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Old 05-23-2018, 07:33 PM   #51
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Originally Posted by Xenovia View Post
Which part of the template is the spine on the F-18?
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See Area's Mapped in RED:

For both maps
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Thank you!
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I need to revise, I missed a part on map 1., but I'm busy at the moment.
Revised.

Everything in Red, is the Spine, Aft of the Canopy.
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Old 05-23-2018, 07:58 PM   #52
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Skate, do you know anything about this? Maybe as a feature request for the future? I would guess such little details are quite valuable for this module.

https://forums.eagle.ru/showpost.php...6&postcount=59
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Old 05-23-2018, 08:37 PM   #53
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Skate, do you know anything about this? Maybe as a feature request for the future? I would guess such little details are quite valuable for this module.

https://forums.eagle.ru/showpost.php...6&postcount=59
I dont think it will change.
At the same time I wish wing and centerline tanks had different materials.
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Old 05-24-2018, 10:20 PM   #54
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Where do you guys find high-quality ref material for decals and paint schemes? How do you make the squad logo symbols and tail/wing art?
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Old 05-24-2018, 10:42 PM   #55
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I usually make it myself with lineart. Find a decent photo of it and recreate it sort of thing. Just lots of airliners.net and general google-fu to find relevant images.

Working on VFC-13, RAAF 3sqn, and VFA-108 Hornet anniversary.
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Old 05-24-2018, 11:14 PM   #56
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I re-stencil them manually.
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Old 05-25-2018, 07:52 AM   #57
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Where do you guys find high-quality ref material for decals and paint schemes? How do you make the squad logo symbols and tail/wing art?

I got mine from the original paintbrush author, which did it on the real aircraft for Swiss Air Force
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Old 05-25-2018, 01:38 PM   #58
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I tend to use high res decals of the squadron patches and then again sometimes you just have to eyeball it, see it in game, make adjustments, and repeat. It also helps to keep in mind that there is a good chance that you are not going to get it 100% perfect to the real jet. Get it to where you like and then go have fun with it!
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Old 05-25-2018, 02:16 PM   #59
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I tend to use high res decals of the squadron patches and then again sometimes you just have to eyeball it, see it in game, make adjustments, and repeat. It also helps to keep in mind that there is a good chance that you are not going to get it 100% perfect to the real jet. Get it to where you like and then go have fun with it!
High Res Decals are fine, if they are Clean edges, if they are scans of decals sheets that are not clean, then even when you remove the blue backgrounds etc of the sheets, you'll have color bleeding on the edges

I load into photoshop, on a 1024x1024 Sheet, and Re-trace everything w/ vetor tool, as a path, and then fill or trace it depending on the edge, and then save as a separate PSD, that way I can re-scale paths and not have Aliasing or rough edges.

For example, the VFA-143 Art, for the Year I wanted, does not exist as a High resolution Decal, or even a High Resolution Image w/ Clean edges, so I re-drew it.

I Also did the same for VFA-25
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Old 05-27-2018, 10:41 AM   #60
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Thanks for your tips guys!. Started working on the 2004 Dambusters cag (its an A afaik, but the camo is too good to be ignored)
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