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someone tryed to export the mfcds to another screen in the FA18C ?


Capt Zeen

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Hi guys,

I tried to download the Cpt Zeen file. I did but I'm having trouble to open the archive. 7-zip doesn't work.

Anybody else had this issue before? Should I use something else instead of 7z or the file can be corrupted?

 

Thank!

 

Inviato dal mio SM-G935F utilizzando Tapatalk

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  • 2 weeks later...
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  • 4 weeks later...
By any chance do you know where I can get Helios. The link on their site doesn't work. Thanks in advance.

 

There is a new community driven Helios V1.4 available here:

 

https://www.digitalcombatsimulator.com/en/files/3302014/

 

Additional info here:

 

https://forums.eagle.ru/showthread.php?t=221100


Edited by GeneralDynamics

System Specs:

Win 10 x64 Pro, ASUS Maximus X Formula, i9-9900K @ 4.7 GHz, 32GB Corsair Dominator Platinum 3200 MHz, NZXT Kraken X73 AIO Cooler, Titan X Pascal GPU, EVGA Supernova 1000W P2 PSU, C: 1TB Samsung 960 Pro m.2 PCIe SSD, D: 1TB Samsung 850 Pro SATA SSD, HT Omega Claro PCIe 7.1 Sound, Denon AVR-1709 7.1 Receiver, 46" Sharp Aquos Quattron Main Screen, 27" Acer T272HL TouchScreen + Helios, TrackIR 5, ThrustMaster HOTAS Warthog, Crosswinds pedals, SimShaker

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I found this in the file too, that might be it. I couldnt make it show up without resaving even after editing it out though.

 

Try the attached one.

rRrwXWC.png?1

Hello all, I downloaded the file, however the panels are not exporting to my second monitor. The monitor is just black, though I can move the dcs yellow cross pointer through the monitor.

 

Thoughts?

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  • 10 months later...
Im having a problem. The game doesn't show the monitor file i dropped in the monitor configuration folder. Thus I cannot select it. (because its not showing that its there)

 

Can anyone help?

 

 

The source files must be edited with Notepad++ as mentioned. A very good 'real' source code editor for windows is Atom. It will highlight you syntax for you automatically.

 

 

The reason it will not load your personal monitor configuration file is that there is a syntax error in your source file. Suggest you open the file and carefully go over it line-by-line. A lot of times one of the ';' at the end of a function is missing, or a note separator, the '--' is missing or too many. Check the braces, there should be a beginning and end. Here is a sample from my F/A-18C 2 monitor setup with main monitor on left and DDI's, MPCD on black, on the right monitor.

 

 

_  = function(p) return p; end; 
name = _('CL 2 Monitors + (MFCDS on Right)'); 
Description = 'CL 2 Monitors and MFCDs on Right Side' 

--[[ 

Author: C. Luck
REV: -

-- To Be Local VARS:
mon1_X = 1680   -- Samsung MON1 center 
mon1_Y = 1050   -- Samsung MON1 center
mon1_aspect = 1.6

mon2_X = 1280   -- Dell MON2 on RT 
mon2_Y = 1024   -- Dell MON2 on RT
mon2_aspect = 1.25 

total_X = 2960  -- 1680+1280, Windows Extended Desktop mode 
total_y = 1050  -- MON1 native, Windows Extended Desktop mode
total_aspect = 2.81

NOTES:

Displays Center/Cockpit on MON1 located left. Displays  LEFT MFCD, RIGHT MFCD and CENTER MFCD on black background on MON2 located to the right of MON1. 

1) Using Extend Desktop mode in Windows, BOTH monitors = 2960 x 1050, aspect 2.81

  Nvidia Surround mode puts TOTAL resolution at 2560x1024, Aspect 2.5

2) Windows primary monitor number always set to the most left (or upper left) monitor. Usualy number 1.


3) Set DCS in-game screen to :

   total screen width  = 2960  -- with Windows Extended Desktop 
       total screen height = 1050  -- with Windows Extended Desktop
or 
   total screen width  = 2560  -- with Nvidia surround enabled 
   total screen height = 1024  -- Nvidia surround enagled

4) Insure in-game Full Screen = OFF 

--]] 

Viewports = 
{ 
 Center = 
 { 
   x = 0; 
   y = 0; 
   width = 1680;    -- Samsung Native 
   height = 1050;   -- Samsung Native 
   -- width = 1280;       -- Samsung w/Nvidia Surround 
   -- height = 1024;      -- Samsung w/Nvidia Surround 
   viewDx = 0; 
   viewDy = 0; 
   aspect = 1680 / 1050; -- Samsung Native w/o Nvidia Surround 
   -- aspect = 1280 / 1024; -- Samsung w/Nvidia Surround 
 } 
} 

LEFT_MFCD = 
{ 
 x = 1680;     -- w/o Nivdia Surround 2960 X 1050, upper left 
 y = 224;      -- w/o Nvidia Surround 2960 X 1050, upper left 
 -- x = 1280;     -- w/Nivdia Surround 2500 X 1024, upper left 
 -- y = 624;      -- w/Nvidia Surround 2500 X 1024, upper left 
 width = 400; 
 height = 400; 
} 

CENTER_MFCD = 
{ 
 x = 2120;     -- w/o Nivdia Surround 2960 X 1050, bottom center 
 y = 624;      -- w/o Nvidia Surround 2960 X 1050, bottom center 
 -- x = 1280;     -- w/Nivdia Surround 2500 X 1024, bottom center 
 -- y = 624;      -- w/Nvidia Surround 2500 X 1024, bottom center 
 width = 400; 
 height = 400; 
} 

RIGHT_MFCD = 
{ 
 x = 2560;     -- w/o Nvidia Surround 2960 X 1050, upper right 
 y = 224;      -- w/o Nvidia Surround 2960 X 1050, upper right 
 -- x = 2160;     -- w/Nvidia Surround 2500 X 1024, upper right 
 -- y = 624;      -- w/Nvidia Surround 2500 X 1024, upper right 
 width = 400; 
 height = 400; 
} 

UIMainView = Viewports.Center 
-- GU_MAIN_VIEWPORT = Viewports.Center

 

 

Start with a fresh file that is close to what you want to do by copying a ED supplied monitor configuration file to one of your own like I did here, re-naming of course.

 

 

Hope this helps some. Let me know.

 

 

Cheers

 

 

---


Edited by Noluck
corrected some code

PC: Windows 10 Pro X64, AMD FX8120 8 Core @ ~4.0GHz, 32GB DDR3-1600, GTX 1080 8Gb, 1 TB EVO 860 SSD | Displays: 3 Dell HD 1920x1080 @ 5520x1080 windowed ||| Hardware : TM Warthog HOTAS Stick+Throttle | 3x TM Cougar MFD's | WW Combat Panel | WW Landing Panel ||| Mods: F/A-18C | F-16 | P51-D | UH-1H | C130-J | NTTR | Persian Gulf | Syria | Channel | Normandy | WWII Assets | Super Carrier | Combined Arms

 

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What Viewport ID for the F/A-18C RWR indicator?

 

This is the .lua file I use for the F/A-18C:

_  = function(p) return p; end;
name = _('Camera + FA-18 AMPCD + RDDI');
Description = 'FA-18 AMPCD in Lower Right, Right DDI in Upper Right (both on secondary monitor), camera on the center (on main monitor)'
Viewports =
{
    Center =
    {
         x = 0;
         y = 0;
         width  = 2560;
         height = screen.height;
         viewDx = 0;
         viewDy = 0;
         aspect = 2560 / 1440;
    }
}

CENTER_MFCD =
{
    x = 2560;
    y = 900;
    width = 512;
    height = 512;
}

RIGHT_MFCD =
{
    x = 2560;
    y = 380;
    width = 512;
    height = 512;
}

TEWS =
{
    x = 3072;
    y = 380;
    width = 256;
    height = 256;
}

UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center

I get the main viewport on the main monitor, AMPCD and Right MPCD on the secondary monitor, but not the RWR. I tried with "RWR" and "TEWS" as viewport names but neither works. Can someone provide the correct viewport ID for the RWR indicator?

LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

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This is the .lua file I use for the F/A-18C:

_  = function(p) return p; end;
name = _('Camera + FA-18 AMPCD + RDDI');
Description = 'FA-18 AMPCD in Lower Right, Right DDI in Upper Right (both on secondary monitor), camera on the center (on main monitor)'
Viewports =
{
    Center =
    {
         x = 0;
         y = 0;
         width  = 2560;
         height = screen.height;
         viewDx = 0;
         viewDy = 0;
         aspect = 2560 / 1440;
    }
}

CENTER_MFCD =
{
    x = 2560;
    y = 900;
    width = 512;
    height = 512;
}

RIGHT_MFCD =
{
    x = 2560;
    y = 380;
    width = 512;
    height = 512;
}

TEWS =
{
    x = 3072;
    y = 380;
    width = 256;
    height = 256;
}

UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center

I get the main viewport on the main monitor, AMPCD and Right MPCD on the secondary monitor, but not the RWR. I tried with "RWR" and "TEWS" as viewport names but neither works. Can someone provide the correct viewport ID for the RWR indicator?

 

 

Not trying to insult, just want to cover bases. The original viewport file from Capt Zeen’s tutorial worked for me to display the RWR. I had to place it where I wanted it, x, y width and height. But it showed nothing, hmmm. Dummy me didn’t turn it on or try the bit test. Once I turned it on and did the test. It was a centered blurry blob so back to searching and I found this post from Canadienbacen

 

‘So go to Mods/aircraft/FA_18C/Cockpit/Scripts/TEWS/indicator and open RWR_ALR67_init.lua with Notepad++. Change shaderLineDefaultThickness from 0.8 to 0.08 and shaderLineDefaultFuzziness from 0.4 to 0.04. I made this into a OvGME file. The smaller the number the clearer the pic.

 

This made the viewport viewable. I haven’t figured out how to make it an OVGME file and as a result I have to edit the file after each update. This is in addition to editing the other file for stroke and blurriness that affects the DDIs and AMPCD. Hope it helps.

 

 

Sent from my iPad using Tapatalk

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@fusedspine: Why should I feel insulted? I asked for help and you helped. After a lot of fiddling I got the RWR to display on the secondary as blobs, and I reduced the line thickness and fuzziness paramters. The result is not great. While the IFEI displays very sharply, the RWR is still quite fuzzy (see attached picture).

I will not use it. Instead, I will add the left MFD to the xports and use that to display the RWR data.

RWR_Export.thumb.jpg.0a0ff51391a88f6325eb20dd66c6c3f5.jpg

LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

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