A: Team of dedicated DCS pilots who wanted to see the Tornado come to life in DCS. We are very excited to bring the most realistic version possible to flight simulation with a detailed 3D model and a hyper realistic flight model and are working hard to bring that experience to the community!

Q: What version of the Tornado are you bringing to DCS?
A: We are going to be bringing the IDS version of Tornado as seen in service with the German Air Force. This version includes a large number of unguided weapons ranging from the MK-80’s series of weapons as well as European weapons such as the Matra 250ED. This version was in service in the GAF up to the early 2000s until it got the ASSTA 1 Midlife upgrade, so we will be covering a quite substantial amount of the Tornado's service history

Our Tornado will also be equipped with a few weapons new to DCS such as the Komoran Anti ship missile and MW1 cluster munition dispenser. We are also excited to include a reconnaissance pod, this should introduce a whole new aspect to planning DCS missions for virtual squadrons and adding another mission set to the world of DCS

This will take all our attention for the time being so we have not planned to include RAF exclusive weapons with our initial release of the module however we will include liveries of every user nation at initial release. (GAF; RAF, IAF, RSAF)

Q: Are there anymore variants of the tornado coming to DCS in the future?
A: We don't have anything specific planned, however anything is possible 😉

Q: Will there be an Backseat AI like Jester?
A: Yes. At the moment we are not sure about how we will implement that since the job of the backseater is actually more challenging than that of the pilot.

Q: Is the radar being built from the ground up?
A: We will have to see what existing technologies are actually usable for us. If there is nothing suitable for the radars the plane has (AA/AG, TFR, Doppler), then yes.

Q: Specific IRL bird?
A: We will be using multiple reference birds, The primary aircraft we are scanning is 44+56 it is now painted up in a commemorative scheme “Bunte Kuh” (Colorful Cow”) to acknowledge the service of the Tornado with JaboG-34. The plane is currently on exhibition with the Traditionsgemeinschaft JaboG 34 Allgäu. The second plane is the IDS/RECCE Tornado 44+97, currently on display at the Flugwerft Schleißheim near Munich, Germany. That Tornado went into service in 1985 and went out of service after reaching the 4000 flight hour limit in 2008. it spent it's last 2 years as part of the ISAF Troops in supporting operations in Afghanistan.

Q: When will we get this in our hands?
A: We don't have a specific timeline for the aircraft to be released, We don't want to rush ourselves with deadlines. As we stated, our goal is to bring the highest level of Tornado simulation to the virtual world, but this can take some time, It's a very complex aircraft with lots of subsystems to model


Edited by Northstar98
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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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Gazelle 2.0

 

 

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[sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play

 

 

 

Modules: All of them

System:

 

I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE

 

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From the Heatblur discord, F-4E radar image (map PPI search mode):

image.png

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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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