Griefhard Posted June 25, 2018 Share Posted June 25, 2018 Hi! I don't know if I am at the right place here. But I need help with the editor. I want to practice dogfights (BFM/ACM) and therefore I would like to create a mission, where new and stronger versions of an Aggressor show up, once the predecessor has been shot down. The spawning of the aircrafts is no problem for me. Also setting the AI level and stuff. My problem is, that I would want to replenish player ammo once I shot down one fighter and the next fighter spawns. In a second scenario I'd like to fly with a buddy 2v2 (AI) and use besides guns also AIM-9 Missiles. I also would like the missiles to be replenished. I can see to ways: Better solution: The player has to return to a trigger zone. At the trigger a new Aggressor spawns on the map and the player gets his loadout refilled. Less good solution: The player gets unlimited ammo. Can anyone help? I don't want to set unlimited ammo in the options, I would want to set it either by aircraft group, or even better, would want to replenish ammo via trigger. Would be awesome, if someone could explain to me, how I can achieve this. Thanks! Link to comment Share on other sites More sharing options...
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