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Old 11-16-2007, 08:30 PM   #1
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Default =RAF= Server Rules

Since there is no LO online subforum in the English speaking community forum, I'm posting here.
You can find our server statistics here : http://80.250.162.148/stats/Default.aspx?dir=1&subdir=5
You can find our server rules here : http://80.250.162.148/stats/Default.aspx?dir=10
Failure to comply with these rules
1 time will lead to a 1 week ban,
2 times – 1 month ban,
3 times – permanent ban.

Although it isn’t mentioned in the rules, being on the server as spectator is not welcomed and it can be a reason for a ban for spying.



translation by (c) =RAF=Shemit
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Last edited by hawk1; 11-28-2007 at 06:57 AM.
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Old 11-16-2007, 10:35 PM   #2
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Didn't know the stats page was available in english http://80.250.162.148/stats/Default.aspx?lang=en great stuff

Spent many hours in there, thank you RAF guys for providing a great server
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Old 11-26-2007, 06:07 PM   #3
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Who can I talk to about the LOMAC server the =RAF= Server uses? I have AMRACT but it doesn't check loadout when client joins. Help anyone?
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Old 11-27-2007, 12:36 AM   #4
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hawk1, I was wondering if you or anyone in your squad knew anything about this :

I am currently developing a rotation software for lockon that rotates to specific missions given certain objectives being met. It runs right now on RvE dedi in HL(and is opensource for anyone who wishes to download), but some of us would like to extend the functionality of this softare so it can ban player callsigns if certain conditions are met(alternatively somehow get the IP from the ingame callsign so we can use some 3rd party software to block connections to that IP). The thing is I cannot figure out neither how to send automatic kick commands in lockon, OR how to get an IP from an ingame callsign. Are there any logs to see this built in in lockon?

We have no problem detecting loped mods or seing "cheat" events, but we do not know how to tell lockon to kick anyone. Is there a smart way to tell lockon to kick a specific player?

Do we need to access some IP logs - do these exist for lockon?

All help is greatly appreciated!!!!
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Last edited by =RvE=Yoda; 11-27-2007 at 12:39 AM.
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Old 07-16-2008, 07:22 AM   #5
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Firing of R-27T/ET without a valid lock ("LA" cue) is forbidden; using Fi0 mode to fire R-27T/ET beyond its actual lock range is forbidden; locking R-27T/ET onto previously launched missiles is forbidden.
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Old 07-16-2008, 12:33 PM   #6
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Cool thank =RAF=hawk1
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Old 07-16-2008, 01:10 PM   #7
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About ET\T launch without LA... Often it is that LA shows for 1 sec or less and we can't fire it cos it disappeared few miliseconds ago? oO
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Old 07-16-2008, 06:48 PM   #8
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Quote:
Originally Posted by =RAF=hawk1 View Post
using Fi0 mode to fire R-27T/ET beyond its actual lock range is forbidden;
I find this strange and a bit of a grey area, except the obvious override being banned,I don't see how Fi0 can be regarded as wrongful play, what is its actual lockrange when you can get пр/LA from near 20km away at a turning bandit in Helmet/Bore/Vertical etc. without override, its all within the context of Lockon the same as maddog ARH missiles being way overmodeled is part of LO, shouldn't they be banned from being maddogged aswell?
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Old 07-16-2008, 06:51 PM   #9
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Not really, since their INS is UNDERmodeled ... or non-existant as the case may be, to say nothing of their chaffophilia
You don't want to go down that path.

Quote:
Originally Posted by Frost1e View Post
I find this strange and a bit of a grey area, except the obvious override being banned,I don't see how Fi0 can be regarded as wrongful play, what is its actual lockrange when you can get пр/LA from near 20km away at a turning bandit in Helmet/Bore/Vertical etc. without override, its all within the context of Lockon the same as maddog ARH missiles being way overmodeled is part of LO, shouldn't they be banned from being maddogged aswell?
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Old 07-16-2008, 07:53 PM   #10
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Their INS has nothing to do with launching without lock. The scan zones of the ARH are enormous. You cant defend that....
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