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Old 02-19-2020, 05:47 AM   #141
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Off Topic:
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Originally Posted by Ironhand View Post
Also noticed that tracks between the two versions also play back differently depending on the DCS version used but always in precisely the same way. So I wonder if there are some minor changes that have happened under the hood--perhaps atmosphere related (used two different aircraft and the same thing happened in both). You can see the difference in this video. The landing on the left in the split screen does not mirror the landing on the right side.

As a VR demonstration i made a track from an F/A-18C doing a carrier landing, taxi to catapult 4 hook up, take-off and then fly low level, turn back to the ship and then pull up just right in front of it (cool to watch in VR).
Originally this worked fine (as long as i didn't switch to much views or it would crash on the ships bow). Then when the first update after the track was released it would still play nice but no further then taxiing to cat 4. It would not hook up anymore and it would blow up on normal take-off (no cat shot) when crashing into the port side of the carrier.
Now, with release 2.5.6, the airplane doesn't even reach the carrier anymore but crashes into the sea about half a mile from the carrier. The F/A-18C then sinks to the bottom and once below the waterline, the water vanishes and the ships look like they are hovering in the sky. If i watch the throttle then you can even see it move forward the moment it would "trap" on the original playback.So tracks are becoming useless when another version arrives.


On Topic:
But yes.. overall the lighting is a great improvement.
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Old 02-19-2020, 01:38 PM   #142
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Because the difference isn’t as dramatic as the difference presented in the darker hours:

The landscapes are not much affected during daylight, but you should have compared some cockpits as well. E.g. the cockpit of the Mirage looks different now. Especially those glassy weapon-select-buttons at the bottom left of the front panel look much more realistic imo.
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Old 02-19-2020, 03:30 PM   #143
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Personally, I'm enjoying the new lighting:




One thing to be aware of, when taking pre- and post- screenshots or videos, is that the sunrise/sunset times may be different between 2.2.5 and 2.2.6. So the sun's position might be different. Haven't really inverstigated further but, in this video, I had to adjust the 2.2.5 portion 23 minutes later to have the sun in the same position on the horizon at video start.

Also noticed that tracks between the two versions also play back differently depending on the DCS version used but always in precisely the same way. So I wonder if there are some minor changes that have happened under the hood--perhaps atmosphere related (used two different aircraft and the same thing happened in both). You can see the difference in this video. The landing on the left in the split screen does not mirror the landing on the right side.

And, yes, the MiG-29's pit lighting is much too bright--regardless of gamma setting--but that's another issue.
Nice comparison!. Other than increasing brightness of bright stuff, which now looks overdone and burnt, I really cant see other difference with previous version.
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Old 02-19-2020, 03:39 PM   #144
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It's amazing but need to be tweaked. However I don't understand why many people don't seem to see the difference in the daytime.
I think most people are struggling to see the difference SSLR makes in the daytime cockpit, not the new lighting effects overall.
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Old 02-19-2020, 05:12 PM   #145
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I think most people are struggling to see the difference SSLR makes in the daytime cockpit, not the new lighting effects overall.
Yeah, SSLR is actually more noticeable outside the cockpit, on the fuselage etc, under certain angles. The potential is amazing IMO, since we're talking about real time reflections (finally), but it needs a lot of tweaking and optimization before it's usable. The biggest effect would be the cockpit glass reflections, which are curiously not affected right now, as far as I can tell, even in modules with proper cockpit roughmets. Anyway, it's going to get tweaked and I love the direction ED took here.
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Old 02-19-2020, 05:36 PM   #146
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Right! Full Cockpit RT Reflections (not only exterior env dome) drove by RoughMet textures could be just Sooo Sweet.
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Old 02-19-2020, 05:47 PM   #147
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Originally Posted by watermanpc View Post
Nice comparison!. Other than increasing brightness of bright stuff, which now looks overdone and burnt, I really cant see other difference with previous version.
The MiG-29 (or any FC3 plane) isn't really the best choice for this comparison imho. Other modules like the F-16 or F/A-18 seem to have benefitted from the 2.5.6 lighting changes a lot more.
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