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Wheel brakes and issues created by their use.


MurderOne

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I am currently uploading a video to the yoo toob. I will add it to this as soon as it finishes and so forth. I am going to describe the issue I am experiencing, which will be demonstrated in the video.

 

Situation: Cold Start, no weather, wind, etc.

 

First run: Fire it up, taxi, takeoff, never ever touch wheel brakes. Everything runs beautifully, takes about 60-65% thrust to get going, takeoff run uneventful.

 

Second run: Fire it up, hit the wheel brakes, aircraft requires 85-90% thrust to maintain movement, takeoff run looks like a drunken monkey.

 

I have played with the control axis, saturation, axis reversal, etc., to no avail. It appears that once the wheel brakes are touched, they drag fairly hard. I do not know if this is true to life, as I've never flown a real F-5, but it seems unlikely. I am also unsure what kind of video quality I will get, but you should be able to see the gauges when I lean in. As stated, once the video is ready, I will add it.

 

This is and can be a very aggravating situation, especially in multiplayer where you may need to stop your aircraft due to traffic, as it seems after the brakes are used, all bets are off.

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I'm sure it is. If I have enough runway to avoid wheel brakes, I have no landing problems. If not, even with the brakes released, it's still a fight. So far there's about 12 minutes left on this video upload. It's only 2 takeoffs, the first with zero wheel brake interaction, the 2nd with wheel brakes.

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A video doesn't really show anything. At least you could have pressed R_ctrl + enter so we could see your control axis.

A track of the issue would be better and it takes seconds to upload.

 

Did you check for double bindings in your axis config?

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I'll do it again and see about a track. However, the video does show something. It shows 30% more throttle being required to taxi following use of the wheel brakes, and drunken monkey takeoff behavior. But I digress, I'll try a track.

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I re-digress. Whilst making tracks, which I now do not need...I discovered (by using the controls indicator) that after applying my ground brakes, they were indeed remaining engaged by 50%. Reducing a saturation setting caused this, I have remedied the issue.

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