Found the problem with the green glass.. - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 07-19-2018, 03:58 PM   #1
toby23
Member
 
toby23's Avatar
 
Join Date: Jun 2008
Location: United Kingdom
Posts: 579
Exclamation Found the problem with the green glass..

UPDATE - FIXED WITH MOD (https://forums.eagle.ru/showpost.php...37&postcount=1)

I'm not sure if this is intentional or not but the green armoured glass looks so saturated because the green texture is repeated twice, once as a coloured glass texture and then again as a reflection.

I desaturated the glass in the reflection file and took some comparison shots below. The original texture is on the left and the edited texture on the right.
I would agree that it's a subtle change but in flight, it looks very natural now.

The biggest difference is when you do a barrel roll, there is no hard line as the texture ends.
Attached Thumbnails
Click image for larger version

Name:	moddeda.jpg
Views:	445
Size:	1.80 MB
ID:	190279   Click image for larger version

Name:	moddedb.jpg
Views:	413
Size:	2.14 MB
ID:	190280   Click image for larger version

Name:	moddedc.jpg
Views:	419
Size:	2.08 MB
ID:	190281  

Click image for larger version

Name:	file.jpg
Views:	362
Size:	58.0 KB
ID:	190282  
__________________
My DCS Mods

Last edited by toby23; 07-22-2018 at 01:24 PM.
toby23 is offline   Reply With Quote
Old 07-19-2018, 06:34 PM   #2
TWC_SLAG
Member
 
TWC_SLAG's Avatar
 
Join Date: Aug 2014
Location: League City, TX
Posts: 432
Default

Quote:
Originally Posted by toby23 View Post
I'm not sure if this is intentional or not but the green armoured glass looks so saturated because the green texture is repeated twice, once as a coloured glass texture and then again as a reflection.

I desaturated the glass in the reflection file and took some comparison shots below. The original texture is on the left and the edited texture on the right.
I would agree that it's a subtle change but in flight, it looks very natural now.

The biggest difference is when you do a barrel roll, there is no hard line as the texture ends.
It would be nice if ED puts this on the next update. I would bet that most of us haven’t a clue as to how to desaturate the glass.

Nice find.
__________________
TWC_SLAG

Win 10 64 bit, 2T Hard Drive, 500GB SSD, Gigabyte 270 MB, Intel i7 7700 3.6ghz CPU, GTX 1070 GPU,
16gb DDR4 Ram, Track IR5, 49" 4K 60hz, TM Warthog HOTAS, CH Pedals, 2xCougar MFDs, Gametrix Seat, Sim Shaker for Aviators
TWC_SLAG is offline   Reply With Quote
Old 07-19-2018, 06:41 PM   #3
Magic Zach
Member
 
Magic Zach's Avatar
 
Join Date: Mar 2017
Location: Alaska
Posts: 866
Default

Very nice! This has been an annoyance for a while.
__________________
Magic Zach is offline   Reply With Quote
Old 07-19-2018, 06:47 PM   #4
toby23
Member
 
toby23's Avatar
 
Join Date: Jun 2008
Location: United Kingdom
Posts: 579
Default

https://forums.eagle.ru/showpost.php...37&postcount=1
__________________
My DCS Mods

Last edited by toby23; 07-22-2018 at 01:23 PM.
toby23 is offline   Reply With Quote
Old 07-19-2018, 06:49 PM   #5
CGReload
Junior Member
 
Join Date: Jan 2018
Location: Brea, CA
Posts: 14
Thumbs up

Quote:
Originally Posted by toby23 View Post
I'm not sure if this is intentional or not but the green armoured glass looks so saturated because the green texture is repeated twice, once as a coloured glass texture and then again as a reflection.

I desaturated the glass in the reflection file and took some comparison shots below. The original texture is on the left and the edited texture on the right.
I would agree that it's a subtle change but in flight, it looks very natural now.

The biggest difference is when you do a barrel roll, there is no hard line as the texture ends.
The difference is very noticeable and already looks better. I still think maybe a little too dark but definitely much better. Im assuming just lightening the color even more will clear it up more?

Nice find!

Last edited by CGReload; 07-19-2018 at 07:06 PM.
CGReload is offline   Reply With Quote
Old 07-19-2018, 08:40 PM   #6
NineLine
Community Manager
 
NineLine's Avatar
 
Join Date: Feb 2011
Location: BC, Canada
Posts: 22,756
Default

Going to ask the team to revisit this and see if we can get it tuned some. Thanks guys.
__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN
Forum RulesForum Rules Guidelines
ED Facebook PageED YouTube PageWags YouTubeMy YouTube • My Discord - NineLine #0440
**How to Report a Bug**
NineLine is offline   Reply With Quote
Old 07-20-2018, 06:34 AM   #7
CGReload
Junior Member
 
Join Date: Jan 2018
Location: Brea, CA
Posts: 14
Default

Quote:
Originally Posted by toby23 View Post
I'm not sure if this is intentional or not but the green armoured glass looks so saturated because the green texture is repeated twice, once as a coloured glass texture and then again as a reflection.

I desaturated the glass in the reflection file and took some comparison shots below. The original texture is on the left and the edited texture on the right.
I would agree that it's a subtle change but in flight, it looks very natural now.

The biggest difference is when you do a barrel roll, there is no hard line as the texture ends.
I got to test it out today. Finally! Its much better
CGReload is offline   Reply With Quote
Old 07-20-2018, 08:50 AM   #8
WildBillKelsoe
Veteran
 
WildBillKelsoe's Avatar
 
Join Date: Jun 2009
Location: Cairo, Egypt
Posts: 6,249
Default

can you desaturate it even more?
__________________
AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe is offline   Reply With Quote
Old 07-20-2018, 09:52 AM   #9
toby23
Member
 
toby23's Avatar
 
Join Date: Jun 2008
Location: United Kingdom
Posts: 579
Default

The original mod was just a texture fix to the original, not a desaturation mod, but in version 2 HERE, I desaturated the colour as well.
If that's not enough for you, try this one made by someone else..
__________________
My DCS Mods

Last edited by toby23; 07-20-2018 at 10:02 AM.
toby23 is offline   Reply With Quote
Old 07-20-2018, 10:20 PM   #10
WildBillKelsoe
Veteran
 
WildBillKelsoe's Avatar
 
Join Date: Jun 2009
Location: Cairo, Egypt
Posts: 6,249
Default

Quote:
Originally Posted by toby23 View Post
The original mod was just a texture fix to the original, not a desaturation mod, but in version 2 HERE, I desaturated the colour as well.
If that's not enough for you, try this one made by someone else..
Will do and report on satisfaction. Thanks for the initiative.
__________________
AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 08:32 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.