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Few small things to improve the Fulcrum combat effectiveness and realism


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3 hours ago, IronChancellor said:

I just noticed right now that this fixed. the display only counts in 20s, so it will show 60,40,20,0.

True, it got fixed 🙂 

 

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All the people keep asking for capabilities to be modelled.... I want the limitations to be modelled.... limitations make for realistic simulation.

Arguing with an engineer is like wrestling with a pig in the mud, after a bit you realize the pig likes it.

 

Long time ago in galaxy far far away:

https://www.deviantart.com/alfafox/gallery

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  • 1 year later...

13. HPRF and MPRF (PPS and ZPS) switch animation. At lower ranges then 30km it is more beneficial to use MPRF, but if you are in STT there is no way to tell which one is currently used. The animation for the switch is already in the game but not connected with the code. 

14. Instrument brightness and floodlight control or tweak. Namely instrument backlighting\floodlight is it is now too bright and it can be turned off or controlled separately  


Edited by FoxAlfa
  • Like 3

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All the people keep asking for capabilities to be modelled.... I want the limitations to be modelled.... limitations make for realistic simulation.

Arguing with an engineer is like wrestling with a pig in the mud, after a bit you realize the pig likes it.

 

Long time ago in galaxy far far away:

https://www.deviantart.com/alfafox/gallery

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