AmesKahn Posted August 7, 2018 Share Posted August 7, 2018 I have a quick question, and I think that I already know the answer, but got to try anyway. I'm trying to trigger a ship to spawn with smoke and fire as if it was damaged in an attack. But, I'm having issues getting the effects to stay hidden and then appear when the ship spawns. Am I trying to beat a dead horse, or is there a simple way for me to make this happen. Link to comment Share on other sites More sharing options...
Rowan Posted August 7, 2018 Share Posted August 7, 2018 How are you spawning the smoke? Link to comment Share on other sites More sharing options...
feefifofum Posted August 7, 2018 Share Posted August 7, 2018 Check out the SAR taskings in my Op Hydra, links in signature. It involves placing a trigger zone precisely over the area of the ship. I can't remember the exact verbiage of the trigger name but it's along the lines of activate smoke effect or something like that. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
dooom Posted August 7, 2018 Share Posted August 7, 2018 put a zone on the unit that will spawn, create the spawnable ship as late activation then once>Unit/group is alive>Unit#(ship)>activate effects on zone ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL Link to comment Share on other sites More sharing options...
AmesKahn Posted August 8, 2018 Author Share Posted August 8, 2018 How are you spawning the smoke? I'm trying to spawn the smoke on the ship as it is moving. Basicly trying to make it have the effect of it being damaged. I was trying to have it spawn with the ship as it comes in but that didn't work. the smoke and fire was floating on the water. Then when the ship got spawned in it was there but didn't attach it's self to the ship. Link to comment Share on other sites More sharing options...
AmesKahn Posted August 8, 2018 Author Share Posted August 8, 2018 put a zone on the unit that will spawn, create the spawnable ship as late activation then once>Unit/group is alive>Unit#(ship)>activate effects on zone Will that zone move with the ship. if so, how did you make that happen. Link to comment Share on other sites More sharing options...
feefifofum Posted August 8, 2018 Share Posted August 8, 2018 Nope, and you don't at this point unfortunately. You can create an explosion on the ship with "EXPLODE UNIT" that will generate smoke if it does sufficient damage but you can't use the static effects on a moving object. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
AmesKahn Posted August 9, 2018 Author Share Posted August 9, 2018 KK... Thanks. That does help a lot. Link to comment Share on other sites More sharing options...
BlacleyCole Posted August 10, 2018 Share Posted August 10, 2018 How about a moving zone? BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday. Link to comment Share on other sites More sharing options...
feefifofum Posted August 10, 2018 Share Posted August 10, 2018 Moving zones are only intended for checking the relative distance between two units, the smoke effect would be triggered wherever the zone was placed in the ME and would remain stationary once placed. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
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