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Falcon_over_PG-20.43.66.zip, Syria  Persian Gulf.. lots of sand  🙂
Understand Will give it a go, if It fails in my face I have to consider open beta. Dynamic campaigns is just what I was missing in DCS, so now I can fly my viper in a war with VR, after I learn all the buttons on the hotas again... kind of hard to fiddle with the keyboard in VR.
Thx for a quick reply.

 

Just wanted to fill in  had to run everything in Admin mode, as stated in the original thread. And the QVGME never saw the missionscript.lua file so I just copied it manually to the DCSWorld\Scripts after saving the default one. Then run the bat file in admin mode and it all seems to be working so far.


Edited by Metal_121
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Persian Gulf (PG) is not Syria, they are two different maps ^^
We do not yet offer a DCE on the Syria map.

For OvGME, I think you are not using it correctly, but well, if you get there in "manual" ^^ no problem, you'll just have to start again at each DCS update.

 

 

 

In a few hours/day, we will propose a F-18 campaign (purely aeronaval) in the Caucasus, compatible with the new version of Open Beta (2.7.0) and the display of the new clouds.

This will be a test campaign.
As the taxiing on the SuperCarrier works very well, I took some time to make sure that there are as many planes on the deck as possible, and that the player does not spawn on the Sixpack (unless necessary) to enjoy the show.

Translated with www.DeepL.com/Translator (free version)


Edited by Miguel21
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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Guess I will invest in the Supercarrier later, use to fly Janes F/A 18 and had a blast of time with the squad I flew with back then, was before the Falcon came out so damn it's a  long time ago. 🙂

 


Edited by Metal_121
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Hi guys

 

Can I make a request? Well,something with MIg-21/29 and the syria map please😉

 

Greets

 

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12 hours ago, Semor76 said:

Hi guys

 

Can I make a request? Well,something with MIg-21/29 and the syria map please😉

 

Greets

 

You can make the request ^^

But I think Cef will do a campaign series on Syria when Cyprus is present.
And when Cef does a campaign series, you'll usually have: 60~80% of the flyable planes offered ^^

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FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Hornet over Caucasus using Mbot Dynamic Campaign Engine modified by Miguel21. Fly the Hornet in an immersive dynamic system which will record your destructions and losses. Each mission will be different with SEAD, CAP, STRIKE, ESCORT, ANTI-SHIP STRIKES, INTERCEPTIONS, etc... Your Fleet will support you with S-3 Tankers, E-2D Hawkeyes, F-14B Tomcat and many other fighters and bombers.

Beta version with new auto-update ScriptsMod NG  with DCE MANAGER making installation and update quite easy ! It's for 2.7 OpenBeta only with new clouds.

Please check the PDF file for installation

2003 Air War in the frontier between Georgia and Russia to prevent air attacks from Russian's aviation. F/A-18C of the VFA-106 based on CVN-71 Theodore Roosevelt will help US and allied Air forces to defeat Russian Forces.

This version is a beta with a new CVN deck gestion : more planes on the deck in SP Game . We need your feedback please before releasing other campaigns updates...

Not really tested in MP which should allow to use other planes but not sure it works now...

For advanced users please read PDF page 5 to adapt Crisis or over PG campaigns

 

New DCE_Manager :

Version 3.8.13 : added easy Manager update - Scriptsmod NG update - First and next mission generation - Conf_init access to modify campaign options !

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[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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Haven't noticed any specific adaptation instructions on page 5, but I'll give the base version a try 🙂 Thank you.

AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + Thustmaster TWCS + VKB T-Rudder Mk4 | HP Reverb G2

FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64

NTTR | Normandy | Gulf | Syria | Supercarrier |

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6 minutes ago, Andrei said:

Haven't noticed any specific adaptation instructions on page 5, but I'll give the base version a try 🙂 Thank you.

For the experts (and only them ^^), you can make an old campaign compatible if and only if
- the old campaign is based on a version of scriptsMod 20.43.00 (possibly 20.38.00 but...)
- re-save the base_mission.miz file with the DCS mission editor
- have a ScriptsMod.NG folder (provided for example with the first test campaign "Hornet
over Caucasus-CVN")
- change the path.bat line this way:
set "versionPackageICM=NG"

 

😉

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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In the download you included:

 

DCE_Campaigns_installation_and_How_to_play-20.43.65.pdf

 

as well as;

 

DCE_Campaigns_installation_and_How_to_play_-_NG_20.45_-_quickV5.pdf

 

Which might cause some confusion for some people.   Also you included the DCE_Installer.exe which I don't think is required anymore with DCE_Manager.exe able to do installation.

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1 hour ago, PB0_CEF said:

For the experts (and only them ^^)...

 

Ah, thank you! I figured changing to NG in scripts, but didn't figure out the re-save mission part 🙂 Otherwise it throws errors.

 

In the first mission, the deck looked beautiful, but unfortunately the late controlled F-14s didn't start when they were supposed to, which led to a full stop at the deck operations. I checked tasks and triggers - those were OK. No clue why they didn't start there..

AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + Thustmaster TWCS + VKB T-Rudder Mk4 | HP Reverb G2

FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64

NTTR | Normandy | Gulf | Syria | Supercarrier |

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10 minutes ago, Andrei said:

 

Ah, thank you! I figured changing to NG in scripts, but didn't figure out the re-save mission part 🙂 Otherwise it throws errors.

 

In the first mission, the deck looked beautiful, but unfortunately the late controlled F-14s didn't start when they were supposed to, which led to a full stop at the deck operations. I checked tasks and triggers - those were OK. No clue why they didn't start there..

Checklist please lol

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3 hours ago, Andrei said:

In the first mission, the deck looked beautiful, but unfortunately the late controlled F-14s didn't start when they were supposed to, which led to a full stop at the deck operations. I checked tasks and triggers - those were OK. No clue why they didn't start there..

In case you have taxiing blocks on the deck, please post your mission here, so I can study it

3 hours ago, 71st_AH Rob said:

In the download you included:

 

DCE_Campaigns_installation_and_How_to_play-20.43.65.pdf

 

as well as;

 

DCE_Campaigns_installation_and_How_to_play_-_NG_20.45_-_quickV5.pdf

 

Which might cause some confusion for some people.   Also you included the DCE_Installer.exe which I don't think is required anymore with DCE_Manager.exe able to do installation.

Oh yes, that's not wrong ^^


Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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2 hours ago, 71st_AH Rob said:

In the download you included:

 

DCE_Campaigns_installation_and_How_to_play-20.43.65.pdf

 

as well as;

 

DCE_Campaigns_installation_and_How_to_play_-_NG_20.45_-_quickV5.pdf

 

Which might cause some confusion for some people.   Also you included the DCE_Installer.exe which I don't think is required anymore with DCE_Manager.exe able to do installation.

Yes it's an error/ ED files seems strange I will try to solve this quickly!

 

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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Hey folks, just to confirm, to use DCE Manager tool, do you have to use ovgme? I don't use ovgme and get an error when trying to install. It seems it requires the ovgme field populated.

Cheers!


Edit: Please disregard, the manager did install correctly. Cheers!




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On 4/27/2021 at 9:43 AM, Miguel21 said:

You can make the request ^^

But I think Cef will do a campaign series on Syria when Cyprus is present.
And when Cef does a campaign series, you'll usually have: 60~80% of the flyable planes offered ^^

+1

 

Just another question: normaly I play with "labels on" (those tiny little dots under each plane. don´t laugh...I have only a 1080p monitor^^) but I can´t find the setting for this in the config_mod editor and so I´m forced to play with all labels off.  How I change this?

 

 

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5 hours ago, noriyappi said:

In the latest campaign, there are occasional flight delays of close to 20 minutes and the F-14 didn't start.

The mission file please ^^

9 hours ago, Scotch75 said:

Hey folks, just to confirm, to use DCE Manager tool, do you have to use ovgme? I don't use ovgme and get an error when trying to install. It seems it requires the ovgme field populated.

Cheers!
emoji1634.png

Edit: Please disregard, the manager did install correctly. Cheers!



 

Yes, it asks for an OvGME path to install the mod files that will go in it
If you don't want to use OvGME, give a valid directory anyway, so that it doesn't block the process

1 hour ago, Semor76 said:

+1

 

Just another question: normaly I play with "labels on" (those tiny little dots under each plane. don´t laugh...I have only a 1080p monitor^^) but I can´t find the setting for this in the config_mod editor and so I´m forced to play with all labels off.  How I change this?

 

 

conf_mod
mission_forcedOptions chapter

["labels"] = 3, ? maybe?

Quote

    ["labels"] = 0,                                        -- etiquette : ( 0 : aucune étiquette ) || ( 1 : étiquette PLEINE ) || ( 2 : étiquette abrégée )|| ( 3 : étiquette Plate )

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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4 hours ago, Miguel21 said:

["labels"] = 3, ? maybe?

 

Thanks mate! I´m a bit blind sometimes ^^

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Ok installed open beta over the current version and you know, the .openbeta is nowhere to be found, it kept the original names.
I got the campaign running by doing a manual install of it and skipped the DCE installer and the OvGME and used the path  users\%username%\saved games\DCS\mods\tech\DCE\Missions\Campaigns\Falcon over PG
Now this however ids not working for the Nordic Battle for the Viggen. Tried to change the 2 bat files with the "manual" directory stepping start "Generate First Mission" cmd /k "..\..\..\..\..\..\..\bin\luae.exe Scripts/BAT_FirstMission.lua & exit" ,  proven to go wrong, to the coded approach witch should be fool proof start "Generate First Mission" cmd /k ""%pathDCS%bin\luae.exe" ..\..\..\ScriptsMod.%versionPackageICM%\BAT_FirstMission.lua". This should always work as the path is set in the path.bat. Now it don't work and I guess it's the changes done to the core scriptfile.  Spots out this error 

H:\Steamspel\steamapps\common\DCSWorld\bin\luae.exe: cannot open Init/conf_mod.lua: No such file or directory
stack traceback:
        [C]: in function 'dofile'
        ..\..\..\ScriptsMod.20.43.66\BAT_FirstMission.lua:69: in main chunk
        [C]: ?

C:\Users\Mads Furuvald\Saved Games\DCS\mods\tech\DCE\Missions\Campaigns\Nordic Battle>

Well C in my computer is mainly Windows and a lot's of symbolic links. Done with MKLINK /J option so if it tries to step back in cmd mode I guess it ends up on the wrong drive. 
 And I've found the solution witch I guess u saw earlier in this post, start "Generate First Mission" cmd /k ""%pathDCS%bin\luae.exe" Scripts\BAT_FirstMission.lua". Since this is a older campaign it don't uses the newer versions (20.43.66 or NG) of the script and the path should be set to the scripts coming with this campaign.

It created the first mission and started, however when just exiting out it punched me with an error about trying to write a logfile in the temp directory. Well not the whole world if it works right now, was just trying it for a test. Not ready to do a campaign in Viggen yet, still has to learn it.


Anyway this fiddling rises some questions.
The NG is if I understand it the latest script version. And having different versions at the same time for different campaingns  doesn't seem to be a problem.


-What files do I need to change in the Nordic  Campaign to make it into NG (if you know )?

-Is it possible to have 2 player active planes in oob_air_init.lua? 

-Or will it break the campaign?

My idea is to have a more variation to the campaign and give me as a player an option to fly, either the Viper, Viggen or any other owned module plane, like the FC3 planes, even as single player. Guess you in multiplayer can pick other planes since you have this selection screen in the start or is the script only producing missions for one type of aircraft for the player?
And if so is it possible to make it work for more types?
Thx for ypur time, Amazing piece of work this.

Sincerly

M

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Hi
In the old version, there was a bug on the recognition of the hard disk, if you had moved the savedGames from C:, the use of DCE_Installer or DCE_Manager allows to correct it... But as you didn't use it, I think you still have this bug.

Personally, we are not going to waste time to try to make old campaign work on the NG, we have neither the staff, nor the time for that (we are only 2^^, and on our free time).

If it works, that's fine, if not, too bad.
Cef will regularly release updated campaigns.
For the moment we are focusing on debugging NG on the Hornet Caucasus CVN campaign, and we are waiting for "constructive" feedback (if bug, please provide the mission)

Concerning the fact of having several flyable planes in a campaign, it is not the spirit of DCE.
It is Mbot who created DCE, for him, a campaign is a pilot with his plane "drowned" in a mission atmosphere recreating the spirit of NATO flights (ATO)

But we think about it,
in spirit, Cef is not too hot
in the technical side, I still don't know how the stats of the pilot(s) will be followed

Translated with www.DeepL.com/Translator (free version)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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11 hours ago, Miguel21 said:

Hi
In the old version, there was a bug on the recognition of the hard disk, if you had moved the savedGames from C:, the use of DCE_Installer or DCE_Manager allows to correct it... But as you didn't use it, I think you still have this bug.

 

Thing is I did use the installer before I swapped to open beta and the PG campaign was running fine. After installed open beta the installer no longer works so I decided to just do it manually, witch is perfectly fine for me.
 

11 hours ago, Miguel21 said:

It is Mbot who created DCE, for him, a campaign is a pilot with his plane "drowned" in a mission atmosphere recreating the spirit of NATO flights (ATO)

But we think about it,
in spirit, Cef is not too hot
in the technical side, I still don't know how the stats of the pilot(s) will be followed

Understand perfectly, it's his mod and I'm just happy he decided to share it with us. Doesn't mean there is no room for variations and improvement as you guy's are doing. Only done some digging in the Moose project in lua. Just looking at the base map I do se similarity's in the concept so I will have a look in the code in time, IRL stopped me last time I tried to learn the Lua but right now the time exists 🙂 
Sitting right now with the nose deep into the Viggen manual. Was same there started to learn it but then IRL came in the way. Had it a long time and really want to learn it fully. The Viper I know and just waiting for them to fully implement all the systems in it. Love it as a strike aircraft but it lacks the fundamental's for it right now. Half done systems and lack of ground radar. Anyway is 6 missions in the Falcon PG campaign and only died once but also not really hitting enough ground targets 😛 
Keep up the good work.
Regards

 

 

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Playing myself nearly exclusively in solo I discovered recently that to play with more FPS in heavy loaded DCE missions in VR I could use the DCS World Open-Beta server.  I use an old and low specs Laptop to launch this server (yes Fiber was installed few weeks ago 😛 ) and play solely in MP mod. It runs really smoother and there are no big differencies. Of course MP can be used to play the same campaign with different planes too !

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[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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Playing myself nearly exclusively in solo I discovered recently that to play with more FPS in heavy loaded DCE missions in VR I could use the DCS World Open-Beta server.  I use an old and low specs Laptop to launch this server (yes Fiber was installed few weeks ago ) and play solely in MP mod. It runs really smoother and there are no big differencies. Of course MP can be used to play the same campaign with different planes too !
You can even do this neat little trick locally on your computer, as long as there are unused cores.
Can't wait until we get multi-threading as I have several "old" servers I can put to use!

Sent from my MAR-LX1A using Tapatalk

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Yeah, if you are CPU limited, outsourcing stuff to the dedicated server notably helps with the performance. Been doing that as well some time ago for CPU heavy missions. Thankfully Zen3 manages to do pretty well nowadays.

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AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + Thustmaster TWCS + VKB T-Rudder Mk4 | HP Reverb G2

FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64

NTTR | Normandy | Gulf | Syria | Supercarrier |

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