[MERGED] DirectX 11/12, OpenGL, VulkanAPI Discussion - Page 2 - ED Forums
 


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Old 12-23-2017, 04:41 PM   #11
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I pray to God that the performance boost would be along the lines of finally scaling up with multiple GPUs.
From what I've read, Vulkan offloads a variety of tasks to other CPU hyperthreads. In a synthetic test, it was x3 faster than DX11. Having said that, they were also VERY specific in stating that the benefits need work by the developer to take advantage of it's capabilities. Implications being that assuming we get Vulkan, that the initial implementation might not be any better than DX11, but that as time goes on and experience is built, should lead to good things.
Can't wait..
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Old 12-23-2017, 05:30 PM   #12
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I'm OK with concentrating on Windows (and DX12). There are no gamers who buy a Mac thinking there will be a lot of support for games. The lack of advance in Mac Pro also points to why games shouldn't choose Mac. Linux is a niche within a niche solution and I don't see mainstream games coming to it. There just isn't enough for game producers to monetize.
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Old 12-23-2017, 06:05 PM   #13
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Most games that use direct x 12 show no performance improvement or even are slower. See battlefield 1.
I believe that DCS would profit much more from distributing the AI logic on multiple CPU cores. At least for single player scenarios. Not sure what would help for multi player.
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Old 12-23-2017, 06:55 PM   #14
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AMD GPUs gain substantial performance with DX12, Nvidia get basically nothing in most cases. Both brands see big improvements with Vulkan over DX11.

In regards to multiple GPU's, Vulkan doesn't support that at all last I heard. But honestly, the problem with DCS is it's single threaded graphics engine. Even getting it on 2 cores would make a massive difference. And that's what Vulkan allows in addition to a solid +30℅ fps in GPU bound situations.
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Old 12-23-2017, 07:31 PM   #15
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I thoight ED were working on Vulkan support?
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Old 12-23-2017, 08:09 PM   #16
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Originally Posted by hansangb View Post
Linux is a niche within a niche solution and I don't see mainstream games coming to it. There just isn't enough for game producers to monetize.
DCS is the main reason I never even considered switching to Linux on my desktop. If it ran well under Linux, I might finally say goodbye to this piece of garbage Windows.

Other than that, it's the old chicken and egg dilemma with Linux and gaming.
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Old 12-23-2017, 09:31 PM   #17
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ED have stated that they're looking at Vulkan. No timelines of course.
Not sure why there's the comments about Linux. Vulkan as an API is for both Linux and Windows.
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Old 12-23-2017, 11:01 PM   #18
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Originally Posted by BitMaster View Post
If they are open minded they should evaluate Vulcan and open the Doors to Mac, Linux and Windows at the same time.

I would, as a Producer, invest in open platform with one eye on a dedicated Linux Server for DCS. That would make a lot of sense for those who run servers. Less license fees when renting a root server, less overhead, better stability.

Same time, port that code to Mac and Linux for Clients as well. Open the door.

DX12 is nice but it glues you into the Redmond Realm = not so good
DX is not only about graphics. DX offers a lot more: sound, network and input devices. All of these would have to be ported, too.
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Old 12-24-2017, 08:47 AM   #19
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Quote:
Originally Posted by Yurgon View Post
DCS is the main reason I never even considered switching to Linux on my desktop. If it ran well under Linux, I might finally say goodbye to this piece of garbage Windows.

Other than that, it's the old chicken and egg dilemma with Linux and gaming.
+1
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Old 12-24-2017, 08:48 AM   #20
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Quote:
Originally Posted by tintifaxl View Post
DX is not only about graphics. DX offers a lot more: sound, network and input devices. All of these would have to be ported, too.
I play many games on Mac, some still on Linux. ASIO is there for sound, and controller files are not that complicated for Mac, and cant be that hard for Linux. I dont see an obstacle there.

YOu could boot a Linux just for gaming, imagine
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