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Old 04-14-2018, 05:07 PM   #201
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04.14.2018
-Continued Development of the External Model
-New Normal Maps
-New PBR Maps w/ Temporary Block Noise
-Refueling Probe Cover Shape Corrected
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Last edited by SkateZilla; 04-14-2018 at 05:41 PM.
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Old 04-15-2018, 05:29 PM   #202
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-More Adjustments to Generic Roughness/Metallic Maps.

Once I get the base and the Noise the way I want it, I will go over the Roughness/Metallic Maps and make them unique for each material type (Composite, Glass, Painted Metal, Roughed Metal, Polished Metal, Rubber, Ceramic, Plastic etc).
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Old 04-15-2018, 08:01 PM   #203
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Old 04-15-2018, 08:15 PM   #204
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Just curious, would one or two of these Su-30s be added to the game as AI units with the help of ED? Like the Su-30MKK could be an addition for the China Asset Pack for Deka Ironworks?
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Old 04-15-2018, 08:27 PM   #205
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Yeah, that'd be nice. In fact, it could replace the current Su-30, as I don't think it's a real variant. By the way, will the asset pack be in an update, or will it need to be purchased?
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Old 04-15-2018, 08:31 PM   #206
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Quote:
Originally Posted by FlankerMan View Post
Yeah, that'd be nice. In fact, it could replace the current Su-30, as I don't think it's a real variant. By the way, will the asset pack be in an update, or will it need to be purchased?
If you're referring to the China asset pack, it's free and keeps updating
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Old 04-15-2018, 09:32 PM   #207
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I just went through all 25 pages of this thing. Somme of the screenshots... it's hard to tell they're not photographs. Really impressive work, to everyone involved.
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Old 04-15-2018, 10:40 PM   #208
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Quote:
Originally Posted by Sirius View Post
You need a license agreement to get that like an AI. I'm sure that if Gizmondo and SkateZilla wanted Deka to have their mod as an AI, they would've asked already.
Dont speak on my behalf regarding project's that I am involved in please.
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Old 04-16-2018, 01:09 PM   #209
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Quote:
Originally Posted by SkateZilla View Post
-More Adjustments to Generic Roughness/Metallic Maps.

Once I get the base and the Noise the way I want it, I will go over the Roughness/Metallic Maps and make them unique for each material type (Composite, Glass, Painted Metal, Roughed Metal, Polished Metal, Rubber, Ceramic, Plastic etc).

Nice !
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Old 04-20-2018, 12:24 AM   #210
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04.18.2018
-Basic Unique Roughness Metallic Maps in Progress w/ Ambient Occlusion (Wings/Fuselage),
Still have to Start the Gear/Other Maps.

Adjustments to some meshes, Continued Cleaning of Orphaned Textures.

And On top of that, there are several Materials that use the same texture maps but w/ different material editor settings.

So I will merge them into a single material and let the Roughness/Metallic Maps do their job
(Separate Materials for Fuselage, Nose, Gun Steel, Probe Steel, and another all use the same Fuselage KillermachineSu30M01 Texture Files).

Once Materials are clean, I will convert them to composite, and begin cutting bort meshes, as well as adding the damage maps. damage meshes are going to be deleted as well.
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