Flamin_Squirrel Posted July 19, 2018 Share Posted July 19, 2018 I didn't notice this until I tried using the clock myself, but it's in Matt's video too. Watch what happens to the time displayed in the HUD at the 3m35s mark: when minute 42 has elapsed, it doesn't roll over to minute 43, but stays at 42. Keep watching, and at 15 seconds passed the minute, it the changes to minute 43. This pattern repeats every minute. I've not tried the clock built into the IFEI yet, it might be the same. Link to comment Share on other sites More sharing options...
Eldur Posted July 19, 2018 Share Posted July 19, 2018 (edited) Reminds me of clocks at the train station that stick to 12 for like 3 or 4 seconds every minute... but in this CASE III, it's the ultimate answer to all. Probably works as intended Addit: I find it strange that at 00:25 local the zulu time is 13:42. Correlating time zones, the minutes should at least be exactly the same or exactly 30 minutes apart depending on time zones. Edited July 19, 2018 by Eldur Link to comment Share on other sites More sharing options...
fmedges Posted July 19, 2018 Share Posted July 19, 2018 Reminds me of clocks at the train station that stick to 12 for like 3 or 4 seconds every minute... but in this CASE III, it's the ultimate answer to all. Probably works as intended Addit: I find it strange that at 00:25 local the zulu time is 13:42. Correlating time zones, the minutes should at least be exactly the same or exactly 30 minutes apart depending on time zones. There's a couple 45 minute offsets as well out there. [sIGPIC][/sIGPIC] Allied Air Command Website | Allied Air Command Discord Link to comment Share on other sites More sharing options...
Flamin_Squirrel Posted July 20, 2018 Author Share Posted July 20, 2018 I'm not sure, but it seems to be time of day dependent. I did a day mission and the clock worked fine. I'll try and do more testing later today. Link to comment Share on other sites More sharing options...
Flamin_Squirrel Posted July 26, 2018 Author Share Posted July 26, 2018 Has this been looked into? Sorry I've not been able to run more testing myself. Link to comment Share on other sites More sharing options...
Dispatch Posted August 23, 2018 Share Posted August 23, 2018 (edited) I have also done some testing. Mission start times, I like to fly 02:00 so set mission time to 0200 in sim//mission start time 02:00:00, zulu time is 15:17:18? //mission start time 03:00:00, zulu time is 00:17:18? //mission start time 04:00:00, zulu time is 00:00:00 ...YES -4 //mission start time 01:00:00, zulu time is 14:17:18? //mission start time 00:00:00, zulu time is 13:17:18? //mission start time 23:00:00, zulu time is 19:00:00 ...YES -4 Flamin_Squirrel Good catch ...The mission in the video was started at 00:00:00 (13:17:18 Hud zulu) anytime between 0400 and 2300 are goodtogo 0000 to 0300 ???????? Edited August 23, 2018 by Dispatch additional line ~ Link to comment Share on other sites More sharing options...
Nealius Posted August 23, 2018 Share Posted August 23, 2018 I wonder if it's a sim-wide issue. The Harrier's clock goes stupid after 0000 as well, and gives what appears to be a 5-hour countdown with negative values for HH:MM:SS. Link to comment Share on other sites More sharing options...
Emmy Posted August 23, 2018 Share Posted August 23, 2018 Can't say I've ever paid really close attention to the time of day in the Warthog, but I don't recall ever seeing a TOT error due to adding or losing time. The +/- has never dropped or added whole hours, minutes or gross amounts of seconds that I can remember seeing. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Dispatch Posted November 18, 2018 Share Posted November 18, 2018 Hello, I was wondering if this is a noted bug, if it related to The ME or Hornet? Thanks guys, ~ Link to comment Share on other sites More sharing options...
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