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[RESOLVED] Game Crash Upon Jester Locking Hostile Target


Xoho

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The game has a tendency to crash to desktop without an error message when Jester STT locks a hostile aircraft. (Within 0.5s of the lock being acquired and symbology appearing on the HUD) Currently 30-40% of lock attempts lead to a crash for me. The last 7 lines of the log are as follows.

 

2019-03-15 22:03:01.047 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 1.000000. Update lod buffers.

2019-03-15 22:03:01.047 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer()

2019-03-15 22:03:01.047 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer()

2019-03-15 22:03:04.201 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 0.950000. Update lod buffers.

2019-03-15 22:03:04.201 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer()

2019-03-15 22:03:04.201 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer()

2019-03-15 22:04:01.494 ERROR SOUND: invalid source_params(woLA-16874242:aircrafts\engines\f110afterburnerrearclose): gain

 

Full game log: https://www.dropbox.com/s/j5x8dcup27ng3p1/dcs.log?dl=0


Edited by IronMike
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