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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


Silver_Dragon
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Heatblur Simulations

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Asus Prime Z-370-A

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Syria, Nevada, Persian Gulf, Normandy 1944

Combined Arms

A-10C, Mirage-2000C, F-16C, FC3

Spitfire LF Mk. IX

UH-1H, Gazelle

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VIAF 2023 - Heatblur Interview:

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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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Nick Grey VIAF interview

Q&A:

  • Nick Grey use DCS for Free Fly and Acrobatics
  • Nick has fly real WW2 Fighters as Bearcat, Sea Fury and Gladiator near 40 years, and Cold War and moder fighters as Hunter, Mig-29, Su-27 and others.
  • DCS started on 1991, by 3 ex-enginers with a flat green land, blue sky and a very primitive Sukoi aircraft 3D model. The phisics, inertia and trayectories was real. The develop was founded and move from 91 to 95. 
  • DCS future targets has build more ambitious, inmersive world with better visuals. Make aviation a level of perfection and detail dificult to compete. Moving to make more realistic and precision as Strategy vs only pictures.
  • ED team has a team of 190 members.
  • Fly combat market has smal but on growind. That has complicate system to modeling as F/A-18C and no target to any gamer. DCS has grows slowly, but grows (20 to 25 years old) with continue back to the product. 
  • Nick favorite plane on DCS has Spitfire Mk.IX (very close to reality), the Mustang, Mosquito, F/A-18C and F-16C.
  • World Map Spherical Earth started develop 3 years ago with a smal R&D team, lead by George programmer, based on south caucasus, and actualy has a 4 man team working on that technology. That technology make many thinks changes as the balistic. The bigger issue has make some inexpensive to build something realistic and looking good with too manua work. The actual maps with the Terrain Develop Kit (TDK) has many manual, with a lot of hand work, ED team expected develop a tool with make many automation, slightly diferent to MSFS (the planes dont fly)... without put millions of dolars on technology develop. The SE espected see soon on some years on the future, to the entretainment and profesional market, 
  • The next ED / DCS products on working will reveal on 2024 and beyond video.  Confirm the code show on 2023 and beyond video was Afganistan map. Other map will coming on the early 2024, "reveal on two parts". 
  • Has dificult qualified personal to ED, as personal on aerodinamic. Develop a aircraf phisics has special complex as a Flight Model, and required FM engineers. Actualy has six and required more.
  • Nick has very exited by the F-4 module by a iconic jet, by the Hellcat, he love that airplane, by the CH-47 Chinnok, realy cool and fanky.
  • Has more and more people participating on complex missions on DCS, adding pieces of missions with dont exits before as Logistics, Supply and Special Ops on the future, and he expected see a good air show on the Chinnok.
  • Multithread deploy to the servers, is planned, and Vulkan will be deploy next year, but not expected incredible benefits, but any little steep count.
  • Thypoon module, has been slow down by a number of reasons, and actualy has been a develop time more longed.
  • ED has none plans to put subscription model on DCS, that has not a Content based bussines, but ED has a tech company, no a entretainment company. ED expected improved the miles reward system.
  • Dynamic campaign has on the ED mind from a very long time, but they never wanted to do was a BMS equivalent. The problems faced was technicaly  very large, first conected to machine learning, ang being able to use AI, and on the last year or two has accelearte a bit. They have four peoples working on them, not many, but very good quality and serious people, they has very big ambitions technically for the dynamic campaign, maybe too high, and dont like make them more simple or fast, that has a mistake. Today the fun of DCS is essencialy getting good at doing something but that is not been fed  entretainment you really go and make it yourself as air to air / air to ground combat, learning procedures, on a dynamic campaign, you can part of the story, of something with evolving, no only today with I fly, maybe on two days when I come back, and being able to offer is a important step of us and we are not to walk away from. Its just more complex that we thought it would be.
  • Nick like see a better throttle and stick quality and make better formation work.
  • Nick has very demanding on thing with has very important as the feeling of fly as CEO.

Edited by Silver_Dragon
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Aviastorm update, from Discord:

Quote

Dear DCS Community, Dear Tornado Heads,

As the year draws to a close, we want to take a moment to extend our heartfelt gratitude for your unwavering love and support and show you some early WIP Pilot Renderings. Your enthusiasm and dedication have been the driving forces behind our journey, and for that, we are deeply thankful.

This past year has been one of organic growth for us. We are now at a stage where our team is well-equipped and ready to face the exciting challenges that lie ahead.

On the technical front, our Flight Model has seen significant progress. The work on the Flight Control System (FCS), including the Command Stability Augmentation System (CSAS), commenced in mid-2023.

This involves the use of intricate diagrams with numerical values for nearly every component, such as the lead-lag compensators, ensuring an extremely accurate simulation of the FCS which should translate to lots of fun flying the iconic swing-wing machine.

Looking forward to 2024, we are excited about several developments:

50 Years of Tornado: As we celebrate the 50th anniversary of the Tornado in 2024, expect more frequent updates and announcements from us. We have several special things planned for this milestone year.

RECCE Pod Integration: One of our key focuses is on integrating the RECCE Pod and its footage into DCS. Our goal is to achieve the highest level of realism while ensuring it remains user-friendly.

Flight Planning: We are exploring how to best create a flight planning suite for the Tornado like DIPLAS in order to give REECE gathered with the pod real gameplay value and provide multiple options for how you want to fly your Tornado.

Your support and feedback is invaluable to us, and we are eager to share new developments as we progress with you. Here's to a ground breaking 2024!

Merry Christmas!

Yours, Aviastorm.

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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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From Polychop Simulations:

"Dear DCS community,
The Polychop Simulations team wishes you a merry Christmas and a happy New Year! With the year coming to an end it seems like a good time to reflect on the past and look at the future. Let’s address the big elephant in the room first. While this year has not been the year of the OH-58D Kiowa Warrior release, we’re thrilled to finally see a light at the end of the tunnel. In fact, we’re approaching the end of the tunnel fast.
While the development of the module hasn’t been exactly a smooth ride, the progress made in the past year has been immense. As the new coders took over the project from our parting engineer, they saw the need to either rewrite or refactor most of the code that drives the module to ensure the desired internal quality threshold in systems and the flight model as well as make it more efficient, dynamic and future proof. Artwork has been touched up and finalized. On top of that new features have been added which include but are not limited to Level 2 Manned-Unmanned System (L2MUMS), an overhauled Control Display Subsystem, Optical Display Assembly, Pilot Display Unit and the Improved Data Modem. Last but not least, the module has been sent to Eagle Dynamics and passed the flight model tests. All this would not have been possible without the continued efforts put in by our subject matter experts and testers who have stuck with us for many years now. 
We’re confident it will soon™ be time to lift the veil and break the radio silence surrounding the development of the OH-58D Kiowa Module. 
The past year has not been all about the OH-58D Kiowa Warrior though. While the original plan was to work on an overhaul of the SA-342 Gazelle after the release of the OH-58D Kiowa Warrior module, a decision based on the original planned development timeline, the newly formed team revised that plan and started to develop the SA-342 Gazelle overhaul in tandem instead. With the first few updates for the SA-342 released in 2023 we’re off to a good start but we’re not even close to being done. The SA-342 Gazelle will see intermittent updates, including but not limited to the flight model, A.I. gunners, a graphical facelift and English cockpit. We’d like to express our sincere gratitude to a number of contributors from the community who have dedicated their time and spared no efforts in providing the most excellent liveries that are now part of the module."

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Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

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