USARStarkey Posted February 25, 2014 Share Posted February 25, 2014 So I have seen some videos of people adding custom weapons to planes. A good example of this is one where the AIM-54 is added to the F-15. I have noticed that the AIM-9X is one of the missiles that the airfields in game say that they have in stock. Does the missile actually exist in game but no planes can use it yet? In short, how would i mod my game so that I could place any missile on a pylon of a F-15? [sIGPIC][/sIGPIC]Weed Be gone Needed Link to comment Share on other sites More sharing options...
TeeJay82 Posted February 25, 2014 Share Posted February 25, 2014 Oh its there... only for AI but trust me its there... try going head to head with a couple of f-14`s 100miles out ;) also if i remember correctly the F-111 carries the phoenix.. but cant recall to have seen it in dcs Link to comment Share on other sites More sharing options...
Oesau Posted February 25, 2014 Share Posted February 25, 2014 Oh its there... only for AI but trust me its there... try going head to head with a couple of f-14`s 100miles out ;) also if i remember correctly the F-111 carries the phoenix.. but cant recall to have seen it in dcs TeeJay - the F-111B was developed to use the Aim-54 but that version of the F-111 never got past development testing and was later replaced with the F-14 Link to comment Share on other sites More sharing options...
NRG-Vampire Posted February 25, 2014 Share Posted February 25, 2014 Oh its there... only for AI but trust me its there... try going head to head with a couple of f-14`s 100miles out ;) also if i remember correctly the F-111 carries the phoenix.. but cant recall to have seen it in dcs afaik that was the sr-71 - aim-47 was tested on the yf-12 Link to comment Share on other sites More sharing options...
Jester Darrak Posted February 25, 2014 Share Posted February 25, 2014 Hey fellas, I think you misunderstood him. [...] I have noticed that the AIM-9X is one of the missiles that the airfields in game say that they have in stock. Does the missile [AIM-9X] actually exist in game but no planes can use it yet? In short, how would i mod my game so that I could place any missile on a pylon of a F-15? Anyway, can't answer the question, just wanted to speed things up a little. ;) Link to comment Share on other sites More sharing options...
Exorcet Posted February 25, 2014 Share Posted February 25, 2014 I don't have the sim in front of me, but you need to find the payload files for each plane. You won't have a payload file until you make a custom payload in the ME. In the payload file, you copy weapon ID's to whatever pylon you want. For example, I have a AIM-120B/C,AIM-54,R-77,R-27ER/T,AIM-7M carrying F-15 for consistent missile testing purposes. I copied the AIM-54 ID from the F-14's payload and the Russian missiles from the MiG-29 payloads. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
USARStarkey Posted February 25, 2014 Author Share Posted February 25, 2014 I found the payload file but copying the ids over is not doing anything [sIGPIC][/sIGPIC]Weed Be gone Needed Link to comment Share on other sites More sharing options...
Jester Darrak Posted February 25, 2014 Share Posted February 25, 2014 I tried myself, works just fine but only after restarting DCS as loadout files are preloaded when the game is started. Link to comment Share on other sites More sharing options...
NatoBoomerang Posted February 25, 2014 Share Posted February 25, 2014 Do you have the payload IDs please? what are you adding the AIM-54C & AIM-9X? "it don't matter, no more..." ========================================== Link to comment Share on other sites More sharing options...
Jester Darrak Posted February 25, 2014 Share Posted February 25, 2014 It's pretty simple to find the IDs of usable weapons. Just create a new one, name it "Missile/Bomb/Rocket XY" and just add one respective ordnance. When using Notepad++ just search for the name of the loadout and only one ID will be shown. The Phoenix has 7575BA0B-7294-4844-857B-031A144B2595 Didn't find the 9-X though as it only saves the variables you can already chose in the editor. €: now with correct ID Link to comment Share on other sites More sharing options...
NatoBoomerang Posted February 25, 2014 Share Posted February 25, 2014 sweet, thank you sir. Currently at the office so will tinker tonight. "it don't matter, no more..." ========================================== Link to comment Share on other sites More sharing options...
NatoBoomerang Posted February 25, 2014 Share Posted February 25, 2014 Hey Jester - what directory are the files located in please? thank you. "it don't matter, no more..." ========================================== Link to comment Share on other sites More sharing options...
Jester Darrak Posted February 25, 2014 Share Posted February 25, 2014 C:\users\youraccount\savedgames\dcs\missioneditor\unitpayloads Maybe a bit old, but I found this: http://home.arcor.de/eldur/downloads/lolaunchers.txt Can't say if something's missing besides the 9-X. Link to comment Share on other sites More sharing options...
USARStarkey Posted February 25, 2014 Author Share Posted February 25, 2014 I DID IT! I FOUND THE AIM-9X and edited it. IT WORKS! AND ITS 90deg off boresight!!!!!! THIS IS AWESOME! [sIGPIC][/sIGPIC]Weed Be gone Needed Link to comment Share on other sites More sharing options...
USARStarkey Posted February 25, 2014 Author Share Posted February 25, 2014 GOOD GREIF THIS THING MAKES THE R-73 LOOK LIKE A TOASTER OVEN [sIGPIC][/sIGPIC]Weed Be gone Needed Link to comment Share on other sites More sharing options...
NatoBoomerang Posted February 25, 2014 Share Posted February 25, 2014 Hey Jester - thank you. Hey Starkey - would you be kind enough to share the AIM-9X code please? and thank you. "it don't matter, no more..." ========================================== Link to comment Share on other sites More sharing options...
USARStarkey Posted February 25, 2014 Author Share Posted February 25, 2014 Here is the aim9x: 5CE2FF2A-645A-4197-B48D-8720AC69394F I dont know why this is in game. It does not have a 3d model. Upon further testing it seem to not have either the range or full off bore-sight abilites, but IT IS off bore-sight and is fare more potent and then aim9m and I think the R-73. It is far from the full abilities of a real aim9x however. You obviously dont have a JHMCS, so you have to get lock first before you try shoot at like 70deg or so. [sIGPIC][/sIGPIC]Weed Be gone Needed Link to comment Share on other sites More sharing options...
NatoBoomerang Posted February 25, 2014 Share Posted February 25, 2014 ahhhh...I see, thank you for the heads up. "it don't matter, no more..." ========================================== Link to comment Share on other sites More sharing options...
lennycutler Posted February 26, 2014 Share Posted February 26, 2014 (edited) I got this to launch from the F-15C but they are not visible on the pylon...but they are visible once launched....the F15C stores refects unknown for these. Is there any way to get them to be visible on the pylon....and in the stores screen MFD. Edited February 26, 2014 by lennycutler Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog Link to comment Share on other sites More sharing options...
Jerec Posted February 17, 2015 Share Posted February 17, 2015 The AIM9-X work very well on every aircraft, but they have no texture, they look gray! Can somebody explain, where the texture can be found? Link to comment Share on other sites More sharing options...
razo+r Posted February 17, 2015 Share Posted February 17, 2015 this is the aim-9x { CLSID = "{5CE2FF2A-645A-4197-B48D-8720AC69394F}" }, -- 9X Edit: sorry, didn't see that you already have it Link to comment Share on other sites More sharing options...
Alphazulu Posted October 18, 2017 Share Posted October 18, 2017 I got this to launch from the F-15C but they are not visible on the pylon...but they are visible once launched....the F15C stores refects unknown for these. Is there any way to get them to be visible on the pylon....and in the stores screen MFD. Hi Lennycutler, I know this is an old post but I was wondering if you might be able to tell me if you did anything to get the missile to "launch"? I'm asking because I created a mod for the F-5E-3 Tiger II to carry 4 Aim-9P5s and they show up on the pylons, in the load outs and visually are perfect. However, I am having trouble getting them to launch and I was hoping you might be able to add some insight. Thanks, Link to comment Share on other sites More sharing options...
lennycutler Posted October 21, 2017 Share Posted October 21, 2017 So long ago...I don't recall. Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog Link to comment Share on other sites More sharing options...
LeVince Posted October 22, 2017 Share Posted October 22, 2017 I don't think that is possible with modules other than FC3, i wanted to add more 530D on the mirage, i was able to add 530 on all pylons but only too can he fired, the system seems to ben different than FC3 Elève Su-25 EVAC Link to comment Share on other sites More sharing options...
razo+r Posted October 22, 2017 Share Posted October 22, 2017 I don't think that is possible with modules other than FC3, i wanted to add more 530D on the mirage, i was able to add 530 on all pylons but only too can he fired, the system seems to ben different than FC3 The mirage is an exception. It will work with other modules too like the A-10C for example. Link to comment Share on other sites More sharing options...
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