New Fulcrum PFM is very susceptible to PIO and excessive bounce. - Page 7 - ED Forums
 


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Old 05-20-2019, 10:37 PM   #61
yufighter
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@Airhunter
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Just get a 100 landings in and it'll be second nature.
100, that's insufficient!

https://forums.eagle.ru/showpost.php...0&postcount=47
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Old 05-21-2019, 08:05 AM   #62
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@Airhunter


100, that's insufficient!

https://forums.eagle.ru/showpost.php...0&postcount=47
With all the bouncing, 100 landings is more like one approach with 100 bounces.
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Old 05-21-2019, 09:25 AM   #63
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Originally Posted by powerload View Post
With all the bouncing, 100 landings is more like one approach with 100 bounces.
Add to that spawn jump that gives you +1 landing right at the start
https://forums.eagle.ru/showthread.p...highlight=jump
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Old 05-21-2019, 09:38 AM   #64
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Hello everyone! I have just written some criticisms of the new PFM. Well, after the right training, now I can only praise this PFM!!! I have documented myself, also thanks to the excellent users of this forum, and I can say that the new flight model is much more faithful (and fun) than the previous one. Now I land naturally following the few and simple rules necessary. Teaching: you must always train before criticizing. Thank you all for the useful advice !!
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Old 05-26-2019, 03:26 PM   #65
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Glad to hear that! All it takes is practice and getting a feel for it. If you touch down gently around 260kph(+/- 10kph) you should be good. Just try to not slam it and gauge the closure rate by the way the runway closes in on you in your peripheral vision.
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Old 06-12-2019, 09:06 AM   #66
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Default Mig-29 Landing

I don't know if things have changed in recent updates but I find it totally doable to land the Mig-29 without bouncing. I agree the controls feel super twitchy compared to other planes, but I think if we all had a stick with a proper extension (I don't) and therefore an increased throw, the issue would just go away.

What works for me:
Touchdown at about 280KMH, under 2 m/s, AoA about 9°.

Nose wheel down under 250 KMH, with slight stick pull back before impact for a bit of cushion. This slight stick pull back is maintained after the chute is deployed to avoid serious nose wheel bouncing.

The landing in this video is my best attempt so far, and honestly I can't reproduce that kind of smooth landing consistently, but I definitely got rid of bouncing in 90% of my landings with the Fulcrum.


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Old 06-12-2019, 09:32 AM   #67
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Tricky & touchy I can handle. That's just technique - regardless or stick or whether or not you have an "extension". I have a WH set up with no curves and no dead-zones (I tried them - they didn't help). This, and only this aircraft is almost un-flyable with it - nothing else has the same problem.
Once the gear is up and with just the damper ON, it twitches all over the place with any input. The control setup shows everything is moving smoothly, but in cockpit, watching how the stick moves (and the control indicator), the roll axis seems to act as if there is a massive dead-zone, then suddenly jumps in the direction it is supposed to, but worse is the pitch that acts in reverse initially until it reaches some imaginary spot, where it carries on in the normal direction. You can see the stick twitch forwards in the pit when easing it back. This can be overcome by trimming the nose until it reaches equilibrium with that imaginary spot, at which point, the stick forward authority is practically zero. Another oddity is if I set my X & Y axis to act as Sliders, it seems to work a little better. Right now it is broken - at least for some people, so just telling people that they are not good enough doesn't help. It also doesn't help that the manual has almost no information on how to fly this thing - I mean the one we are supposed to use - not some unauthorised download from the interweb.

Last edited by mkiii; 06-12-2019 at 09:34 AM. Reason: crap spelling
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Old 06-12-2019, 09:47 AM   #68
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Originally Posted by mkiii View Post
Tricky & touchy I can handle. That's just technique - regardless or stick or whether or not you have an "extension". I have a WH set up with no curves and no dead-zones (I tried them - they didn't help). This, and only this aircraft is almost un-flyable with it - nothing else has the same problem.
Once the gear is up and with just the damper ON, it twitches all over the place with any input. The control setup shows everything is moving smoothly, but in cockpit, watching how the stick moves (and the control indicator), the roll axis seems to act as if there is a massive dead-zone, then suddenly jumps in the direction it is supposed to, but worse is the pitch that acts in reverse initially until it reaches some imaginary spot, where it carries on in the normal direction. You can see the stick twitch forwards in the pit when easing it back. This can be overcome by trimming the nose until it reaches equilibrium with that imaginary spot, at which point, the stick forward authority is practically zero. Another oddity is if I set my X & Y axis to act as Sliders, it seems to work a little better. Right now it is broken - at least for some people, so just telling people that they are not good enough doesn't help. It also doesn't help that the manual has almost no information on how to fly this thing - I mean the one we are supposed to use - not some unauthorised download from the interweb.

I don't know who said people are not good enough. For my part, I acknowledged that controls were super sensitive, more so than other aircraft in DCS, and stated what worked for me for landing, which seemed to be the subject of the thread.

Controls of the Mig-29s in DCS do annoy me, but I'm not a Mig-29 pilot nor an aeronautical engineer, so I can't say it's broken.
But I concur with the need of a proper manual for this game.
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Old 06-12-2019, 10:10 AM   #69
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I would say if you are having trouble with the MiG-29, make sure your stick is working correctly and the curves are set appropriately. I run about 10% curvature on the flight controls. Also, what Steinsch said above....land about 280, low rate of descent, and about 10 deg nose up. If you blackout on touch down or blow a tire, then you landed too hard.

Personally I like the new flight model.

ED please make these Russian birds into full modules.
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Last edited by Zeagle; 06-12-2019 at 10:12 AM.
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Old 06-12-2019, 10:45 AM   #70
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Originally Posted by Zeagle View Post
land about 280, low rate of descent, and about 10 deg nose up.
Reducing the ROD is the tricky part due to the same 'reverse' ground effect like in the F/A-18.

I hope ED fixes this bug and landing the MiG-29 will become even easier

The unnatural pitch down moment requires an unrealistic pull which easily translates into PIO.

Last edited by bbrz; 06-12-2019 at 10:50 AM.
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