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Old 10-09-2016, 04:50 PM   #21
Octochin
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Since the server keeps rebooting is there any chance you could get the 39 radio freqs set? Channel 1 is 264 and the rest are in the 200s.
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Old 10-09-2016, 05:29 PM   #22
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It is very obvious that testing should have continued for one more week as the server crashed 3 times in the last 2 hours.
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Old 10-09-2016, 05:57 PM   #23
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Originally Posted by levanoga View Post
It is very obvious that testing should have continued for one more week as the server crashed 3 times in the last 2 hours.
That's difficult to test with the low player numbers during testing.
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Old 10-09-2016, 06:14 PM   #24
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Levanoga, OP says

SERVER STATUS : ONLINE FOR TESTING
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Old 10-09-2016, 06:28 PM   #25
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Hey why are LOS, distance limitations, Tx behaviour and Rx interference disabled on SRS server? :/ Pls activate for realism!
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Old 10-09-2016, 06:35 PM   #26
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Quote:
Originally Posted by DanielNL View Post
Levanoga, OP says

SERVER STATUS : ONLINE FOR TESTING
And Greg literally announced the start of season 9 on page 2 he just has not had the time to edit the frontpage yet
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Old 10-09-2016, 06:37 PM   #27
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Oh ok... sry!
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Old 10-09-2016, 07:07 PM   #28
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Originally Posted by Octochin View Post
Since the server keeps rebooting is there any chance you could get the 39 radio freqs set? Channel 1 is 264 and the rest are in the 200s.
Thanks for reporting - They will be changed to match this list when we next get a chance:

https://docs.google.com/spreadsheets...#gid=343063148
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Old 10-09-2016, 07:09 PM   #29
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Quote:
Originally Posted by gregzagk View Post
It's sad that it didn't work for you yet. Will check if there is anything else to look at as there are no changes in the internet connection of the server or so.
Please try one more thing if possible. Lower your graphics (remove HDR etc) and try to see if that improves it. There were some issues connected with fps.

Greg
Each red '?' indicates a lost ping packet. Its all the hops from my machine to your server.
Do not mind the reverse DNS resolution.



So packets pretty much get lost the last few hops to your server, at a moment when its well outside of my ISPs responsability. So I cant even annoy them to death.

here with latency and pl per hop.

So the latency is fine but sometimes stuff gets just dropped which is fairly weird.
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Old 10-09-2016, 07:22 PM   #30
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Originally Posted by levanoga View Post
It is very obvious that testing should have continued for one more week as the server crashed 3 times in the last 2 hours.
Unfortunate its not due to a feature that can be edited or removed. It's by the numbers of players trying to connect constantly in the background.

Even if we reduce the limit of players, the result is the same as it will be filled quicker and people will try to connect in the background. Problems occur when server gets full and many left outside.
It happens during campaign start day and pick hours.

Greg
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