A VR option for propeller - ED Forums


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Old 08-22-2019, 08:29 PM   #1
toutenglisse's Avatar
Join Date: Jun 2016
Location: French Alps
Posts: 757
Default A VR option for propeller

Anton's propeller is superb.
But in VR it creates many and constant ASW artifacts, everywhere it crossed other plane's part (visor/"hud", nose and canopy's frame).
In opposition the propeller of the Mustang creates zero artifacts.

I don't know why (both are 3d models at any rotation rate), but they have a difference regarding ASW.

Could it be possible, if it's not something related to a bug (?), to offer an option, like a simplified model if it works, for VR use without ASW artifacts like in the Mustang ?

Thanks, and great result with Anton's new windscreen frame !
Hardware : I7 7700K - Z270 gaming M5 - 32GB ( 4x8 ) ddr4 3200Mhz - 1080Ti gaming X - SSD M2 - TM Twcs / TM Rgt yaw pedals / MS sidewinder FF2 + TM Warthog - Oculus Rift CV1.

Last edited by toutenglisse; 08-23-2019 at 01:26 AM. Reason: spelling
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Old 10-21-2019, 12:25 PM   #2
Join Date: Jan 2014
Posts: 437


I think the prop has some fps issues like the yak experiences once the prop is turning the fps tanks as well.
Asus GTX1080ti,I7-7800k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals
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