Raisuli Posted August 22, 2018 Share Posted August 22, 2018 Would you like to sell the 4th one? At the moment it's in pieces. I was finding out how close to the screen I can get the buttons. Given the lack of good stress relief for the wires I might just eat that last 1/4", or come up with an alternative. Link to comment Share on other sites More sharing options...
gear_monkey Posted August 22, 2018 Share Posted August 22, 2018 Would you like to sell the 4th one? I have a 4th I'll sell. I'll PM you. Win 10 64bit; 32 GB DDR4 3200 Ram; ASUS MoBo; 1TB SSD;Intel i7 8700K; GTX 1080ti 11GB; Thrustmaster Warthog;Odyssey + VR Link to comment Share on other sites More sharing options...
Mainstay Posted September 12, 2018 Share Posted September 12, 2018 (edited) Is this going to be a feature in the future under the contrast knob in the F-18? Right now I'm using a 35inch 3440x1440 monitor and without editing these lines it's almost not readable. For me the best settings are : Before: stroke_thickness = 0.8 stroke_fuzziness = 0.5 After: stroke_thickness = 0.6 stroke_fuzziness = 0.4 So ED please add this as a feature we can correct ingame. Edited September 12, 2018 by Mainstay Link to comment Share on other sites More sharing options...
Doum76 Posted September 12, 2018 Share Posted September 12, 2018 Anyone have good settings for the Oculus Rift? My first few tests ends with stroke_thickness = 0.7 stroke_fuzziness = 0.3 I'll try more eventualy but seems nice Link to comment Share on other sites More sharing options...
Doum76 Posted September 12, 2018 Share Posted September 12, 2018 Great find. But won't this have to be done after every single update? Here's to hoping for an internal fix. I know they've got a lot on their plate, though. Just make yourself a mod, using OVGME, so each time you make an update, disable the mods, then reenable after Link to comment Share on other sites More sharing options...
Rackham Posted September 13, 2018 Share Posted September 13, 2018 Look at this mod : displays look sharper at normal zoom (32” display, 3840x2160 resolution). https://www.digitalcombatsimulator.com/en/files/3301897/ Link to comment Share on other sites More sharing options...
Dispatch Posted November 17, 2018 Share Posted November 17, 2018 Have settings for 27" 1920 x 1080 MDG_strokesDefs.lua C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft \FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\ stroke_thickness = 0.8 change to 0.7 stroke_fuzziness = 0.5 change to 0.3 -- Currently is used for DMC generated fonts black outline DMC_outline_thickness = stroke_thickness * 3 DMC_outline_fuzziness = stroke_fuzziness * 1.1 DMC_stroke_thickness = 0.65 change to 0.58 DMC_stroke_fuzziness = 0.42 change to 0.32 ~ Link to comment Share on other sites More sharing options...
Jerec Posted November 18, 2018 Share Posted November 18, 2018 Is there a chance to get the FLIR display colored instead of monochrome green? Link to comment Share on other sites More sharing options...
cdrkrotchetyusn Posted November 19, 2018 Share Posted November 19, 2018 I just turn the brightness on each DDI down. Also works wonders with the AMPCD. Those knobs work great, I can get very sharp looking font with just a wave of my Oculus Touch laser finger... Link to comment Share on other sites More sharing options...
wilbur81 Posted November 22, 2018 Share Posted November 22, 2018 (edited) I appreciate the mods here, but can we really not get someone official to address this issue with 4K display symbology? I don't understand why the HMD looks correct but the rest not? Here is a screen of the HMD symbology on next to the other HUD symbology during the same mission (at 4k): [ATTACH]198440[/ATTACH] [ATTACH]198449[/ATTACH] Note that this screenshot is zoomed in quite a bit. People playing at 4K know this thickening/blurring effect gets even worse when the cockpit FOV is wider/further zoomed out and creates the biggest headache when trying to read any of the MFD's as the DDI text is smaller than the HUD text to begin with. The HMD stuff looks like the rest of the MFD and HUD symbology when playing at 1080p, but there is this discrepancy at 4K.... which gets really old on the eyes, especially when zoomed out. I know ED has a TON on their plate and they are doing such an INCREDIBLE job with this (the greatest) sim. I just wish somebody would acknowledge this as a bug/problem. It seems like I'm one of like 5 guys that are actually playing at 4K on a large screen. Edited November 22, 2018 by wilbur81 i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display Link to comment Share on other sites More sharing options...
Mainstay Posted December 16, 2018 Share Posted December 16, 2018 Would love to see this solved aswell Link to comment Share on other sites More sharing options...
wilbur81 Posted December 27, 2018 Share Posted December 27, 2018 Bump i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted January 4, 2019 Share Posted January 4, 2019 Do the mods work in VR? in VR the HUD text is SUPER thick. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
Kalastaja Posted January 5, 2019 Share Posted January 5, 2019 Sigh, still not fixed. Running on 2560x1440. Link to comment Share on other sites More sharing options...
khurlimann Posted January 21, 2019 Share Posted January 21, 2019 bump. An official answer would be very welcome (didn't find any). A fix for this and the flickering/"zaggy" shadows on my widescreen monitor would up the immersion factor to 100% for me :) Link to comment Share on other sites More sharing options...
wilbur81 Posted March 3, 2019 Share Posted March 3, 2019 Pretty please!?! Brutal on the eyes in 4K. i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display Link to comment Share on other sites More sharing options...
Mainstay Posted March 7, 2019 Share Posted March 7, 2019 This is still an issue and would like a permanent solution. Link to comment Share on other sites More sharing options...
Deezle Posted March 8, 2019 Share Posted March 8, 2019 Fixed the blurry fonts in the MFD and the HUD following RightStuff's advice from this thread: https://forums.eagle.ru/showpost.php?p=3555460&postcount=117 I just edited "MDG_strokesDefs.lua" file and reduced the values in its first two lines: C:\Eagle Dynamics\DCS World\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\MDG_strokesDefs.lua Before: stroke_thickness = 0.8 stroke_fuzziness = 0.5 After: stroke_thickness = 0.4 stroke_fuzziness = 0.2 Didn't change anything else. My monitor resolution is 3440x1440. This was my F1 view before changing values: -snip- And this after changing them: -snip- Best regards, Juan Andres "Susto" This fix works great for both large resolutions and display exports. However the new SA page symbology is unreadable on my exported displays, it appears to be controlled by another file. Anyone have any idea? I hope ED and BST will make these displays act like every other module, but I'm not going to hold my breath considering they've never commented on any of the threads about this issue. Intel 9600K@4.9GHz, Asus Z390, 32GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, VKB Gunfighter Pro w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals, Cougar MFDs, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer Link to comment Share on other sites More sharing options...
protea1 Posted March 13, 2019 Share Posted March 13, 2019 Thanks! all good! AMD FX-8350 PALLIT GeForce GTX 1080 [ NVIDIA] CRUCIAL MX500 1TB SDD DELL P4317Q 43" TRACK IR Thrustmaster Hotas Warthog Viacom VoiceAttack [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
lxsapper Posted March 20, 2019 Share Posted March 20, 2019 Apears to be tied to the aspect of the total resolution beeing used. See my screenshots in this thread please: https://forums.eagle.ru/showthread.php?t=226340 https://forums.eagle.ru/showpost.php?p=3844870&postcount=8 https://forums.eagle.ru/showpost.php?p=3848759&postcount=18 Link to comment Share on other sites More sharing options...
Loophole Posted April 11, 2019 Share Posted April 11, 2019 I think that part of the problem is that the fonts and lines on the DDI, MPCD, RWR and HUD are all being drawn at a set pixel-thickness regardless of zoom (if you zoom in or out on any of the displays, you can see that the lines don't change thickness; they are rendered a set number of pixels wide). In some ways this makes sense - the displays remain equally readable as you zoom in and out on them. However, it uses those same thicknesses when rendering exported displays - and if the exported display is of a lower resolution (e.g in my case a 1920x1080 display compared to my 4k main monitor), the chosen thicknesses are too fat and fuzzy. Likewise if you tweak the thicknesses so they look Ok on your exported display, that same thickness is too thin and weedy on the main display. With a number of hacks to the lua files to enable separate control over the DDI, MPCD and RWR font renderings I have been able to come up with settings that are an acceptable work-around for my particular display and viewport configuration, but whether that is possible for anyone depending on how their particular display sizes and viewport sizes are set up. I'll try and get my particular set of hacks packaged up and post them - they touch on some files not mentioned previously in the hacks along these lines. Link to comment Share on other sites More sharing options...
Kalastaja Posted May 24, 2019 Share Posted May 24, 2019 How is this not yet fixed? Jesus. Link to comment Share on other sites More sharing options...
Petchyboy Posted July 24, 2019 Share Posted July 24, 2019 DDI readability Hi, Need a bit of help with the quality of the MFD/DDI's. From a default view the screens are nearly impossible to read without zooming in significatly. I also have issues with some of the texture labels inside the cockpit being rather difficult to read. Running latest open beta with fx and shaders deleted. All drivers are updated and computer specs in sig. Attached both the in cockpit screen shot and my in game settings. I5 2500k@4.4ghz, GTX980 OC, 16gb Gskill 12800 DDR3 ram, ssd. Thrustmaster warthog, CH pedals. Track ir 4p Link to comment Share on other sites More sharing options...
speed-of-heat Posted July 24, 2019 Share Posted July 24, 2019 https://forums.eagle.ru/showthread.php?t=218251&highlight=Stroke SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
nighthawk2174 Posted July 24, 2019 Share Posted July 24, 2019 I run 1440 and I set mine (see how to do in the above post) to .7 thickness and .2 blur and works for me Link to comment Share on other sites More sharing options...
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