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Old 06-11-2019, 12:24 AM   #11
turkeydriver
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Quote:
Originally Posted by Blinde View Post
Still feels like fire and forget missile. Shot three missiles with different targets and all hit.
Yeah that's an AWG-9/AIM-54 design spec. As long as you're in TWS and the targets are drastically spaced and at drastically different directions and airspeeds you can do that inside of...60nm I think? Don't remember the max range of muti-bogey TWS shots. Once you fired, if you immediately broke radar lock and turned away- that's the only way they would be considered fire and forget...and they are like that inside of 12 miles.
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Old 06-11-2019, 10:04 AM   #12
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Quote:
Originally Posted by MobiSev View Post
Sorry if this is a stupid question with an obvious answer lol, but what is PN? What's it stand for?
Proportional Navigation - missile guidance calculations for intercepting the target
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Old 06-11-2019, 02:46 PM   #13
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Didn't the AMRAAM logic get updated this patch? I'm wondering if we're see i g Phoenix specific changes or if they are carry over from an AMRAAM logic change?
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Old 06-11-2019, 10:46 PM   #14
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Quote:
Originally Posted by turkeydriver View Post
Yeah that's an AWG-9/AIM-54 design spec. As long as you're in TWS and the targets are drastically spaced and at drastically different directions and airspeeds you can do that inside of...60nm I think? Don't remember the max range of muti-bogey TWS shots. Once you fired, if you immediately broke radar lock and turned away- that's the only way they would be considered fire and forget...and they are like that inside of 12 miles.
Except that in real life the Phoenix would never go active on a TWS launch if you turned away before the AWG-9 told them to go active and you didn't launch them hot off the rails (which I don't think could be done in TWS mode).

I'll definitely be interested in testing the new PN model. The sudden 60 degree turn from loft to target was really irritating... Now if only Jester could maintain TWS locks on targets
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Old 06-12-2019, 08:26 AM   #15
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Quote:
Originally Posted by Whiskey11 View Post
Except that in real life the Phoenix would never go active on a TWS launch if you turned away before the AWG-9 told them to go active and you didn't launch them hot off the rails (which I don't think could be done in TWS mode).
I believe it can if you select BRSIT.
https://forums.eagle.ru/showthread.php?t=239053
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Old 06-12-2019, 09:46 AM   #16
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Fireing it with "PH ACT" should be going active right off the rails in TWS. If it can't find a target with its own seeker, it falls back to the WCS guidance.
Basicly "the better" TWS mode, unfortunately, it doesn't loft with that, so the range will be decreased dramaticaly. Also I think, that there is a higher risk that it maybe locks to a wrong target.
But I don't know if the sim is doing that all correct at the moment, have not tried it yet.

Boresight sounds basicaly like the same, except that firing without a lock would be a mad dog and that it is not clear if it falls back to WCS if the seeks looses lock or doesn't find it.

There are still plenty of questions open which the manual is not answering. Unfortunately HB also not.
And the thread you linked to, well, that also got stuck with no more sense...
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Old 06-13-2019, 11:32 AM   #17
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Having played around with the changes, I'm a bit less happy with their performance... Backfires aren't that evasive but launched on two at 40nmi and missed with both... still smoking MiG28s at that range. Pretty much guaranteed to never hit anything with a half decent RWR unless inside 20 nmi and the missile is still under power when it finds the target.

Jester is still struggling in the back seat with keeping TWS tracks though... pretty annoying on long range intercepts to loose targets that ate definitely burning towards you at a constant altitude to have the radar lose the track and thus Phoenix guidance. Jester is still horrible at finding targets between 30nmi and when pilot override modes become usable at about 18nmi.
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Old 06-13-2019, 08:46 PM   #18
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Quote:
Originally Posted by Whiskey11 View Post
Having played around with the changes, I'm a bit less happy with their performance... Backfires aren't that evasive but launched on two at 40nmi and missed with both... still smoking MiG28s at that range. Pretty much guaranteed to never hit anything with a half decent RWR unless inside 20 nmi and the missile is still under power when it finds the target.

Jester is still struggling in the back seat with keeping TWS tracks though... pretty annoying on long range intercepts to loose targets that ate definitely burning towards you at a constant altitude to have the radar lose the track and thus Phoenix guidance. Jester is still horrible at finding targets between 30nmi and when pilot override modes become usable at about 18nmi.
100% agree... wish I could slew the damned radar myself.
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Old 06-15-2019, 12:12 PM   #19
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I've just started getting into the AIM54 myself and can't hit squat either. I've got three F-4E 'drones' orbiting around, with ROE set to "No reaction", and yet they still react and managed to kinematically defeat an AIM54 even when launched at 16nm, high aspect; flanking, so not ideally head on, but still.

The other 50% of the time Jester loses lock because the enemy pilot sneezed. The only way I can kill anything is with 'winders or guns.
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Old 06-15-2019, 03:34 PM   #20
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AIM 54 in SARH / STT mode is a beast though, works very well but basically acts as a super sparrow, you have to maintain STT lock. TWS so far is ineffective.
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