Shaders mod for better VR performance (experimental) - Page 19 - ED Forums
 


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Old 07-15-2018, 01:51 PM   #181
Vandal71
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The MSAA being only drawn at the center of the view is the genius in all this. I removed a lot of the other stuff from the mod. The glass, shadows and sun glare stuff, as I didn't want to compromise on those things.


If ED looks at ANYTHING first it should be the MSAA trick.
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Old 07-15-2018, 07:39 PM   #182
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Quote:
Originally Posted by Brixmis View Post
I just removed the mod via JSGME and then went to delete the metacaches (in my understanding, these would be filled with the data rebuilt after the mod was installed) and there is no DCS folder inside any of the metacache folders.
The compiled shaders go to your user home folder, under Saved Games\DCS\fxo and metashaders2.
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Old 07-15-2018, 10:13 PM   #183
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Roger! Thanks
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Old 07-15-2018, 10:38 PM   #184
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Man, i wish we could get this working for multiplayer. A busy carriier deck today on one of the servers and im like 23 frames with ASW.
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Old 07-16-2018, 02:40 AM   #185
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Quote:
Originally Posted by nicka117 View Post
Man, i wish we could get this working for multiplayer. A busy carriier deck today on one of the servers and im like 23 frames with ASW.
Well you can in a hacker kind of way. There are 6 files that cause you to fail the integrity check. Clicking the red shield on the MP screen will tell you which ones. If you replace those files with the originals you will now pass the IC. I did this myself and still have much better frames thank without this mod. Though I have no idea what any of these files do, at this point I dont really care because I'm happy with the FPS improvement.
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Old 07-16-2018, 10:07 AM   #186
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I had a quick go with this mod and it gave me (8700K+1080Ti) quite a boost.

To quantify, here is a comparison of the FPS using the DCS vanilla (purple line) and modded (green line) shaders:

Click image for larger version

Name:	Benchmark-Batumi.PNG
Views:	452
Size:	208.2 KB
ID:	190057(click to enlarge)

This was a free flight with the F-86F over and near Batumi from south to north. I recorded a track (attached) and let it replay with and without the mod enabled.

The first ~45 seconds are over Batumi with the city in the center of the view. After passing Batumi, I briefly looked west at the open sea and then into the sky. After that, I turned east into a forestal area.

Over Batumi the FPS increase from 45 to 75 (+-5) so a relative increase of >60%.
In the forestal areas FPS with the vanilla shaders increase to 65-70 while the modded shaders are >80 (+20%)..

Over the whole track the vanilla shaders give 58 FPS on average. The average with the modded shaders is 82 so a gain of ~24 FPS or around 40%.

I used a pixel density of 1.5, MSAA was off, shadows high and terrain object shadows flat. These are the remaining settings:
Click image for larger version

Name:	Settings.png
Views:	191
Size:	2.52 MB
ID:	190058(click to enlarge)

So far I only looked at the FPS and not at the graphics quality. But for pure FPS this looks really good
Attached Files
File Type: trk Benchmark_Caucasus_Batumi.trk (706.8 KB, 4 views)
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Old 07-16-2018, 12:49 PM   #187
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With various things disabled, can someone tell me what effect this mod has when not in VR? I still use a monitor when learning modules in order to see manuals etc.
Also, how do I change that crazy pop up grass thing on verges when really close?
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Old 07-16-2018, 12:54 PM   #188
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Quote:
Originally Posted by imacken View Post
With various things disabled, can someone tell me what effect this mod has when not in VR? I still use a monitor when learning modules in order to see manuals etc.
Also, how do I change that crazy pop up grass thing on verges when really close?
You can reduce the grass /clutter slider in the graphics options for the pop up. As for non VR, not sure what it does different other than change the shaders it uses. Most non VR applicants don't have issues with fps unless they are running x8 msaa and everything on high.
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Old 07-16-2018, 02:39 PM   #189
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Unfortunately just had my first stutters with the C-101EB over Normandy, and flying at tree-top level over towns with a few AI Mustangs in the air .

Still far better than previously, though.
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Old 07-16-2018, 03:06 PM   #190
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Quote:
Originally Posted by imacken View Post
With various things disabled, can someone tell me what effect this mod has when not in VR? I still use a monitor when learning modules in order to see manuals etc.
Also, how do I change that crazy pop up grass thing on verges when really close?

On my 4k monitor, this mod drops GPU load approximatly by 20%.. the only draw backs i could notice were grass looking a bit sparse when flying really low in the Gazelle, the lack of Bloom, and requires a bit of gamma adjustment... other than that... everything looks just as good as vanilla with a substantial performance increase..
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