F/A-18C Dynamic Campaign: Battle Group Delta - Page 11 - ED Forums
 


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Old 01-15-2020, 07:34 AM   #101
QuiGon
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I wanted to play the campaign with a friend in coop on the weekend but it seems this isn't really possible, because of the spawning behaviour aboard the carrier. We tried several approaches to spawning (both spawn before mission gets unpaused, both spawn after mission got unpaused, one player spawns before unpause and the other player after unpause, spawn after waiting 8 minutes), but everytime at least one of us ended up exploding because we spawned on another jet or another jet spawned on us.

I guess this is on ED and there is no way to work around it? I hope this will work better with the new supercarrier...
Untill then we will give the Tomcat campaign a try with pilot/RIO coop mode, hoping that spawning works that way at least.
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Last edited by QuiGon; 01-15-2020 at 10:35 AM.
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Old 01-15-2020, 10:30 AM   #102
MBot
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Quote:
Originally Posted by bloomstombs View Post
Hi thank you for responding!
Yes the saved games folder is under users :
C:\Users\15702\Saved Games\DCS
But only has these folders:
Config
data
fxo
imageshop
kneeboard
logs
metashaders2
missioneditor
missions
movies
screenshots
tracks

thats all the folders i have.
I read somewhere that inorder to have a mods folder i need combined arms? Could that be the issue?
Thank you in advance

This is my campaigns folder:
C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\Mods\aircraft\FA-18C\Missions\Campaigns
If you do not have them yet, you can simply create the "C:\Users\15702\Saved Games\DCS\Mods\tech" structure yourselve. Simply right click into the Saved Games\DCS folder and select New Folder and name it accordingly.
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Old 01-15-2020, 10:35 AM   #103
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Quote:
Originally Posted by QuiGon View Post
I wanted to play the campaign with a friend in coop on the weekend but it seems this isn't really possible, because of the spawning behaviour aboard the carrier. We tried several approaches to spawning (both spawn before mission gets unpaused, both spawn after mission got unpaused, one player spawns before unpause and the other player after unpause, spawn after waiting 8 minutes), but everytime at least one of us ended up exploding because we spawned on another jet or another jet spawned on us.

I guess this is on ED and there is no way to work around it? I hope this will work with the new supercarrier...
Untill then we will give the Tomcat campaign a try with pilot/RIO coop mode, hoping that spawning works that way at least.
We successfuly played some 10 coop missions about a year ago. If I remember correctly we figured out a procedure to get around most spawn crashes. I think it was something like host unpauses for some seconds and pauses again, then everyone gets into the cockpit and when all have loaded, the game is unpaused again. I am not sure if this was really it, but we got it to work somehow. Ultimately all the spawning stuff will hopefully get sorted out in the future by ED.
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Old 01-15-2020, 10:45 AM   #104
QuiGon
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Quote:
Originally Posted by MBot View Post
We successfuly played some 10 coop missions about a year ago. If I remember correctly we figured out a procedure to get around most spawn crashes. I think it was something like host unpauses for some seconds and pauses again, then everyone gets into the cockpit and when all have loaded, the game is unpaused again. I am not sure if this was really it, but we got it to work somehow. Ultimately all the spawning stuff will hopefully get sorted out in the future by ED.
Hmm, we tried spawning some seconds after unpausing, without pausing again and it didn't work out. I'm not sure how pausing it again would make a difference, but you never know, so we'll give that a try and see what happens.

I really hope ED gets this sorted out with the new supercarrier module. It's been like that for too long..
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Old 01-16-2020, 08:25 PM   #105
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Unfortunatly I did not get the INS allignment updated via the workarrounds...

Additionaly some Targets are hard to find without any Sensor or else, like the silkworms in the evening

So....would be nice to play this campaign but not in the current state.
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Old 01-18-2020, 05:58 PM   #106
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What this it mean ? If Yes - next will be start next mission, if No - will start previos mission again ?
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Old 01-18-2020, 07:59 PM   #107
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@smn, that is correct.
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Old 01-18-2020, 08:14 PM   #108
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Yeah, exactly that SMN
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Old 01-18-2020, 11:57 PM   #109
Gianky
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Hey MBot,

could you check this thread, please?

https://forums.eagle.ru/showthread.php?t=261141

It looks like somehow CCIP is not working in 1990....
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