Johnny_Rico Posted August 4, 2018 Share Posted August 4, 2018 from examining a mission file : ["flare"] = 30, ["chaff"] = 60, So if it is 2 flares per press you get 15 presses before you are out METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
Lenux Posted August 4, 2018 Author Share Posted August 4, 2018 Just wanted to know if its possible to have unlimited flares. Not 1 or 2 at a time Thank you I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
Sandman1330 Posted October 13, 2018 Share Posted October 13, 2018 Yes, they said they will change it in another thread. It will be 60 flares and 60 chaff when corrected. I’m wondering if anyone has heard any more info on whether this is going to be adjusted or not? Doing CAS in a mixed threat environment (radar and IR threats) means it’s nigh impossible to preemptively release flares while on the attack run, and still have enough for more than a couple runs or to decoy an incoming singer. 30 flares does not last very long. Even if you go full flare load out, 60 doesn’t last long either when MANPADS are prevalent. Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
BuzzU Posted October 14, 2018 Share Posted October 14, 2018 what about, unlimited flares ( for testing)? Testing what? Buzz Link to comment Share on other sites More sharing options...
Tholozor Posted October 14, 2018 Share Posted October 14, 2018 He probably wants to practice missile evasion with countermeasures (hence desiring unlimited flares). The Hornet will release flares in pairs if the dispenser switch is set to Bypass. Check out RedKite's video on the Hornet's Countermeasures: REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
BuzzU Posted October 14, 2018 Share Posted October 14, 2018 I understand that but that kind of practice will lead to bad habits. It's better to practice with what we have in battle. Plus, if you give someone unlimited flares. It will be hard for them or others to give them up. Buzz Link to comment Share on other sites More sharing options...
Zyll Posted October 14, 2018 Share Posted October 14, 2018 You could however do as many runs over a missile threat as desired without needing to RTB or reload a mission if you have unlimited CM. Not unreasonable to practice like that. Link to comment Share on other sites More sharing options...
BuzzU Posted October 14, 2018 Share Posted October 14, 2018 It will still lead to cheating. It's human nature. I don't care. I only have to answer for myself but I think it's a bad idea and probably why it's not available. Buzz Link to comment Share on other sites More sharing options...
Eldur Posted October 14, 2018 Share Posted October 14, 2018 I’m wondering if anyone has heard any more info on whether this is going to be adjusted or not? Doing CAS in a mixed threat environment (radar and IR threats) means it’s nigh impossible to preemptively release flares while on the attack run, and still have enough for more than a couple runs or to decoy an incoming singer. 30 flares does not last very long. Even if you go full flare load out, 60 doesn’t last long either when MANPADS are prevalent. Well I could come up with "if you experience incoming MANPADS, you're doing it wrong"... Rather just take the advice, if you roughly know the area which they're in, never go less than M 0.8 there and extend instead of turning around too soon - and you're fine. More is better though. I usually try to be 0.9ish But in case you still get launched at, having the real load which is twice as much as we have in DCS now for months would clearly improve things Link to comment Share on other sites More sharing options...
Sandman1330 Posted October 15, 2018 Share Posted October 15, 2018 Well I could come up with "if you experience incoming MANPADS, you're doing it wrong"... Rather just take the advice, if you roughly know the area which they're in, never go less than M 0.8 there and extend instead of turning around too soon - and you're fine. More is better though. I usually try to be 0.9ish But in case you still get launched at, having the real load which is twice as much as we have in DCS now for months would clearly improve things Strafing, rocket and most CCIP profiles put you well inside the MANPAD envelope. As these 3 profiles account for about the only way we can do ground attack currently, I don’t know how else you could do it? Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
Cik Posted October 15, 2018 Share Posted October 15, 2018 one pass and haul ass fren, if you are making more than two passes you are doing it wrong personally but really this issue is exacerbated by the fact that there are no old MANPADS in game, either you have no manpad whatsoever or you have modern and supercapable SA-14. if we had SA-7 it wouldn't be so bad. Link to comment Share on other sites More sharing options...
Sandman1330 Posted October 15, 2018 Share Posted October 15, 2018 SA-14 isn’t even that new anymore. The SA-18 is getting more prevalent, and even nastier systems like the SA-24 are around. I think the 14/18 are about right for the time period of the hornet and A10C. Although, in game, I find even the 18 to be easily decoyed with judicious use of flares... if you have enough! Run out and you’re hamburger. As for one pass tactics, I agree - except the AI is always ready, and will get you on your first pass anyway, no prep time needed. That, and many of the missions in game require loitering and several passes (Eastern Friendship campaign, for example) Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
Chewie_77 Posted October 15, 2018 Share Posted October 15, 2018 I was baiting an SA-6 site yesterday to run it out of missiles before commencing my attack run. I got blasted out of the sky by two MANPADs I didn't even see coming. :( I guess it should've climbed higher and done a steep dive towards SA-6 but I was afraid it might still have a missile or two left. I'm definitely very conservative with my flare use due to the aforementioned limitations. Rig: i5-8600k @ 4.7GHz | 16GB DDR4 2133 | 1070 8GB | 27" QHD GSYNC | 2x SSDs | W10 Setup: DCS 2.5 OB | M2000C | F/A-18C | F-86 | F-5E T.16000M HOTAS Link to comment Share on other sites More sharing options...
Lithion Posted October 16, 2018 Share Posted October 16, 2018 I was baiting an SA-6 site yesterday to run it out of missiles before commencing my attack run. I got blasted out of the sky by two MANPADs I didn't even see coming. :( Every proper mission has a threat evaluation, and with DCS you have all threats listed anyways. Were they MANPADS or other IR-guided threats? SA-13's (strela-10) have a bit more range and might surprise you. If the mission lists these threats you have to stay above 10-12,000ft and only do run ins where you flare a few times going in/out. The fact the hornet doesn't have enough countermeasures to do this multiple times just ties in with its lower fuel load and attacker role, as opposed to a CAS role. T.16000m HOTAS + Pedals || TrackIR5 || Win10 64bit || 120+500GB SSD, 1TB HDD || i5 4440 @3.3GHz || 16GB RAM @ 1600MHz || GTX1070 G1 || FCIII, L39ZA, AJS-37, Normandy '44, Persian Gulf, Channel F/A-18C, Bf-109 K-4, WW2 Asset Pack, CA, P-47, F-16 Link to comment Share on other sites More sharing options...
FatSlapper Posted October 16, 2018 Share Posted October 16, 2018 If you can be invulnerable, have unlimited fuel, and unlimited weapons, HOW come no unlimited chaff, and flares??? I use that stuff for Practice but you cant practice for the effects of chaff and flares. unbelievable! 2 Link to comment Share on other sites More sharing options...
Hamilton Posted October 16, 2018 Share Posted October 16, 2018 If you can be invulnerable, have unlimited fuel, and unlimited weapons, HOW come no unlimited chaff, and flares??? unbelievable! Good point! Agree. :thumbup: _________________________________ Aorus Z390 Extreme MB | i9 9900k CPU @ 5.0 GHz | EVGA RTX 2080 Ti FTW3 Ultra | 32 GB G Skill Trident Z 3600 MHz CL14 DDR4 Ram | Corsair H150i Pro Cooler | Corsair TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD 1TB |TMWH Hotas with VPC WarBRD Base| Corsair Gamer 570x Crystal Case | HP Reverb Link to comment Share on other sites More sharing options...
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