Casimir06 Posted December 13, 2019 Share Posted December 13, 2019 This may sound completely counter-intuitive, but is something like the title of this post even possible? I'm aware that one can create a unit and mark it INVISIBLE in the unit properties so that it is not detected by AI. But this renders the object still actually visible. What I'd like to know, or figure out, is how to do the opposite - place a unit that can not be actually seen at all, but that the AI can still detect. Is this possible? Either with or without scripting? Link to comment Share on other sites More sharing options...
Pikey Posted December 13, 2019 Share Posted December 13, 2019 No, you need a mod. But it's completely simple. You just delete the model of the unit and hey presto, done. There is no "invisible" unit. Go look through the encyclopedia, they all have models, of course. And no jokes about the invisible man, ok? He does exist, prove me wrong! ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Casimir06 Posted December 13, 2019 Author Share Posted December 13, 2019 No, you need a mod. But it's completely simple. You just delete the model of the unit and hey presto, done. There is no "invisible" unit. Go look through the encyclopedia, they all have models, of course. Okay, I was wondering if it were possible to somehow make the model actually not visible, but assumed that a mod would be required. If there was an "invisible" unit in the encyclopedia though it would have rendered my question moot. Question: How would one go about deleting the model of a given unit if I wanted to create a mod? Link to comment Share on other sites More sharing options...
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