Bucic Posted September 19, 2013 Share Posted September 19, 2013 (edited) Author: Mysticpuma https://vimeo.com/74960856 [VV]74960856[/VV] Edited September 22, 2013 by Bucic 1 https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Royraiden Posted September 19, 2013 Share Posted September 19, 2013 (edited) Superb job!!!This is exactly what we needed.Im going to start sharing it right away. Edited September 19, 2013 by Royraiden [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Uther Posted September 19, 2013 Share Posted September 19, 2013 Yes, Mystic did a FANTASTIC job on this! Should be on the kickstarter page as an official video! i5 4690k / MSI Gaming 5 / 2 x 8 GB Crucial Ballistix ram / Zotac AMP! 980Ti / 2 x 250 SSDs Flight Controls:Virpil VPC MoogoosT-50 / MFG Crosswinds / GVL Throttle / Oculus Rift CV1 Link to comment Share on other sites More sharing options...
hegykc Posted September 19, 2013 Share Posted September 19, 2013 Very nicely done! www.replikagear.com Link to comment Share on other sites More sharing options...
Bucic Posted September 19, 2013 Author Share Posted September 19, 2013 Mysticpuma is a famous WW2 sim moviemaker. If the links are not dead you can see more of his (BoB2) works here http://forums.eagle.ru/showthread.php?t=55318 Back on topic. Yes, the video is well done and was needed. To me, personally... it reminded me that DCS graphics are >a generation< behind Il-2 CoD when it comes to photorealism and in this regard the DCS platform doesn't do the project any good. Of course the project wouldn't happen if not DCS, as RRG wouldn't afford building the new sim from the ground up. BTW, I've visited ATAG forums, the home of the Il-2 CoD Team Fusion constantly improving the CoD, and what I saw was nothing but enthusiasm towards the project. At least it was my first impression. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
ATAG_Bliss Posted September 19, 2013 Share Posted September 19, 2013 MP - Bravo as usual! Wonderfully done and great choice of music. I can't even imagine the amount of hours I've spent playing sims made by these guys. I can't wait for this project! @Bucic - If you've pledged over $40 don't forget to get signed up to win arguably the best rudder pedals ever made. See here: http://theairtacticalassaultgroup.com/forum/showthread.php?t=5635 The home of ATAG and Team Fusion :pilotfly: Link to comment Share on other sites More sharing options...
jawzzy Posted September 20, 2013 Share Posted September 20, 2013 Great job Puma! Man how much more refined is the damage model in clod. NZXT-Phantom820; Gigabyte Aorus x570 Master:Ryzen 3950x Corsair H150i;AORUS GTX 1080 Ti 11G; 32GB(2x16)G.Skill Trident Z Neo 3600MHz(16-16-16-36); Aorus PCIe Gen4 m.2 NMVe 2TB SSD;Samsung EvoPlusM.2NMVe 1TB SSD;Crucial M4 128GB SSD+Crucial M4 256GB SSD: Coolermaster 1200W psu; CH Fighterstick+CH Pro pedals+Saitek X45 Win10 64bit Link to comment Share on other sites More sharing options...
Double_D Posted September 20, 2013 Share Posted September 20, 2013 https://vimeo.com/74960856 [VV]74960856[/VV] Scarla from England Got Talent years ago..four sexy women...outstanding I like this music..cheers :thumbup: [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel Link to comment Share on other sites More sharing options...
baronWastelan Posted September 20, 2013 Share Posted September 20, 2013 I have seen the Face of the Future of Combat Flight Sims: his name is Cliffs. This video ties together the 2 state-of-the-art titles and reminds us of the possibilities, which are well worth a few $$ to make come true. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 20, 2013 ED Team Share Posted September 20, 2013 Great video!! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
IAF_Phantom Posted September 20, 2013 Share Posted September 20, 2013 This Video shows what's in store with EDGE IAF.101_Phantom, 101 squadron XO, Preflight Community Manager [sIGPIC][/sIGPIC] watch your six, i'm behind you ----- Mods: IAF_Weapons: Python 3 and 4 https://www.digitalcombatsimulator.com/en/files/2835842/ Link to comment Share on other sites More sharing options...
MACADEMIC Posted September 20, 2013 Share Posted September 20, 2013 Great video MP! Ilya should have enlisted you from the start! MAC Link to comment Share on other sites More sharing options...
MACADEMIC Posted September 20, 2013 Share Posted September 20, 2013 This Video shows what's in store with EDGE Nice details, but colors and especially sky looks really flat. Hopefully this is not the engine but a matter of artistic direction! MAC Link to comment Share on other sites More sharing options...
Bucic Posted September 20, 2013 Author Share Posted September 20, 2013 Nice details, but colors and especially sky looks really flat. Hopefully this is not the engine but a matter of artistic direction! MAC It is the engine. DCS sky is distinguished... Unless the engine gets completely redone in terms of lighting and color, not just tweaked, we will be witnessing an awkward situation where the new sim looks worse than its 3 y.o. predecessor. Graphics hasn't been a strong side of ED for years and while lack of resources is understandable the lack of acknowledgment and >will to pursue photorealism instead of eye-candy< is not. And this will backfire nicely on ED and, as collateral, on the whole DCS ecosystem. It's rather clear is that at the time of release and throughout 2014, when compared to Il-2 cod, the project will be lacking in terms of graphics, damage modeling and AI. Hence what I'd like to see is some word on whether RRG is going to do some (even if DCS WWII exclusive!) work in these areas. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
tintifaxl Posted September 20, 2013 Share Posted September 20, 2013 Luthier stated RRG couldn't work on AI and see-through trees and clouds. This must be implemented by ED. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor. Link to comment Share on other sites More sharing options...
MACADEMIC Posted September 20, 2013 Share Posted September 20, 2013 It is the engine. DCS sky is distinguished... Unless the engine gets completely redone in terms of lighting and color, not just tweaked, we will be witnessing an awkward situation where the new sim looks worse than its 3 y.o. predecessor. Graphics hasn't been a strong side of ED for years and while lack of resources is understandable the lack of acknowledgment and >will to pursue photorealism instead of eye-candy< is not. And this will backfire nicely on ED and, as collateral, on the whole DCS ecosystem. It's rather clear is that at the time of release and throughout 2014, when compared to Il-2 cod, the project will be lacking in terms of graphics, damage modeling and AI. Hence what I'd like to see is some word on whether RRG is going to do some (even if DCS WWII exclusive!) work in these areas. What makes you so sure...? We're talking about the new IG? I noticed you've been campaigning for graphical changes in DCS for a long time, I agree if we're talking the present engine, but do we know enough about EDGE yet? Anyway, the technology for photorealistic flying environments would certainly be here. Example below. MAC Link to comment Share on other sites More sharing options...
Griffin Posted September 20, 2013 Share Posted September 20, 2013 Excellent video! That's what the Kickstarter needed from the beginning. No offence but the official videos haven't been all that inspiring. More machinima was definately needed. Though that one is possible only because it's unofficial as 1C would kick their ass if it wasn't. Link to comment Share on other sites More sharing options...
sobek Posted September 20, 2013 Share Posted September 20, 2013 More machinima was definately needed. That's an interesting thought. There's just one open question, then we're all set: How do you want to create a machinima of content that is not yet in existence? :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Korn Posted September 20, 2013 Share Posted September 20, 2013 Good promo video, but it lacks shots from the very nice Mustang cockpit. DCS cockpits are a really strong suit so i don't understand why they're not shown. Link to comment Share on other sites More sharing options...
Bucic Posted September 20, 2013 Author Share Posted September 20, 2013 What makes you so sure...? We're talking about the new IG? I noticed you've been campaigning for graphical changes in DCS for a long time, I agree if we're talking the present engine, but do we know enough about EDGE yet? Anyway, the technology for photorealistic flying environments would certainly be here. Example below. MAC [ ]tbs0myDheaM[/YOUTUBE] the lack of acknowledgment and >will to pursue photorealism instead of eye-candy< No technology is going to help if this doesn't change. Was the recent footage the new IG? It would seem so. I've been told recently that 'EDGE is the IG' and the vids supposedly present EDGE. Can it be just 'the fault of outdated art asset or shader'? Sure it could. I'm just saying that based of what we've seen throughout the years up to this day hoping for pro-photorealism in DCS would be the pinnacle of wishful thinking. So please don't throw 'this is what happens when devs post WIP footage, you ungrateful piece of pumpernickel' at me, please. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Royraiden Posted September 20, 2013 Share Posted September 20, 2013 By the way this video needs to be posted on Youtube.Over at Atag MP gave permission for it to be posted on Youtube.I think having in on FlightsimsMachinima would be a good idea. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
sobek Posted September 20, 2013 Share Posted September 20, 2013 [...] You might find a different approach helpful, then. Or how well has pointing fingers actually worked those last six years? With any community you ever tried... Just a thought... Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
MACADEMIC Posted September 20, 2013 Share Posted September 20, 2013 So please don't throw 'this is what happens when devs post WIP footage, you ungrateful piece of pumpernickel' at me, please. Certainly not my intention at all. On the contrary, completely agree that presently the graphics are the Achilles' heel of DCS. Also, I haven't been too impressed with this aspect in the WIP pictures of EDGE, but I'm still giving it the benefit of doubt that this is nowhere finished and I'm hoping that there's much more and better to come. On the other hand, for me it's hard to conceive how big parts of the community are reacting with 'Ohh', 'Amazing', 'Gorgeous' and the like to these early shots. This may send the wrong signals to devs, as can happen in closed systems. MAC 1 Link to comment Share on other sites More sharing options...
Bucic Posted September 20, 2013 Author Share Posted September 20, 2013 (edited) This may send the wrong signals to devs, as can happen in closed systems. This is one of the potential effects. The other is, and I had also this in mind raising the issue, that people not familiar with DCS may expect be it graphics or the damage model to be at least on the CoD level, while the reality is both will be as they are in the core DCS at the time of release with not much that RRG could do about it. Edited September 20, 2013 by Bucic https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
airdoc Posted September 20, 2013 Share Posted September 20, 2013 This is one of the potential effects. The other is, and I had also this in mind raising the issue, that people not familiar with DCS may expect be it graphics or the damage model to be at least on the CoD level, while the reality is both will be as they are in the core DCS at the time of release with nothing much that RRG could do about it. Currently DCS graphics is not at the level of CLOD, as you 've pointed out. However, this has a lot to do with the terrain and not the cockpits or aircraft (which are superb in my opinion). EDGE photos of normandy look a lot more like CLOD, so hopefully DCS WWII will be up to the same level, graphicswise. The DM is actually superior than CLOD at the internal modelling level, but suffers at the visual damage effects (along with other effects like gunfire, explosions, etc). IIRC, Yo-Yo acknowledged this last fact a few months ago and we can only be optimistic that it will be improved. 1 The three best things in life are a good landing, a good orgasm, and a good bowel movement. The night carrier landing is one of the few opportunities in life to experience all three at the same time. Link to comment Share on other sites More sharing options...
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