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Upcoming Black Shark 2 Patch Change Log


Wags

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  • ED Team

Open Beta Patch Change Log

 

FEATURES

• Integration into DCS World

• Implemented several measures to prevent network DoS-attacks.

• Implemented initial resource manager.

• Added third-party models: watchtower and corrected power lines pylon.

 

COMMUNICATIONS

• The easy communication radio menu is now opened with the [\] key.

• The realistic communication radio menu is now opened with the [RAlt - \] key.

 

Ka-50 Fixes

• Initial collective pitch is corrected.

• Several missing text message from wingmen.

• Wingmen take-off rejection in some cases.

• Buttons and switches could become non-clickable in some cockpit view locations.

• Both engine over-speed failure lights on at mission start.

• Some dials are not affected by lighting conditions.

• Certain wing payloads no longer stay with helicopter after the wing is destroyed.

• Most radio options are greyed-out with easy comms.

 

GENERAL Fixes

• AXIS TUNE button sometimes not being active after assignment.

• Periodic crash when changing gameplay options.

• Mouse cursor sometimes being invisible in game.

• Crash after a collision with a civilian traffic object.

• Crash when a ship is destroyed.

• Possible crash on mission load if civilian traffic is present in the mission.

• Multiplayer chat key stops working.

• "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment.

• Su-33 flight leader doesn't taxi on the deck.

• After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE".

• Modifier Switch Function missing.

• MLRS M270. Strange aiming logic.

• BGM-109B Tomahawk. Incorrect flight model.

• MBT Leopard-2. Inaccurate collision model.

• E-3 model that resulted in refueling error.

• Tanks don't open fire when on the move.

• Possible client hang after connect to server.

• MP client slots stay unusable for a long period of time if the previous client timed out.

• Terrain object incorrect water reflections.

• The Tu-160 and Tu-22 landing without landing gear.

• SA-11. After a salvo launch from two launchers, the missiles collide.

• JTAC use of "TERMINATE" communication.

• Simulator hang when a mission contains a Chaparral SAM.

• Tornado IDS. GUI error when the set bombing point is a waypoint actions.

• Possible crash when a SAM missile hits a Su-33.

• Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint.

• JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign.

• Missing tunnel entrance texture.

• Nalchik airbase runway defects.

• Mineralnye Vody airbase runway and taxiway problems.

• Tuned AI aircraft refueling behavior.

• Ctrl+S calls SAVE AS dialogue instead of saving file immediately.

• Rockets are removed from fuselage hardpoints of Su-27/30/33/34.

• Minvody airbase, tuned lights on the western edge of runway (RW 12).

• APC and AAA not attacking ships.

• APC MTLB firing sound continues after unit has stopped firing.

• Ships open fire on infantry at distance of 15 km.

• PAPI lights at Batumi were in the wrong position.

• Aircraft shelters' self shading is tuned.

• Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4.

• SA-9 target detection has been adjusted.

• Air defense re-target to priority target.

• LVTP-7 large aiming errors.

• FSG Molniya gun barrel jitter when aiming.

• Multiplayer. Water starts flickering when mission is restarted.

• Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course.

• Multiplayer. Possible client not hearing response from Tanker.

• Several minor bugs in Mission Editor.

• Possible situation of SAMs not engaging targets if ships are present in the mission.

• Kuznetsov aircraft carrier deck lighting.


Edited by Wags
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he's probably talken about how the aircraft lurches into the air ( noses up), when trim is enabled.

 

:music_whistling:

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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nope. it still does it.

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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I'm using central trimmer I have to prep the aircraft controls

right before I press the trim. to prevent the nose up issue when the

trim is enabled.

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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AFAIK trimming experience seems to vary depending on hardware, status of the moon, color of your computer's circuit boards and god knows what else. How about simply a non-realistic workaround for those who still experience problems (in the options). Just give in on this one. :) It's not the end of the world but will get me - and others as it seems - airborne again. Pretty please...

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Has anything been done about the problems with the Shkval range calculations? Nate mentioned something but I cannot find it in the changelog.

 

- Mathias

My System: Intel Core i7-4770K, Asus ROG Strix RX480 O8G, 24GB Ram

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I thought the shkval only miscalculated range when the laser is not used

 

The Shkval only has to calculate the range if it is not measuring the distance, so of course the error only occurs when the laser is not firing :-)

 

Its to late for further testing anyways so I will check it when the new patch arrives.

 

so long

Mathias

My System: Intel Core i7-4770K, Asus ROG Strix RX480 O8G, 24GB Ram

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Hi Mastiff, I had the same thing until I remapped my stick, Don't copy from other black-shark profiles.

 

 

 

 

I'm using central trimmer I have to prep the aircraft controls

right before I press the trim. to prevent the nose up issue when the

trim is enabled.

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Is there anything in the patch that'll drastically affect FPS? I've been trying to get mine back up to playable and I'd love to see us get back the FPS we had in 1.1.0.8 =)

 

Wrong post if you are talking about DCS A10C

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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