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Old 08-14-2017, 11:52 AM   #31
Roblex
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Quote:
Originally Posted by oreste View Post
My advice to you: use your weapons at a short distance, they are more effective. Bf 109 has 30 balls and is also effective from the most distant. 20 mm or 7.7 British. Good hunting
He is correct. Set your gunsight range to 200yds and the wingspan to around 35ft and shoot when the 109 (or 190) fills the gap. It will disintegrate.

I did a lot of offline testing and found that at those settings a 109 or 190 blew up with barely a one second burst. This was frozen at the instant the bullets arrived at the target. I upped the contrast to show the convergence is pretty close to 200yds



This is taken a fraction of a second later



Before using these settings, in the 2v2 instant mission I could usually get one enemy to crash but the second one was almost always still flying, albeit smoking, when I ran out of ammo. Now I can take down both with 2-3 of ammo and anyone who flies with me will tell you that I am a terrible dogfighter. Oh, and when I did this testing and took these pictures I did not realise I had made a mistake with my settings and was only firing 303s; no cannons :-)

The AI in that mission is actually pretty bad compared to a human pilot. After the merge turn on the one going for your wing man. You can kill the first one quite quickly while he is fixated on your wingman and before the other one gets on your six. If you then keep your speed up & dodge his attacks until you get roughly behind the second one, he will squander a lot of his energy then eventually try to climb and will give you a perfect shot. If you trust your ability to calculate lead then get him as he passes your nose in plan view but I have found I have more success by ignoring the 'easy' snap shot which can leave you low on E and instead ease onto his six as he climbs and hit him at convergence.

If only human pilots were so obliging. My kills against them are still rare :-)
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Last edited by Roblex; 08-14-2017 at 12:00 PM.
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Old 08-15-2017, 11:58 PM   #32
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Quote:
Originally Posted by rogonaut View Post
also flying with other wingmen helps alot and is way more fun and realistic.

i use eekz label mod from the burning skies server. it does the trick for me for the time being. realy enhanced my spotting experience!

so that should get your anger barometer down to fun levels


Sure would appreciate more info on eekz label mod, I could really use that.


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Old 08-16-2017, 12:44 AM   #33
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Get closer - have faith in your ability to improve your position. Don't feel 'rushed' to fire for fear of losing the opportunity. Get in close and deal maximum damage!
If you don't have that faith in your ability to improve your solution - practice more!

Couple of quotes from "Fighter Combat Tactics and Maneuvering" (I highly recommend it!)

"You can have computer sights or anything you like, but I think you have to go to the enemy on the shortest distance and knock him down from point-blank range. You'll get him from in close. At long distance it's questionable"
&
"I liked the whole front of my windscreen to be full of the enemy aircraft when I fired."

Colonel Erich "Bubi" Hartman GAP
World's Leading Ace, luftwaffe
352 Victories, WWII

"Go in close, and then when you think you are too close, go on in closer."

Major Thomas B. "Tommy" McGuire, USAAF
Second Leading U.S Ace,
38 Victories, WWII


I distinctly remember a particular engagement in 'that other WWII combat sim" that I fly where I was specifically trying to incorporate this and other advice from these Aces in a Spitfire. I engaged and got closer, then closer still, without firing a shot - then eventually I was diving slightly on him banking into me and gave one short burst of the 20mm at his wing root - and the 109 literally exploded into pieces. Yes different sim/DM etc - but I had never seen damage like it in that sim before, as I used to 'rush' and fire from long ranges and not do the required amount of damage..

In any case - something to think about. Hope it helps you out!

EDIT: Oh and the labels.lua is very easy to edit to suit your requirements. I personally just use a small transparent grey dot directly over the target that fades as it gets closer. Happy to PM to you if you like.
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Old 08-16-2017, 04:23 AM   #34
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I recorded this for someone else who was having trouble shooting. Trying to demonstrate lead and lag pursuit to get a lesser deflection(better aspect) shot. Nose way ahead of the enemy to close the distance then nose slightly behind to tune angle off for a near zero deflection shot.
By then you notice you can be very close.
https://www.youtube.com/watch?v=x-yRvDbtVgU
I prefer a convergence of 150 yards or even less but a locked thread told us all there will be no entertaining that foolish notion.
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Old 08-16-2017, 07:21 AM   #35
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I've managed to shoot down an Fw190 without too much trouble using VR and no labels. His wing man did get a few shots into me and caused me to smoke. Eventually, my engine seized and I made a "safe" landing in the grass. The enemy wing man crashed trying to finish me off. I won!!! sort of...
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Old 08-16-2017, 11:29 PM   #36
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In addition to Roblex's advice about picking off the 109 going for your wingman first, I've found that a) if you put a bit of distance between you and the second 109 he'll go for your wingman instead giving you a better opportunity to get behind him (if your wingman is still alive) and b) if you stay behind the second 109 in the horizontal while he's going up and down in the vertical he will eventually disengage and run for home (is fuel burn modelled in the AI? they don't seem to need to worry about any other physics!!) and you can follow them at a distance and pick them off as they prepare to land.

It won't leave you feeling very heroic but it's another option...
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Old 08-17-2017, 07:07 AM   #37
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"Get closer - have faith in your ability to improve your position. Don't feel 'rushed' to fire for fear of losing the opportunity. Get in close and deal maximum damage!"

This is good advice. While I was testing to see if 200yds convergence was the correct default, I had to hold off taking high lead-angle snapshots or other 'grabbed' opportunities because they would make it harder to tell what the best range was. What I found when biding my time and waiting until I had the perfect scenario before shooting was that the total combat time from merge to destruction of the enemy aircraft was very much shorter. Two provisos though. Firstly, getting closer than convergence means you need to offset your aim lower and to one side and, if very close, you may hit with only half your guns. Secondly, in a real online battle you may have other enemies to worry about so taking your time may have to be balanced against the risk of being attacked by someone else before you can do any damage to the first one so leaving you with two undamaged enemies to fight.
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Old 08-17-2017, 10:33 AM   #38
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If people want practice at getting close, I'm going to make an outlandish suggestion by suggesting another sim, and say and it'd be a good thing to go download Rise Of Flight (free version) and have a quick play.

The inaccuracy of the WWI birds, absense of gunsights and limited ammo forces you go much closer than you'd expect and teaches you to wait until you're sure you're close enough and with a good shot.

It's good practice and it means you can transfer it to your gunnery in DCS.

The sights in DCS allow you to make long shots if needed, but lull you into thinking that it's an effective way to fight.
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