jef32 Posted June 16, 2018 Share Posted June 16, 2018 Hi I try to built a rescue mission with the Huey on a oilrig on fire. A "stretcher-body" cargo coming from the user's mod Upuaut waits the rescue on the helipad of the oilrig. I want to simulate a boarding by desactivating the static "stretcher-body" cargo when my Huey is landed on the oilrig but if I can find the command "activate static" in the trigger list, I can't find the "desactivate static" command. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1 Link to comment Share on other sites More sharing options...
feefifofum Posted June 17, 2018 Share Posted June 17, 2018 Can you add the stretcher as a "fortification" or "infantry" type unit? Often things are placed there as well and you can activate/deactivate those as req'd. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
jef32 Posted June 18, 2018 Author Share Posted June 18, 2018 Thanks for your reply but no, I can't, because the fortifications or infantries can't be placed on the see, even on an oilrig. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1 Link to comment Share on other sites More sharing options...
feefifofum Posted June 18, 2018 Share Posted June 18, 2018 Ahhhh yeah I recently ran into the same problem with a SAR mission on one of the supertankers in the PG map. You used to be able to cheat it with copy/paste functions but it seems those days are over. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 18, 2018 Share Posted June 18, 2018 Here is my mod that will allow you to at least place Infantry units on the oil rigs. If your items are fortifications it won't work unless the items .lua code is changed accordingly. It does not pass IC but that's why I made it JSGME compatible. https://forums.eagle.ru/showthread.php?t=206282 I hope this helps but if it's not for you then no problem. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Zayets Posted June 19, 2018 Share Posted June 19, 2018 Thanks for your reply but no, I can't, because the fortifications or infantries can't be placed on the see, even on an oilrig. You sure? I remember I added a whole Hawk layout on an oil rig. And that before I knew that 2D view is available in mission editor. [sIGPIC]OK[/sIGPIC] Link to comment Share on other sites More sharing options...
jef32 Posted June 19, 2018 Author Share Posted June 19, 2018 Thanks, I'll try immediatly CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1 Link to comment Share on other sites More sharing options...
jef32 Posted June 19, 2018 Author Share Posted June 19, 2018 Thanks, the mod works ! CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1 Link to comment Share on other sites More sharing options...
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