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Excessive HUD and Instruments glare?


Breakshot

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OK, so the current patch brought some cockpit changes to the Flanker. The instrument glass is a nice addition, however it causes a complete whiteout glare at certain sun angles. :doh:

 

All instruments including MFD and HUD become completely blanked with a mat white texture, thus unreadable, the HUD filter (whats the point of having it?) also causes the HUD to become invisible rather than fixing the glare (what it is intended for) in those conditions.

 

I believe the effect is completely overdone and unrealistic:

 

 

Watch the above vid for reference.

 

I hope this issue is fixed in next patch as it is a HUGE handicap to a Flanker pilot who would be suddenly completely blinded by the sun at angles. The HUD filter also needs a rework...

 

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Whoa, just launched Su-27 after reading this post. The effect in game is terrible and has nothing to do with how tinted glass behaves in reality. Besides, the HUD glass is not tinted IRL, it's barely visible.

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The glare has always been in the flanker... done very well, up until now, unlike the Darth Vader mask on F15 with constant lighting easy mode. LOL

 

The effect is now however is totally botched. Doesnt take a scientist to figure it out. And obviously not shadows related... but thanks for asking.

 

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This new effect is totally unacceptable to me. Before there was nothing wrong here, now the Flanker is, for me at least, un-flyable in this condition. ED please get this repaired immediately. I would also recommend to not spend time and resources messing around with things that are not broken. "If it's not broken... don't fix it!" Perhaps it's better to spend the manpower for now on 2.5 development, or fixing things that need to be fixed?


Edited by Winston 60

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Wipe off more dust or wipe off less dust, either might help.

 

Other than that it looks a lot like glass or plastic covered displays under direct sunlight. Can't read a bloody thing until you move a hand to shade it.

 

Either that or you need glasses or a visor that are polarized. Though in the case of display screens that are polarized things can be just as bad with the filter as it goes either completely dark or turns a sort of rainbow/oil-spill color and the glare is gone but you still can't read anything.

 

So I guess they should implement a helmet visor setting?

 

Those aren't just plain white overlays though. It looks like an alpha/transparency layer with a gradient oriented toward the sun as a light source. It's just that the saturation is so high that you have to look really closely to see the gradient.

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I combine the two by predictably boring large holes in the ground with my plane.

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I expected that this will be nice effect after I saw it in DCS2.0. And then we have pointed out that it is unusable like this. I do not understand why nothing had improved since the first edition and besides released in DCS1.5. Definitely the non-usable as it is. Should be more transparent and shadow to negate it and i`m not sure that any reflection can be on HUD.


Edited by Falcon_S
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Completely unrealistic. Needs to be fixed and fast please, ED.

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The glare has always been in the flanker... done very well, up until now, unlike the Darth Vader mask on F15 with constant lighting easy mode. LOL

 

The effect is now however is totally botched. Doesnt take a scientist to figure it out. And obviously not shadows related... but thanks for asking.

 

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You're aware that the Eagle canopy has the same MiG-29 shadow/brightness issues, right? Changing some shadow settings made that somewhat workable, as I remember. I think that's what GG was getting at. This seems like a distant cousin of that issue.

 

Can't wait to update now...

 

...Just kidding.

 

#MakeDCSBrightnessEffectsGreatAgain

 

Edit: I wonder if changes are being done in preparation for 2.1 or whatever the new major update will be?

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You're aware that the Eagle canopy has the same MiG-29 shadow/brightness issues, right? Changing some shadow settings made that somewhat workable, as I remember. I think that's what GG was getting at. This seems like a distant cousin of that issue.

 

Can't wait to update now...

 

...Just kidding.

 

#MakeDCSBrightnessEffectsGreatAgain

 

Edit: I wonder if changes are being done in preparation for 2.1 or whatever the new major update will be?

 

I fly 15 all the time, its fine. This is a completely different matter on 27, the effect is just broken...


Edited by Breakshot

 

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I fly 15 all the time, its fine. This is a completely different matter on 27, the effect is just broken...

 

You know what, it's only in 2.0 that the Eagle has that issue. I probably should have mentioned that! This Flanker update in 1.5 looks far more unplayable though.

 

Echoing other comments here, but man that change doesn't make much sense...


Edited by Sweep

Lord of Salt

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... The HUD filter also needs a rework...

Amen to that!

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Aye, this is extremely annoying at present. Is it a feature, or has it been reported?

 

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Its an ED conspiracy to let the F-15C wining all fights.

 

In the end ED employers are all from Wisconsin, assuming russian nationality only for bothering russian fighters fans.


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What a strange response?

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If it hasn't been reported, it should be.

 

The cockpit textures are located in this directory:

 

Mods\aircraft\Flaming Cliffs\Cockpit\Textures\SU-27S-CPT-TEXTURES.zip

 

The latest update is clearly using a different SU-27S-CPT-TEXTURES.zip than previous builds. I saved the previous .zip so I could compare. Perhaps using the old SU-27S-CPT-TEXTURES.zip would fix the problem. I haven't tested it but I uploaded the old textures to my dropbox if someone wants to try it:

 

https://www.dropbox.com/s/swr1twaf5cp0vx6/SU-27S-CPT-TEXTURES.zip?dl=0

 

Old textures:

ZaVqQhh.png

 

New textures:

RyEdBhI.png

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This issue first appeared in 2.0 and it has been reported (the backup compass is now a beautiful backup artificial horizon ;) ), so it's probably just a temporary version.

 

The Su-27 cockpit model has been updated, so my guess is that the glare/reflection value is bound to the material properties of the model and not directly related to the texture used.

(I'm not sure it could be fixed with a user-made modification)

 

If someone could share the previous version of …\DCS World\Mods\aircraft\Su-27\Cockpit\Shape\Cockpit_SU-27.EDM.

It might be possible to use it (OvGME/JSGME) but I'm not sure it would be certified for MP use (or even fix that issue).


Edited by Bourrinopathe

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This issue first appeared in 2.0 and it has been reported (the backup compass is now a beautiful backup artificial horizon ;) ), so it's probably just a temporary version.

 

The Su-27 cockpit model has been updated, so my guess is that the glare/reflection value is bound to the material properties of the model and not directly related to the texture used.

(I'm not sure it could be fixed with a user-made modification)

 

If someone could share the previous version of …\DCS World\Mods\aircraft\Su-27\Cockpit\Shape\Cockpit_SU-27.EDM.

It might be possible to use it (OvGME/JSGME) but I'm not sure it would be certified for MP use (or even fix that issue).

 

Good catch, I didn't check if the .edm had been updated. If anyone does decide to test it, I'd recommend replacing both the textures and edm at the same time.

 

This should be the previous version of the Cockpit_SU-27.EDM: https://www.dropbox.com/s/gary7iqkzdkrka9/Cockpit_SU-27.EDM?dl=0

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Thanks for sharing the files SinusoidDelta!

After my post I decided to roll back to the previous DCS version to get the files and it's still slowly downloading (less torrent peers I guess).

I'll test the files with the latest DCS 1.5 next and I'll report back.

 

[update] : I tried using the v1.5.6.4546 files (.EDM + textures) but it didn't help - same issue.


Edited by Bourrinopathe

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Using the older cockpit zip files causes missing / corrupt textures.

 

Perhaps someone with textures knowledge can make a Mod to the new files so we can fix this for good if ED won't do it in due time... I'm sure it is doable

 

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Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot

 

 

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