hotrod525 Posted January 19, 2020 Share Posted January 19, 2020 So with the new module incoming we will got a new escort ship, is it in the plan to give it some sort of "2D SAM interface" ? I Mean, got the capacity to control the weaponry other than "assigning target" in F10 would be quite great ! :D Link to comment Share on other sites More sharing options...
Silver_Dragon Posted January 20, 2020 Share Posted January 20, 2020 None has talked by ED yet. Link to comment Share on other sites More sharing options...
Sonoda Umi Posted January 20, 2020 Share Posted January 20, 2020 nice suggestion. Link to comment Share on other sites More sharing options...
Seaside Posted January 20, 2020 Share Posted January 20, 2020 Hopefully they release the Burke with the Carrier. In fact we need more ships in general. Link to comment Share on other sites More sharing options...
Admiral189 Posted February 14, 2020 Share Posted February 14, 2020 I'm currently working on bringing the USS Freedom LCS-1 to the game. It has been partially animated and textured but we can't get it to fire the weapons. So I'm looking for some assistance.!! And Yes, we do need more ships in the game. I think the issue is finding someone that is willing to take on the challenge of animating and texturing them. Link to comment Share on other sites More sharing options...
Harlikwin Posted February 14, 2020 Share Posted February 14, 2020 The larger problem being even if you do have ship mod, it can only be used offline due to IC problems. DCS needs to have some sort of "official" mod manager. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Steve Gee Posted February 15, 2020 Share Posted February 15, 2020 Speaking of the Burke, which Flight/version are we getting? Has it been announced? "These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member Modules - Damn near all of them (no Christian Eagle or Yak) System - i7-12700K, 64Gig DDR4 3200 RAM, RTX-3080, 3 32" monitors at 5760 x 1080, default settings of High (minor tweaks) Link to comment Share on other sites More sharing options...
WOPR Posted February 15, 2020 Share Posted February 15, 2020 Speaking of the Burke, which Flight/version are we getting? Has it been announced? DDG-112 was shown in the super carrier promo video. She's a Flight IIA Aegis Destroyer. Link to comment Share on other sites More sharing options...
Pikey Posted February 17, 2020 Share Posted February 17, 2020 I'm currently working on bringing the USS Freedom LCS-1 to the game. It has been partially animated and textured but we can't get it to fire the weapons. So I'm looking for some assistance.!! And Yes, we do need more ships in the game. I think the issue is finding someone that is willing to take on the challenge of animating and texturing them. indeed more ships. Have a look at a similar ships weapons systems in the entry.lua and main.lua. I copied and pasted other mods to get what I wanted, it wasnt great but if you have something worth doing and are only prevented by a plugin, just fire it out there and ask for help, even without weapons it's a good thing to have as a mod. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
ruxtmp Posted February 17, 2020 Share Posted February 17, 2020 After the last update I am really only hoping that ED starts working on ships and appropriate objects for the PG map. I have little confidence that mods will continue to work with updates and that the amount of time to support them by their creators will likely just see them not being able to be used. Link to comment Share on other sites More sharing options...
wilky510 Posted February 19, 2020 Share Posted February 19, 2020 more direct interactivity for the ships would be nice. F10 view is a bit too boring, not very hands on. Hope they take a more direct approach like they did with CA tanks and some air defenses. Would make the ship a whole a lot of fun. F10 could be used just to basically plan your tomahawk routes. But the rest of the ship should be more in direct control like Cold Waters does it submarines. Always wanted to be in direct control of a Arleigh burke class. Especially in a sandbox setting like DCS. Hope it comes true! Link to comment Share on other sites More sharing options...
Admiral189 Posted February 20, 2020 Share Posted February 20, 2020 Hey Pikey, yeah that's what i did. It shoots missiles and fires weapons but not from the missile launcher or the gun. So trying to link them together. Link to comment Share on other sites More sharing options...
Sonoda Umi Posted February 20, 2020 Share Posted February 20, 2020 more direct interactivity for the ships would be nice. F10 view is a bit too boring, not very hands on. Hope they take a more direct approach like they did with CA tanks and some air defenses. Would make the ship a whole a lot of fun. F10 could be used just to basically plan your tomahawk routes. But the rest of the ship should be more in direct control like Cold Waters does it submarines. Always wanted to be in direct control of a Arleigh burke class. Especially in a sandbox setting like DCS. Hope it comes true! Agree. Cold water mode will be nice and necessary. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted February 20, 2020 Share Posted February 20, 2020 Agree. Cold water mode will be nice and necessary.By chizh, on Russian forum, build a cold water / Dangerous Waters mode take time, resources and teams. Enviado desde mi RNE-L21 mediante Tapatalk Link to comment Share on other sites More sharing options...
Captain Orso Posted February 20, 2020 Share Posted February 20, 2020 Whaaa... is that his wish list? suggestion? intention? Having something even close to Cold Waters functionality (only better) would be awesome, but that would be a major game, within a major game; I'll believe it when I see it, and then I'll say, damn me to hell and pass me the marshmallows. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
Sonoda Umi Posted February 20, 2020 Share Posted February 20, 2020 By chizh, on Russian forum, build a cold water / Dangerous Waters mode take time, resources and teams. Enviado desde mi RNE-L21 mediante Tapatalk We can wait for one day it being realistic. Link to comment Share on other sites More sharing options...
tebsu Posted February 20, 2020 Share Posted February 20, 2020 we also need a supertanker or some big cargo ship for anti pirate ops Link to comment Share on other sites More sharing options...
Seaeagle Posted February 23, 2020 Share Posted February 23, 2020 (edited) Hey Pikey, yeah that's what i did. It shoots missiles and fires weapons but not from the missile launcher or the gun. So trying to link them together. You need to assign "point connectors"(a dummy object) to link e.g. a missile launch to the position of a particular launcher on your model. Edited February 23, 2020 by Seaeagle clarity Link to comment Share on other sites More sharing options...
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