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Old 07-01-2017, 11:19 AM   #1
snowsniper
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Default is Vulkan (vs Open GL / directx) something ED looks at ?

Vulkan seems to be the futur high perf engine for multiple objects in sims

100 FPS with Vulkan, 30 FPS with OpenGL/direct X

https://www.helisimmer.com/articles/...ng-flight-sim/

https://developer.nvidia.com/Vulkan

Is it something ED is looking at ( as Laminar does with XP) ?
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Old 07-01-2017, 12:12 PM   #2
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Very interesting, although Nvidia is having a hard time with vulkan...anyway, looking how much time consuming it was/is to migrate to DX11 and such in DCS, I wont be very confident about Vulkan for DCS...
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Old 07-01-2017, 12:19 PM   #3
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Probably for the 3rd revision of DCS in about 5 years time.
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Old 07-01-2017, 05:26 PM   #4
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Vulcan is a special version of OpenGL. Just as an FYI. In any case you can't make a direct comparison because there isn't one. A game needs to be able to support OpenGL before it can run on Vulcan, and to get very high framerates with the Vulcan API it needs to be designed from the ground up for it.

So, the answer to your question is probably no, this is something that Eagle Dynamics would not be looking at unless they plan on doing the whole engine from scratch. Again.
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Old 07-01-2017, 05:32 PM   #5
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If ever then DCS would probably rather move to DX12, which has similar approach. The idea is to make better use of multi threading of the CPU. Most tests use low level CPU to show off how much better it is compared to previous versions.
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Old 07-02-2017, 12:34 AM   #6
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Quote:
Originally Posted by OnlyforDCS View Post
So, the answer to your question is probably no, this is something that Eagle Dynamics would not be looking at unless they plan on doing the whole engine from scratch. Again.
While I do agree with your conclusion, iirc the move to 1.5 (unified exe + EDGE) was precisely to decouple a lot of things in order to more easily introduce new graphics engine's.
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Old 07-02-2017, 12:54 PM   #7
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Quote:
Originally Posted by kunterbunt View Post
If ever then DCS would probably rather move to DX12, which has similar approach. The idea is to make better use of multi threading of the CPU. Most tests use low level CPU to show off how much better it is compared to previous versions.
Agree with you
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Old 07-02-2017, 01:01 PM   #8
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When DX12 and Vulkan become more mature in the next couple of years then we'll find out.
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Old 07-02-2017, 01:05 PM   #9
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Quote:
Originally Posted by OnlyforDCS View Post
Vulcan is a special version of OpenGL. Just as an FYI. In any case you can't make a direct comparison because there isn't one. A game needs to be able to support OpenGL before it can run on Vulcan, and to get very high framerates with the Vulcan API it needs to be designed from the ground up for it.
I think this is the point moving forward.
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Old 07-04-2017, 03:16 PM   #10
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No way, not even in 5 years tho i would love to see this happen.

If you rewrite for Vulcan, you might as well make it Linux compatible from that day on, and include MacOS as well...that all goes hand in hand...IF...you redo the codebase. I just dont see any chance this happens before I retire...I am 47!
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