Jazz_44 Posted February 19, 2018 Share Posted February 19, 2018 Thanks ED for the fantastic 2.5 release, even though it's beta, it looks extremely promising! From what I've seen so far, this version contains a lot of new visual treats: - Lighting effects - Ground explosions - Clouds - New Tree system - Waves - Flak explosions (WIP) - Tracers (AAA) I wanted to know if you plan to release additional effects in the coming months? Would really appreciate new air explosions and longer lasting smoke trails. Are those planned at all? Any other visual effects we should expect? Link to comment Share on other sites More sharing options...
Knock-Knock Posted February 19, 2018 Share Posted February 19, 2018 Wags has mentioned rain on the canopy. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
=Pedro= Posted February 19, 2018 Share Posted February 19, 2018 It would be really nice if the exterior lights affect ground surface and other surfaces like hangar interior (walls), nearby buildings etc. etc. S! Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds Link to comment Share on other sites More sharing options...
bell_rj Posted February 19, 2018 Share Posted February 19, 2018 I ejected over the Black Sea and as I approached the water in my parachute the sound of the crashing waves was very ominous and matched the new wave effects very well. It made landing in the water quite a memorable experience I can tell you! Thanks ED! PC specs: Link to comment Share on other sites More sharing options...
Devrim Posted February 19, 2018 Share Posted February 19, 2018 Since we're speaking about lights; In my honest opinion, we need additional shadows instead of new effects. If there's no sun in the air, there are no shadows on the earth in DCS environment, if an object is being illuminated by artificial light, such as pole lights or aircraft lights. :) 1 Intel i7-14700@5.6GHz | MSI RTX4080 Super SuprimX | Corsair V. 32GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 >>MY MODS<< | Discord: Devrim#1068 Link to comment Share on other sites More sharing options...
Boss86005 Posted February 19, 2018 Share Posted February 19, 2018 Wags has mentioned rain on the canopy. Really looking forward to this! "We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm". --------------------------------------------------------- Intel i-9 9900k @ 5.0 Ghz, EVGA 2080tiFTW3 11Gb, Corsair H115 PRO water cooler, Gigabyte AorusMaster motherboard, EVGA Super Nova 1000 watt G+ powersupply, G.SKILL 64Gb ram @3800 MHz, HP EX 920 M.2 PCIe 3TB,Windows 10Pro x64 Link to comment Share on other sites More sharing options...
Texac Posted February 19, 2018 Share Posted February 19, 2018 (edited) - Over wing vapor - Rain on canopy - new air explosions - more different ground explosions (each vary from each other due to the different warhead types of each bomb/rocket/missile) - vapor cone - clouds based on a new system There are probably many more but just to name a few of the most popular ones. Edited February 19, 2018 by Texac - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 19, 2018 ED Team Share Posted February 19, 2018 Effects in DCS World are heavy WIP, many new and improved effects still in the works. Even explosions are still heavily WIP, work is ongoing for explosions specific to weapon type, etc. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
bell_rj Posted February 19, 2018 Share Posted February 19, 2018 Effects in DCS World are heavy WIP, many new and improved effects still in the works. Even explosions are still heavily WIP, work is ongoing for explosions specific to weapon type, etc. This is great to hear! I'm just as excited about these as I am about the arrival of the F-18 and F-14. PC specs: Link to comment Share on other sites More sharing options...
Jazz_44 Posted February 20, 2018 Author Share Posted February 20, 2018 Thanks so much for the updates! So much to look for. Anything done regarding smoke generated by various missiles? What I would really like to see is smoke that stays longer in the air, the current model dissipates way too fast for A-A and Maverick missiles. Link to comment Share on other sites More sharing options...
Emmy Posted February 20, 2018 Share Posted February 20, 2018 Effects in DCS World are heavy WIP, many new and improved effects still in the works. Even explosions are still heavily WIP, work is ongoing for explosions specific to weapon type, etc. In NTTR (and maybe all three maps now) a direct bomb hit on armor appears to generate a different animation than a near miss. It looks as if a 0/0 shack generates a blacker explosion with more flame at impact and little to no dirt column. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 20, 2018 ED Team Share Posted February 20, 2018 (edited) In NTTR (and maybe all three maps now) a direct bomb hit on armor appears to generate a different animation than a near miss. It looks as if a 0/0 shack generates a blacker explosion with more flame at impact and little to no dirt column. Yeah, I believe that is part of the tweaking, weapon type and where it hits should affect the uhh effects :) Edited February 20, 2018 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Emmy Posted February 20, 2018 Share Posted February 20, 2018 You you can affect and effective effect effectively... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Davee Posted February 20, 2018 Share Posted February 20, 2018 You you can affect and effective effect effectively... Studying the effects of affect and effect is an affectation. :) :smartass: Link to comment Share on other sites More sharing options...
Buckeye Posted February 20, 2018 Share Posted February 20, 2018 - Over wing vapor - Rain on canopy - new air explosions - more different ground explosions (each vary from each other due to the different warhead types of each bomb/rocket/missile) - vapor cone - clouds based on a new system There are probably many more but just to name a few of the most popular ones. These are the ones I can remember reading will be added, in time, as well. Weather effects in general and turbulence as well. Effects in DCS World are heavy WIP, many new and improved effects still in the works. Even explosions are still heavily WIP, work is ongoing for explosions specific to weapon type, etc. Very nice! VR Cockpit (link): Custom Throttletek F/A-18C Throttle w/ Hall Sensors + Otto switches | Slaw Device RX Viper Pedals w/ Damper | VPC T-50 Base + 15cm Black Sahaj Extension + TM Hornet or Warthog Grip | Super Warthog Wheel Stand Pro | Steelcase Leap V2 + JetSeat SE VR Rig: Pimax 5K+ | ASUS ROG Strix 1080Ti | Intel i7-9700K | Gigabyte Z390 Aorus Master | Corsair H115i RGB Platinum | 32GB Corsair Vengeance Pro RGB 3200 | Dell U3415W Curved 3440x1440 Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted February 20, 2018 Share Posted February 20, 2018 Since we're speaking about lights; In my honest opinion, we need additional shadows instead of new effects. If there's no sun in the air, there are no shadows on the earth in DCS environment, if an object is being illuminated by artificial light, such as pole lights or aircraft lights. :) I agree about the increased number of dynamic shadowing light sources, though not about not needing more effects ;) It would make a nice difference to have casting shadows on objects (at least other airplanes) when being illuminated by artificial lights, most important for instance the landing gear lights and the Air refueling lights... would be great to make them project shadows over other planes/objets or on the basket and the tanker when AtA refueling...self shadowing is not that power demanding nowadays so might be possible... Take a look at my MODS here Link to comment Share on other sites More sharing options...
poochies Posted February 20, 2018 Share Posted February 20, 2018 Please make a slider for amount of smoke from destroyed vehicles and how long it lasts, I mean they added one for chimney smoke density lol... thank you ED ! Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 20, 2018 ED Team Share Posted February 20, 2018 Please make a slider for amount of smoke from destroyed vehicles and how long it lasts, I mean they added one for chimney smoke density lol... thank you ED ! I can get behind that, I want to see more adjustments for things like that, same with contrails length and durations... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Texac Posted February 22, 2018 Share Posted February 22, 2018 Since we're speaking about lights; In my honest opinion, we need additional shadows instead of new effects. I think we need both at the same time, some time. Contrails that cast shadows on the aircraft, smoke that cast shadows on the ground, smoke effects that won't be illuminated by the sun light when they are hidden behind an aircraft or building, fixed shadow edges as well as many more things would all be great but we can't have one without the other in my opinion. - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 22, 2018 ED Team Share Posted February 22, 2018 I think we need both at the same time, some time. Contrails that cast shadows on the aircraft, smoke that cast shadows on the ground, smoke effects that won't be illuminated by the sun light when they are hidden behind an aircraft or building, fixed shadow edges as well as many more things would all be great but we can't have one without the other in my opinion. I would love more shadows, shadows from multiple light sources, but I think shadows are some of the biggest performance hogs in most games, has to be a balance for sure. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Valinor Posted February 23, 2018 Share Posted February 23, 2018 (edited) Dynamic lights are kinda needed now in the airports. Edited February 23, 2018 by NineLine Removed 1.15 Link to comment Share on other sites More sharing options...
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