Reflected Posted April 23, 2016 Share Posted April 23, 2016 I recently went on a low level ground attack mission. I flew in hugging the ground, set the switch next to the rocket selectors to "delay" and released my bombs as I passed over the target. My Mustang broke to a 1000 pieces mid-air. Apparently that one is not the bomb delay switch? How can I do it? Thanks! Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Art-J Posted April 23, 2016 Share Posted April 23, 2016 It's a rocket delay switch indeed. There is no means for the pilot to alter bomb fusing in P-51D. Even if there was, as of now, DCS doesn't simulate delayed fusing anyway, so forget about skip bombing and drop'em from altitude. Maybe when WWII map comes, this aspect will get looked into. I hope! i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Flagrum Posted April 23, 2016 Share Posted April 23, 2016 It's a rocket delay switch indeed. There is no means for the pilot to alter bomb fusing in P-51D. Even if there was, as of now, DCS doesn't simulate delayed fusing anyway, so forget about skip bombing and drop'em from altitude. Maybe when WWII map comes, this aspect will get looked into. I hope! Afaik delay fuses are implemented for the german warbirds. (but no real "skip bombing", though, due to lack of physics) Link to comment Share on other sites More sharing options...
MAD-MM Posted April 23, 2016 Share Posted April 23, 2016 The most allied country's use mechanical Fuses, not sure for the P-51 probably some one knows more, that's mean delay can only made by ground crew before take off. Germany use electric fuses where the pilot can adjust delay over the ignition switch console in the Plane. For future there should probably some adjustments where you can select delay before flight. Once you have tasted Flight, you will forever walk the Earth with your Eyes turned Skyward. [sIGPIC][/sIGPIC] 9./JG27 Link to comment Share on other sites More sharing options...
michelip Posted February 22, 2017 Share Posted February 22, 2017 (edited) Lack of bomb delay fusing in DCS. The ability to enter a delay of dumb bomb detonation would add significantly to realism and the player's bombing skills. Very low level bombing and skip-bombing were valuable techniques in WW2: e.g. the Mosquito raids on the Amiens prison (operation Jericho)and the Liberators on the Ploesti Oil refineries (operation Tidal Wave). Try it any lower than 500 ft in DCS and you're dead. Given the brilliance of the DCS developers, I wonder how hard it could be to allow the player to dial in (say) a 1.5 or 2 second delay when bombing up before a mission?. Edited February 22, 2017 by michelip Link to comment Share on other sites More sharing options...
Talisman_VR Posted February 22, 2017 Share Posted February 22, 2017 Hi Folks, Just a short post to provide a cross reference on this topic as per the link below. https://forums.eagle.ru/showthread.php?t=181978 Happy landings, 56RAF_Talisman Link to comment Share on other sites More sharing options...
The_Tau Posted May 10, 2017 Share Posted May 10, 2017 Bomb delay for p51? Pls? Tau's Youtube channel Twitch channel https://www.twitch.tv/the0tau Link to comment Share on other sites More sharing options...
DoomEngine Posted May 10, 2017 Share Posted May 10, 2017 (edited) Out of curiosity, wouldn't this "feature" require some physics rework within the game engine? Instead of detonation on contact, a bounce- based on AoA, and then contact with the target? :huh: To be clear, I am referring to skip bombing- perhaps I'm in the wrong thread, but I thought it would be relevant to the discussion. Edited May 10, 2017 by DoomEngine clarity [sIGPIC]http://img.wp.scn.ru/camms/ar/375/pics/3_31.jpg[/sIGPIC] Link to comment Share on other sites More sharing options...
Koty Posted May 11, 2017 Share Posted May 11, 2017 Well, there already are gun rounds riccochets (not sure about spelling, but w/e, you know what I mean), using those physics for bombs for starters would work. As for bomb delay, the delay itself wouldn't be a problem I guess. But rather making GUI for it and then altering the effectivness of the explosion. US, British and Soviets used mechanical fuses, they had to be set on ground - so maybe right-clicking a selected bomb in the loadout selection menu and going from there? Not to mention there were different kinds of fuses with different delay spans etc. And yes, even the modern jets we got should use those. Su-27 and A-10 included. Link to comment Share on other sites More sharing options...
Recommended Posts