F14 Case I Pattern/Landing Tips - Page 15 - ED Forums
 


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Old 03-28-2019, 10:15 AM   #141
Panther 976
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Thank you for that precious document Victory ! I guess the key here is practice in order to build instrument scan and muscle memory. Everytime I launch DCS, I start by doing a few patterns...

My best attempt so far... but there's still a lot of room for improvement !
https://youtu.be/cwJTj24U3RE


I am struggling to really see where the abeam position is before starting the inbound turn. My grooves are generally too long

Last edited by Panther 976; 03-28-2019 at 10:38 AM.
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Old 03-28-2019, 11:29 AM   #142
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Originally Posted by Nealius View Post
After upgrading my video card trimming is fine for me now, but descent rate is all over the place. I'm either falling like a rock or zooming off like a rocket, with nothing between. Throttles at 95% if not more to stay level on-speed with empty bags and 4,000lbs of fuel. I also can't seem to reproduce the bank angle/abeam distance in DCS. Downwind, 1.2nm abeam, 30° bank and I still often overshoot. According to the paper I should only need 22-25° of bank at that distance. This isn't unique to the Tomcat, as 30° bank at 0.9nm abeam in the Hornet also always results in an overshoot for me. I can't figure out what's going on there.
That doesn't sound right at all. Do you have any videos/tracks to take a look at?
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Old 03-28-2019, 11:35 AM   #143
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Trying to get a video where the tachometer is actually visible. I recall it being 95% if not more when using DLC. I just did a couple passes without DLC and RPMs were in the high 80s, which seemed to make more sense at the time.
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Old 03-28-2019, 11:58 AM   #144
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Originally Posted by Panther 976 View Post
Thank you for that precious document Victory ! I guess the key here is practice in order to build instrument scan and muscle memory. Everytime I launch DCS, I start by doing a few patterns...

My best attempt so far... but there's still a lot of room for improvement !
https://youtu.be/cwJTj24U3RE


I am struggling to really see where the abeam position is before starting the inbound turn. My grooves are generally too long
Looks pretty good overall. The video makes it look like the pattern is too wide abeam which will tend to make you long in the groove, but AOA control looked great with smooth corrections.

Use the cruiser to help you judge the abeam distance. It's sitting at one mile.
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Old 03-28-2019, 12:07 PM   #145
Panther 976
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Looks pretty good overall. The video makes it look like the pattern is too wide abeam which will tend to make you long in the groove, but AOA control looked great with smooth corrections.

Use the cruiser to help you judge the abeam distance. It's sitting at one mile.

Thanks ! I'll try to make it less wide and see what happens. The hardest part for me at the moment is to fly the ball and remain on profile all the way down. I always tend to either get slightly high or slightly low when I just get over the boat.

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Old 03-30-2019, 07:59 AM   #146
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Not easy as 1,2,3 to fly the pattern, It's amazing how you actually apply real-world experience to put this bird down which goes to show the quality of the simulation.

For you information freaks like me here is a non classified document I found that could be interesting.

Victory205 thank you so much for sharing your experience with us.
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Old 03-30-2019, 08:20 AM   #147
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Why is the break entered with 68° wing sweep?
Cause the trimming is then more accurate when flaps and dlc is down, then it would be when entering with 20°?

Practiced yesterday a lot of "correct" patterns. Not that easy to do it right, but a lot of fun to learn.
I only have the feeling that the F-14 is way too much forgiving when crashing at the deck and very easy to trap?
But however, the DLC is awesome...
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Old 03-30-2019, 09:05 AM   #148
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Why is the break entered with 68° wing sweep?
Because you'll bleed speed more quickly with the wings back. Also, coolness.
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Old 03-30-2019, 04:38 PM   #149
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Originally Posted by Panther 976 View Post
My best attempt so far... but there's still a lot of room for improvement !
https://youtu.be/cwJTj24U3RE
Very good Panther 976, so smooth in the corrections, are you using any curves in your stick for pitch and roll? (deadzone?)

Rgds
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Old 03-30-2019, 07:16 PM   #150
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Very good Panther 976, so smooth in the corrections, are you using any curves in your stick for pitch and roll? (deadzone?)

Rgds
I'm not at home right now, but I recall having 0 curve in pitch and something like 4 or 8 in roll. No deadzone whatsoever
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