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Reduce Shinning on textures MI8


alfredo_laredo

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Hi, Im trying to do a repaint for the MI8.

The problem is that my texture is very shinny or reflects a lot of Light. and looks very unrealistic and plastic.

here is what I have.

Screen_131007_202850_zps5a70642a.jpg

Screen_131007_202825_zps3f91c5fa.jpg

 

 

 

and Im looking for something more matte even seems black (like the last pic)

 

 

mi17mexico2007uw6.jpg

 

photo.php?idfoto=2900&size=

 

1990118.jpg

 

I guess it has to do with the Alpha channel.. but The MI8 template doesnt have a Spec File.

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Hi,

 

here ...\DCS World\Bazar\World\textures\MI-8MT.zip can you find the texture files for the Mi-8.

Everything with _spec in the filename is for the Specular Map. Also some files are in the Skinfolders for the Mi-8 (Liveries-Mi-8MT).


Edited by upuaut

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{"mi_8_tex1", 0 ,"ETPS_1",false};
   {"mi_8_tex1", 2 ,"ETPS_1_spec",false};

0 = diffuse map > what you paint on

 

2 = Spec layer >

 

this is what makes it shiny or not shiny.

 

You need to add the spec layer yourself.

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Also Need to do the Spec Layer yourself, as there's not really a "Universal" Spec Layer.

 

You'll need to Utilize the R,G,B Channels.

 

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http://forums.eagle.ru/showthread.php?t=88855

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{"mi_8_tex1", 0 ,"ETPS_1",false};
   {"mi_8_tex1", 2 ,"ETPS_1_spec",false};

0 = diffuse map > what you paint on

 

2 = Spec layer >

 

this is what makes it shiny or not shiny.

 

You need to add the spec layer yourself.

 

Does the Su-27 have similar file where we could bring up the shining a bit?

Im working on a skin at the moment and would like to bring up the shining slightly.

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