AlaskanGrizzly Posted April 25, 2018 Share Posted April 25, 2018 Thanks for the mod!! Is it possible to run via SaveGames ? I get IC fail when trying to run inside DCS folder... Thanks! It is possible but a bit tricky because you have to modify the 'device_init.lua' in each aircraft mod folder separately to point to the custom 'declare_kneeboard_device.lua' in the saved games folder. Then modify the custom 'declare_kneeboard_device.lua' to point to the custom 'indicator/init.lua' location in the saved games folder. Link to comment Share on other sites More sharing options...
ron533 Posted June 29, 2018 Share Posted June 29, 2018 (edited) Hi uboats, I've found that using your mod leads to some options missing like raindroplets and SSAO in the graphics menu. As a tester for ED can you confirm this mod is going to be implemented as a feature? It is surely a practical feature to control the position of the kneeboard... (Besides the IC fails from before, if that is fixable at all in an easy way....or even better - integrated!! :) Thanks for your support!! Ron Edited June 29, 2018 by ron533 Callsign SETUP Link to comment Share on other sites More sharing options...
PabstBleuRibbon Posted July 3, 2018 Share Posted July 3, 2018 +1 for an IC compatible mod. Would love to use the kneeboard in multiplayer! Link to comment Share on other sites More sharing options...
klem Posted July 31, 2018 Share Posted July 31, 2018 (edited) It would be nice if the kneeboard could be sized and positioned higher or lower. Yes I know that's what KneeboardBuilder does but 2.5 seems to/ignore my profile. EDIT: Actually I found a crude fix by editing the ViewportHandling.lua. I inserted fixed values into the special function "update_screenspace_diplacement_uboats" to suit my screen layout, see bold text in the spoiler. function update_screenspace_diplacement_uboats(aspect,is_left,zoom_value) local w = LockOn_Options.screen.width; local h = LockOn_Options.screen.height; local kbmainui = false local opval = get_option_value("miscellaneous") if opval.Kneeboard_Display > 1 then kbmainui = true end if LockOn_Options.screen.oculus_rift or kbmainui then local ui_x,ui_y,ui_w,ui_h = get_UIMainView() w = ui_w; h = ui_h; end local x0 = 0 local w0 = 0.5 * h local aspect = aspect or 1 local zoom_value = zoom_value or 0 local default_width = w0 + (64 * zoom_value) if default_width > h then default_width = h end if default_width > 0.5 * w then default_width = 0.5 * w end local default_height = default_width / aspect local default_y = h - default_height local default_x = w - default_width - x0 if is_left then default_x = x0 end --force position, width and height for my screen setup default_x = default_x default_y = 0 default_width = 800 default_height = 1080 --end force width and height dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end EDIT2: That didn't work on line, squished the kneeboard into the top left corner. :( I've hard coded it into the ViewportHandling.lua. Edited August 2, 2018 by klem klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
Eihort Posted February 18, 2019 Share Posted February 18, 2019 Rise thread! Is there a way to do this and pass integrity check? I too have a multi-monitor setup and part of my kneeboard just disappears. I can go edit the file and put in the solid values, but then I fail integrity check. :( Link to comment Share on other sites More sharing options...
klem Posted February 19, 2019 Share Posted February 19, 2019 Rise thread! Is there a way to do this and pass integrity check? I too have a multi-monitor setup and part of my kneeboard just disappears. I can go edit the file and put in the solid values, but then I fail integrity check. :( I had the same problem unitil a recent update, maybe two weeks ago. I run four viewports (left, center, right, bottom) on a windows arrangement of 4 wide 1 high, all 1920x1080 and in-game resolution 7620 x 1080. After that recent patch it moved my kneeboard to the bottom right of the bottom screen (or perhaps the bottom right of the whole 7620 x 1080. Have a think about your screen arrangements and maybe play with their placements. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
SolUniverse Posted February 20, 2019 Share Posted February 20, 2019 Same issue.. any work around to have it on setups with 4 screens? Link to comment Share on other sites More sharing options...
SolUniverse Posted February 20, 2019 Share Posted February 20, 2019 found an easy way to fix edit: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Aircrafts\_Common\Cockpit\ViewportHandling.lua org: line 33: dedicated_viewport = {default_x,default_y,default_width,default_height} update: dedicated_viewport = {0,0,562,750} will put kneeboard in top left.. if you want to find a good spot for it just take a screen shot and edit in photoshop. Cut off your extra screens with the crop tool copy the kneeboard and paste back in doc.. move to where you want it to be on screen. Then use info tool so see where the top left corner is then copy down the x/y info. enter that back in the first two numbers of the dedicated_viewport = {0,0,562,750} for me my main screen is 3440x1440 so I want it not directly in the corner. so I have mine as: dedicated_viewport = {2800,630,562,750} Link to comment Share on other sites More sharing options...
klem Posted February 20, 2019 Share Posted February 20, 2019 found an easy way to fix edit: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Aircrafts\_Common\Cockpit\ViewportHandling.lua org: line 33: dedicated_viewport = {default_x,default_y,default_width,default_height} update: dedicated_viewport = {0,0,562,750} will put kneeboard in top left.. if you want to find a good spot for it just take a screen shot and edit in photoshop. Cut off your extra screens with the crop tool copy the kneeboard and paste back in doc.. move to where you want it to be on screen. Then use info tool so see where the top left corner is then copy down the x/y info. enter that back in the first two numbers of the dedicated_viewport = {0,0,562,750} for me my main screen is 3440x1440 so I want it not directly in the corner. so I have mine as: dedicated_viewport = {2800,630,562,750} You may find you will fail integrity check in MP, i.e. the shield at the top will be red not green. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
SolUniverse Posted February 21, 2019 Share Posted February 21, 2019 Yeah I made it as a mod for OVGME just in case. I fly on a private server for the most part and its fine. but yes it does fail sadly. no other way to fix it tho is there? Link to comment Share on other sites More sharing options...
Eihort Posted February 21, 2019 Share Posted February 21, 2019 Yeah I was able to fix it. My problem is that my 2nd monitor is a small 1028x768 just for Cougar MFDs, so my full display is 2948x1080, so part of the kneeboard is off the bottom of the smaller screen because it goes bottom right. Link to comment Share on other sites More sharing options...
jnr4817 Posted February 21, 2019 Share Posted February 21, 2019 Yeah I made it as a mod for OVGME just in case. I fly on a private server for the most part and its fine. but yes it does fail sadly. no other way to fix it tho is there? Can you upload the ovgme mod? Thanks 8600K|64 GB 3200|4090|m.2 http://www.blacksharkden.com/ Come join us! Link to comment Share on other sites More sharing options...
sobe Posted April 4, 2021 Share Posted April 4, 2021 It still seems to work as of today for the A=29B mod. Thanks Trackir4 using the latest Trackir 5 software, Win10 Pro [Creator Update] updated from Win7Pro Pro 64Bit, Intel® Core™ i5-2500 3.30 GHz 6M Intel Smart Cache LGA115 , GigaByte GA-Z68XP-UD4 Intel Z68 Chipset DDR3 16GB Ram, GTX MSI Gaming 1060 [6 GB] Video Card, Main Monitor 1 on left 1920x1080 Touchscreen Monitor 2 on right 1920x1080 . Link to comment Share on other sites More sharing options...
davidp57 Posted May 10, 2021 Share Posted May 10, 2021 Shamelessly plugging in : I've made a mod that automatically resizes and position the kneeboard to fill the right half of your main screen, even if you've got multiple displays, and in VR. It's here. Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze ! Link to comment Share on other sites More sharing options...
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