Not sure if its the F-86 or the MiG-15.... - ED Forums
 


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Old 08-08-2016, 03:57 PM   #1
Cap'n kamikaze
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Default Not sure if its the F-86 or the MiG-15....

I've been playing about with the F-86 recently again, and it seems to me either the F-86's armaments are incredibly weak, or the MiG-15 is more armoured than an M-1 Abrams....

I damaged a MiG-15, took one of his elevators off, and he tried to run to an airbase, so he was flying straight and level, so he was an easy target, I just sat behind him and emptied my entire ammo load, and finally he went down, almost all of my rounds were hitting in his engine/tail area, I'd estimate about 90% hit rate, yet it took all my ammo to get a kill?

I know it's only 12.7mm ammo, but that should be enough that a short burst should do the job, not the entire lot.

So is this bugged, or is the MiG-15 that tough, I find it hard to accept that it is.
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Old 08-08-2016, 04:03 PM   #2
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The DCS Damage model doesn't have the level of details that could be effectively damaged by .50 cals. They are working on it as far as I've heard.
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Old 08-08-2016, 04:10 PM   #3
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Quote:
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The DCS Damage model doesn't have the level of details that could be effectively damaged by .50 cals. They are working on it as far as I've heard.
Exactly lol. I have blown off both ailerons, an elevator and made that Mig look like Swiss friggin cheese and it still came back and shot my a$$ down.
Frustrating! This is why I'm very apprehensive of buying the new campaign. If those two planes are going head to head in the campaign....I don't see the point in it.
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Old 08-08-2016, 04:14 PM   #4
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Thought so, thanks, just wanted to know it wasn't just me seeing this...
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Old 08-08-2016, 05:46 PM   #5
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I ran series of tests using guns on every aircraft's guns against an AI Hawk. Mustang and Saber's .50 cals are the only ones I simply couldn't shoot it down with . With hundreds of hits with each attempt too... Then again even 109's 30mm MK "I shoot giant grenades" 108 took more than 10 or even 20 shots sometimes. Or even MiG-15s N-37D. Even rhat one wasn't a few hits and done type of deal, not reliably anyway. Though most other guns, including 13mm MG-131, would give a very quick kill if you hit wing roots, but with .50 cals couldn't even do that one.

Like mentioned, damage system is being looked on thankfuly.
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Old 08-26-2016, 11:23 PM   #6
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There is nothing wrong with .50 machine guns especially six of them in real life. The problem is on DCS and most of the idiots that think because other countries have fighters with canons that canons are needed to shoot down fighters. The truth is other countries didn't have the money or resources to build fighters AND interceptors they had to build fighter/interceptors and that is why the needed big canon's to shoot down bombers not other fighters. Because of this, devs seem to think that you need canon's to shoot down fighters and this couldn't be further from the truth. American pilots used .50 not because they were stuck with them but because the preferred them. They provided a lot of ammunition and plenty of firepower for taking out fighters and they never shot at any heavy bombers. If you look at the lua for the Mig-15 and check out the damage area the Mig-15 is uber strong for no apparent reason other then the fact that DCS devs are Russian fan boys. Not to mention the fact that the browning .50s in the DCS F-86F are screwed. They originally but in Browning M2s and not M3s and the fire rate was way below what it should have been. When that was reported they adjusted the fire rate from the M2 rate to the M3 rate but never fixed the heat warping. So now if you fire the Sabre's guns for 2 1/2 seconds the barrels will warp so bad that they are useless for 4 1/2 minutes!!! That is so ridicules. Turn on all tracers (if you know how) and fire the guns for 2 1/2 seconds and then you will see the rounds turn into a huge shot gun pattern that won't do any damage. The rounds need to hit in a tight group to do major damage and that is impossible with the current gun heat problem.
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Old 08-27-2016, 10:23 AM   #7
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Big +1
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Old 08-27-2016, 12:51 PM   #8
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Quote:
Originally Posted by Alphazulu View Post
There is nothing wrong with .50 machine guns especially six of them in real life. The problem is on DCS and most of the idiots that think because other countries have fighters with canons that canons are needed to shoot down fighters. The truth is other countries didn't have the money or resources to build fighters AND interceptors they had to build fighter/interceptors and that is why the needed big canon's to shoot down bombers not other fighters. Because of this, devs seem to think that you need canon's to shoot down fighters and this couldn't be further from the truth. American pilots used .50 not because they were stuck with them but because the preferred them. They provided a lot of ammunition and plenty of firepower for taking out fighters and they never shot at any heavy bombers. If you look at the lua for the Mig-15 and check out the damage area the Mig-15 is uber strong for no apparent reason other then the fact that DCS devs are Russian fan boys. Not to mention the fact that the browning .50s in the DCS F-86F are screwed. They originally but in Browning M2s and not M3s and the fire rate was way below what it should have been. When that was reported they adjusted the fire rate from the M2 rate to the M3 rate but never fixed the heat warping. So now if you fire the Sabre's guns for 2 1/2 seconds the barrels will warp so bad that they are useless for 4 1/2 minutes!!! That is so ridicules. Turn on all tracers (if you know how) and fire the guns for 2 1/2 seconds and then you will see the rounds turn into a huge shot gun pattern that won't do any damage. The rounds need to hit in a tight group to do major damage and that is impossible with the current gun heat problem.

1. Why are you using such long bursts
2. ED aren't Russia fanboys and don't even make the MiG or Sabre
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Old 08-28-2016, 05:22 PM   #9
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Quote:
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1. Why are you using such long bursts
2. ED aren't Russia fanboys and don't even make the MiG or Sabre

1) No one said I was firing 2 1/2 second bursts....I said after firing the guns for 2 1/2 seconds. That is the worst part...it doesn't even need to be a burst, just 2 1/2 seconds of firing the guns in separate bursts.
2) DCS Devs are Russian fan boys....not making the Mig-15 or Sabres doesn't change that.
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Old 08-28-2016, 06:33 PM   #10
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@Alphazulu

Have you got any documentation on the guns which can point towards how long they should last before heating becomes an issue?
Or on how quick they cool?

It would help BST if you can supply numbers, otherwise it's a guessing game.

Would be worth posting in this thread as well, as it's the only one I can see in the bug section related to gun heating.
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