M-2000C Mid-life Overhaul - Page 11 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 01-09-2019, 11:45 AM   #101
sylkhan
Member
 
Join Date: Oct 2007
Location: FRANCE, Normandie
Posts: 211
Default

Quote:
Originally Posted by jojo;3747784I
don't understand people who put the Mirage against US jet. It's designed to shoot down Russian jets.
Wrong, it was design to shoot all ennemy aircrafts, US jets or others.
sylkhan is offline   Reply With Quote
Old 01-09-2019, 12:02 PM   #102
sylkhan
Member
 
Join Date: Oct 2007
Location: FRANCE, Normandie
Posts: 211
Default

Quote:
Originally Posted by jojo View Post
Did you put a red star on your tail ?
Cool idea, rafale is beautiful with red star
Attached Thumbnails
Click image for larger version

Name:	ob_dc696b_normandie-niemen-2012-maxi.jpg
Views:	218
Size:	309.4 KB
ID:	201686  
sylkhan is offline   Reply With Quote
Old 01-11-2019, 11:27 PM   #103
toilet2000
Junior Member
 
Join Date: Dec 2017
Posts: 86
Default

Quote:
Originally Posted by Zeus67 View Post
Ground cluttering for low PRF mode will be implemented.
Better Jamming behavior and terrain return as well.
But ground obstacle visualization? No. The current DCS radar does not support that. The DCS radar is walking a very thin tightrope between functionality and FPS count. Ground visualization is very detrimental to FPS count, same drop like the AV-8B NA when it had all its video displays working at the same time.
Um, HB did it, so did the community A-4E team, so it's totally possible and both the AJS-37 and the A-4E have really good performance.

EDIT: Changed A-6E for A-4E

Last edited by toilet2000; 01-21-2019 at 04:12 PM.
toilet2000 is offline   Reply With Quote
Old 01-12-2019, 06:02 AM   #104
jojo
Veteran
 
jojo's Avatar
 
Join Date: Oct 2008
Location: France
Posts: 3,017
Default

Quote:
Originally Posted by toilet2000 View Post
Um, HB did it, so did the community A-6E team, so it's totally possible and both the AJS-37 and the A-6E have really good performance.
I think you meant A-4 mod, right ?
__________________
Flickr gallery:
https://www.flickr.com/gp/71068385@N02/728Hbi
jojo is offline   Reply With Quote
Old 01-16-2019, 01:01 PM   #105
TomCatMucDe
Senior Member
 
Join Date: Jan 2015
Location: Munich, Germany
Posts: 1,822
Default

Quote:
Originally Posted by sylkhan View Post
Wrong, it was design to shoot all ennemy aircrafts, US jets or others.
For sure there was more focus on Russian jets. But I agree, we cant say that it wasnt desigend to shoot other jets US, or others. US jets can fall in enemy hands, all it take it s a coup d'Etat.
TomCatMucDe is offline   Reply With Quote
Old 01-16-2019, 01:06 PM   #106
ZHeN
Veteran
 
ZHeN's Avatar
 
Join Date: Jun 2009
Location: Russia
Posts: 5,497
Default

Are we getting an overhaul today?
__________________
TAW_ZHeN
ZHeN is offline   Reply With Quote
Old 01-16-2019, 01:22 PM   #107
Zeus67
3rd Party Developer
 
Zeus67's Avatar
 
Join Date: Jun 2012
Location: Ecuador
Posts: 2,973
Default

Quote:
Originally Posted by ZHeN View Post
Are we getting an overhaul today?
Not yet. We are working on the HUD/PCA interaction and Master Modes selection.
__________________
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Zeus67 is offline   Reply With Quote
Old 01-16-2019, 01:24 PM   #108
Alex337G
Junior Member
 
Alex337G's Avatar
 
Join Date: Apr 2018
Location: Montpellier, France
Posts: 5
Default

Quote:
Originally Posted by Zeus67 View Post
Ground cluttering for low PRF mode will be implemented.
Better Jamming behavior and terrain return as well.
But ground obstacle visualization? No. The current DCS radar does not support that. The DCS radar is walking a very thin tightrope between functionality and FPS count. Ground visualization is very detrimental to FPS count, same drop like the AV-8B NA when it had all its video displays working at the same time.
Thanks for those updates.
May I ask you if this new update will implement HOJ capabilities?
I don't know anything about the real RDM / RDI radars, but I found old manuals for Cyrano IV and for Mirage IIIO with Cyrano II. On both types I found a section talking about Home on Jam capabilities for the old R530 and the Super530F.
I guess the RDM/RDI and later models kept this capacity.

One more time, thanks a lot.

Alex
Alex337G is offline   Reply With Quote
Old 01-16-2019, 01:30 PM   #109
myHelljumper
Senior Member
 
myHelljumper's Avatar
 
Join Date: Sep 2015
Posts: 2,007
Default

We have a few cosmetic changes in the open beta update.

I'm curious of the "new instrument animation process", does that mean that the switches will "move" to position (like in the F/A-18C) and not "snap" like it is currently ?

Thanks for the heads-up on what you are working on. When and if you have time, could you tell us how the updated systems will work ?
__________________
Helljumper - Head of the VEAF's M2000C section

VEAF - Virtual European AirForce
http://www.veaf.org/fr/

Helljumper's Youtube
https://www.youtube.com/channel/UCK3...UxPbWHvJJ3W2fA
myHelljumper is offline   Reply With Quote
Old 01-16-2019, 04:33 PM   #110
Zeus67
3rd Party Developer
 
Zeus67's Avatar
 
Join Date: Jun 2012
Location: Ecuador
Posts: 2,973
Default

The major changes in the HUD/PCA interacion, which includes Master Modes are as follows:

There are Four Master Modes:
  • Ground: Automatically selected when the aircraft is Weight-On-Wheels
  • NAV: Default mode, automatically selected when the aircraft is off the ground. It has three submodes: Normal, Approach (APP) and TD/RD.
  • AA: (Air Attack mode) which can be selected via HOTAS and PCA. It has four submodes: CAN (HOTAS), MAGIC (HOTAS), S530D (PCA) and POL (PCA).
  • AG (Ground Attack mode) which is selected via HOTAS. All AG weapons are selected via PCA but system remains in NAV until AG is enabled via HOTAS. It has five submodes: CAN, BL, BF, EF and RKT.
The AA CAN (guns) and MAGIC modes are a special setting. The aircraft is in self-defense mode and the radar is set to ACTIVE mode if it is in SIL.

AA guns and MAGIC missiles can only be selected via HOTAS and not by PCA. MAGIC button in the PCA changes MAGIC seeker search patterns, but do not select the missile.

Using the Special Modes switch will also place the aircraft in Self-defense mode and activate the radar if it is in SIL.

This behavior is completely different as to how it is currently coded, so it requires MAJOR rewrite.
__________________
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Zeus67 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 02:48 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.