Harry.R Posted September 30, 2022 Share Posted September 30, 2022 (edited) On 9/19/2022 at 5:44 PM, Thelma Viaduct said: Off the top of my head: Split waypoints for element and flight to create a formation flightplan. Radius turns/turning circles. Easy control over velocity & time over target for self and other flights, crucial for synchronised airfield attacks. Graphical representation of time in threat circles, flightplan profile. Fuel/weight calculation requirements showing issues if applicable. Category flags showing potential targets in a particular category. Priority flags for important targets, command, rear HQ, field HQ, comms, logistics, POL, Depots, choke points, forward dumps, political, decapitations, NBC, battlefield, direct support, reserves, repair centres, counter air, airfields, ewr, defences, CCC. Target finder split in to class and type. EWR Coverage CAP Area Awacs tracks Head/Tail wind shown on takeoff and approach points. Time to be free/fixed or bound. Payload that can be assigned to a particular targwt waypoint x, y or z. Command mode showing current war status, air power of blue and red etc. Squadron relocate to alternative airfield. Generalised taskings to single or formations of aircraft. Along with your arrogant and condescending attitude, you're displaying something called 'cognitive dissonance', look it up. How you can form such a strong opinion from something that you have never used is kind of silly. Tornados mission editor was state of the art in the day, especially for multi aircraft attacks (where you could split the formation at a choosen waypoint, so up to four individual jets in the same formation could have individual IP waypoints before reforming after the attack). It got developed later on and a similar version of it was used on an early 'real' Tornado mission planner. Some of the above would be great to implement in the ED mission planner. Edited October 1, 2022 by Harry.R 5 Link to comment Share on other sites More sharing options...
Napa Posted October 3, 2022 Share Posted October 3, 2022 (edited) Undo / Redo functionality with history states would be tremendous for mission builders. Edited October 4, 2022 by Napa 11 Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p Link to comment Share on other sites More sharing options...
Leviathan667 Posted October 4, 2022 Share Posted October 4, 2022 Adding the possibility: to set the turn radius and/or angle of turn after or before a waypoint for AI and human players. to determine taxi paths at air bases + runway to use determine angle of dive in advanced action dive bombing allow us to use a numerical value for direction from in advanced action 8 Wishlist: Tornado ADV/IDS, Blackburn Buccaneer, Super Mystère B2, Saab J 35 Draken, Link to comment Share on other sites More sharing options...
Hammer1-1 Posted October 4, 2022 Share Posted October 4, 2022 I would really love the ability to lay down roads, houses, bridges and overpasses. 3 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+ AH64D grip + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro My wallpaper and skins Link to comment Share on other sites More sharing options...
kotor633 Posted October 5, 2022 Share Posted October 5, 2022 A more realistic fuel management based on the payload, total weight, time required for the route flown. From this, the mission editor should display/calculate how much fuel you need. 6 ************************************** DCS World needs the Panavia Tornado! Really! ************************************** Link to comment Share on other sites More sharing options...
ke51 Posted October 11, 2022 Share Posted October 11, 2022 I am a huge fan of this game! I know it's not my opinion of the mission, but please incorporate the perfect replay reproduction that so many of us are asking for! I want to see my flight or battle in the exact same replay every time. 4 Link to comment Share on other sites More sharing options...
draconus Posted October 11, 2022 Share Posted October 11, 2022 30 minutes ago, ke51 said: I know it's not my opinion of the mission, but please incorporate the perfect replay reproduction that so many of us are asking for! I want to see my flight or battle in the exact same replay every time. Use server side track then or tacview. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Leviathan667 Posted October 13, 2022 Share Posted October 13, 2022 Allow the editor to make a section of 2 to 4 AI planes take-off in formation, even after having taxied from their parking soot to the runway make single AI planes t-off from one of two sides of the runway in order to allow a human player to take-off in formation with an AI); do the same for landing Make the AI do the most common patterns before landing (e.g. the navy overhead over an airfield) thanks 8 Wishlist: Tornado ADV/IDS, Blackburn Buccaneer, Super Mystère B2, Saab J 35 Draken, Link to comment Share on other sites More sharing options...
Spirale Posted October 13, 2022 Share Posted October 13, 2022 Allow all planes of a package to take off at a desired time whatever if they have to ramp, whaterver the lenght of the taxiway ( with few seconds spacing between the different flights) 4 Link to comment Share on other sites More sharing options...
Vettefan Posted December 1, 2022 Share Posted December 1, 2022 If not already mentioned higher up: select multiple units by drawing a box (mouse press and hold) instead of clicking each unit individually and holding down a key (mis-click = start over again…) 9 Link to comment Share on other sites More sharing options...
HoovaStank Posted December 2, 2022 Share Posted December 2, 2022 FIRE - Resue United States Coast Guard HELI - Dophin Ship Legend Class Canadian Coast Guard Heli - 428 Ship Eikers Tools for both - Bambi Buckets, Wench with cable and usable basket. - 418 - 218 - un60 - mi-8 etc 3 Link to comment Share on other sites More sharing options...
viperBAT46 DTF46 Posted December 10, 2022 Share Posted December 10, 2022 Add the unit "crew chief" and other ground crews to service static aircraft for immersion. All of them with 3-4 animations. Bring the hangars to life for that SP "eye candy" as you roll to the flightline. Great for single missions or campaigns. Give the crew chief the ability to scream obscenities at you for damaging aircraft. 3 Link to comment Share on other sites More sharing options...
Grodin Posted December 13, 2022 Share Posted December 13, 2022 Things i miss the most: - Undo - Select multiple units and/or waypoints just by clicking and dragging over an area. - Allow moving all selected units/waypoints by dragging instead of only 1 at a time - Add "unit hit by weapon X" trigger, weapon in zone trigger is too slow and misses any fast moving weapons. - Give mission designer some "cheat" commands to use, like force AI planes speed, give infinite fuel or trigger command to restore full fuel etc. these would help a lot when working around some AI issues. - Allow mission designer to simulate or "force lase" a target with either a trigger ( On Activation unit X start lasing target Y with laser code Z) or alternatively add invisible static object that acts as a laser designated spot - Add more aircraft hangars as editor placeable objects - Let mission designer set the amount of HP objects/units have and if they are hardened and need penetrator warheads to damage I'm used to ofp/arma mission editor where all of this works like a charm and its a bit frustrating trying to make workarounds in DCS editor. 9 Fighting for peace is like screwing for virginity. Link to comment Share on other sites More sharing options...
shagrat Posted February 2, 2023 Share Posted February 2, 2023 (edited) I think we desperately need a couple more buildings as static objects, that integrate with the new maps. Basically a couple of the one and two story buildings, walled compounds, huts, sheds, etc. from each map. So we have a way to add a specific "target building" in missions in places where no generic buildings are generated and which don't look obviously like added from the old Caucasus map times. The generic civilian airliner from the airports as a way to add civilian air traffic without C-130, IL-76 and KC-135s as "stand-ins" would be great and while we talk about neutral units, as in ROE "only shoot confirmed hostiles", the addition of civilians, basically insurgents and technicals (HL Dshk), but unarmed aka without a weapon so a pick-up without the Dshk and a guy without the Ak-47, would open the possibility to create believable scenarios where ROE are enforced and identification of targets is required and you are penalized, when "killing everything that moves". Edited February 3, 2023 by shagrat 10 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
FlankerKiller Posted February 3, 2023 Share Posted February 3, 2023 A unit detected in zone trigger. Maybe add a modifier for the amount of time detected. For example: Unit detected in zone X time detected >1 second. So crossing a ridge with only a very brief detection wouldn't trigger an immediate response. But just having a detected in zone trigger would be great. And before anyone talks about Is omniscient AI, no it is not. I've tested it to deth, and even recreated the TopGun "good morning aviators" moment. So there is definitely a detection logic at play. It would be nice to be able to use it to script missions. I can think of numerous uses for this. I personally would love to use it to simulate alert, and QRF aircraft. 3 Link to comment Share on other sites More sharing options...
FlankerKiller Posted February 3, 2023 Share Posted February 3, 2023 The ability to attach functional vehicles to ships, and placed static objects. For instance placing a Roland on a Hanywind as is passes through the Strait of Hormuse to act as an add hoc air defense systems. Or placing infantry on a plased natural Gas platform. 3 Link to comment Share on other sites More sharing options...
Exorcet Posted February 4, 2023 Share Posted February 4, 2023 15 hours ago, FlankerKiller said: A unit detected in zone trigger. Maybe add a modifier for the amount of time detected. For example: Unit detected in zone X time detected >1 second. So crossing a ridge with only a very brief detection wouldn't trigger an immediate response. Yes, the detection trigger is heavily requested, but some added functionality like time detected and such could make it even more useful. Like you've said there are cases where something may only appear on the radar for a second. Not enough time to really gain any meaningful info. The mission designer might not want this to count as detection. However, there is some functionality to do this as is, such as by timing the detection with a flag counter. But if these things could be built into detection triggers themselves, that would be very useful. 4 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
FlankerKiller Posted February 4, 2023 Share Posted February 4, 2023 Unit Detected in Zone Longer Than X. Pleas ED look into this. Not sure how such things will work after the dynamic campaign. But having to deal with alert fighters would be sweet. Link to comment Share on other sites More sharing options...
Wrecking Crew Posted February 6, 2023 Share Posted February 6, 2023 Event Action: Load Mission. Add a checkbox for "Reload This Mission", as an alternative to the File selection. If the box is checked then grey out the filename drop down box. 3 Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site. Link to comment Share on other sites More sharing options...
Wrecking Crew Posted February 6, 2023 Share Posted February 6, 2023 Mission editor screen: Move the map using the Left Mouse Button. Regular play in DCS uses the Left Mouse Button. Let's make it the same for the ME. 8 Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site. Link to comment Share on other sites More sharing options...
Raptor Two Four Posted February 6, 2023 Share Posted February 6, 2023 The ME is already great, but here's couple from my wish list: The ability to order Ai wingmen to carry out a runway or carrier break and land from formation, possibly activated in the comms menu 'Flight' command options. Nation flags on flag poles as static objects that can be placed anywhere. 6 Link to comment Share on other sites More sharing options...
Reflected Posted February 12, 2023 Share Posted February 12, 2023 To be able to set a group's IAS to a WP, not just GS. Also, 'Unit's indicated airspeed lower/ higher than' trigger conditions. 9 Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Raviar Posted February 12, 2023 Share Posted February 12, 2023 Adding more triggers such as: Group's AGL/ASL Altitude Lower/Higher Than Unit's/Group's AGL/ASL Altitude Lower/Higher Than in the Zone Part of Coalition AGL/ASL Alt Lower/Higher Than in the Zone 2 Link to comment Share on other sites More sharing options...
fagulha Posted February 12, 2023 Share Posted February 12, 2023 5 hours ago, Reflected said: To be able to set a group's IAS to a WP, not just GS. Also, 'Unit's indicated airspeed lower/ higher than' trigger conditions. +1 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
AvgWhiteGuy Posted February 15, 2023 Share Posted February 15, 2023 (edited) How about 'Layers' that be be Locked/Unlock/Hidden similar to graphic image editors (Photoshop) so I can build a part of the story (Ex: Carrier Attack Grp) then locked it to avoid inadvertent editing mistake while building another part of the story. I see throughout the various suggestions the request for Undo/Redo or Step Back/Step Forward; it's very frustrating when you make a simple mistake but it totally screws up hours of work. 'Layering' would significantly reduce these mistakes and also make it cleaner to work with by 'Hiding' layers so that can't receive Focus. Edited February 15, 2023 by AvgWhiteGuy 10 1 Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070 TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC Link to comment Share on other sites More sharing options...
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