Through The Inferno (Normandy 1944) - Highly dynamic and endless task-based mission - ED Forums
 


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Old 12-18-2017, 05:14 PM   #1
deadlyfishes
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Default Through The Inferno (Normandy 1944) - Highly dynamic and endless task-based mission



You can DOWNLOAD the latest version here via ED User Files--->
https://www.digitalcombatsimulator.com/en/files/3071826/


Singleplayer or Private Co-op Only, WW2 ASSET PACK REQUIRED

Looking for the multiplayer server?
Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281



Support Through The Inferno on Patreon!


___


WHY PLAY TTI AND HOW IT WORKS:

  1. CHOOSE FROM THE WIDE VARIETY OF MODERN AIRCRAFT
  2. CHOOSE ANY MISSION TYPE TO BE GENERATED

    - This mission can generate a WIDE VARIETY of mission scenarios.

    - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated.

    - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences.

    - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well.
  3. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one!

    You'll never need to create your own scenarios (too predictable) again!
  4. Amazing Auto-designating JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) and an EWRS reporter to help you locate bandits.
  5. The highly dynamic mission generation engine of this mission is FULLY CUSTOMIZABLE. You can edit mission spawns to your liking, disable or enable auto-spawning missions/a2a ai/random air traffic, and you can even customize the amount and types of ground targets at mission zones!
  6. The mission is ENDLESS. Repeat or do new missions as long as you'd like.

FEATURES:
  • Wide variety of aircraft to choose from
  • "Never the same experience" for every type of mission.
  • Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well.
  • Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated!
  • Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command.
  • Several types of missions to choose from
  • Do several missions at once (multiplayer recommended) for a larger-scale operation
  • Configure all and any aspects of all of the spawnable missions with configurable mission options
  • Configure other mission options to play the way you want
  • JTAC Autolase/Autosmoke
  • Repeatable/endless missions that are never the same each time
  • Call in for backup friendly AI CAP reinforcements
  • Optional "Radar System" modified for WW2, only showing fighter's bearing and range. This can be disabled.
  • Great for co-op
  • Great for beginners and veterans
WHAT'S INCLUDED?

NEW AND IMPROVED CUSTOMIZABLE VERSION:


A2G Missions are fully customizable:
Edit how many ground target threats at each mission type
Edit what kind of ground target threats at each mission type
Configure which missions are auto-spawned without using the menu. If all auto-spawning missions are disabled, it means you have to spawn them manually with the radio menu.


A2A Missions are fully customizable:
Edit how often enemy A2A random spawns occur
Edit if you want A2A random spawns or not
Edit the aircraft that appear during A2A mission spawns (configure this for both random and manual spawns)


Details below, and within the zip when downloaded.



Additionally, all versions of TTI include:

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:
You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing on how to use these commands)


-Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme)
-Spawn in a vehicle of your choice for your friend or for your self to control (via combined arms)





UNITS ARE STACKABLE!




WHEN CREATING YOUR OWN MISSIONS, YOU CAN ALSO MAKE JTAC/RECON DRONES ANYWHERE ON THE MAP TO
AUTO-LASE/DESIGNATE YOUR TARGETS! (use "recon" instead of "jtac" for the Normandy WW2 TTI Version)




Special D-Day Invasion Missions! Attack or defend Omaha Beach!



Spawnable Units List: (also located in the readme and briefing!)
Spoiler:


SPAWNABLE UNITS LIST:
UNITS CAN BE STACKED! Spawn as many of any unit as you like to create your own ground missions!

--RED ZEUS SPAWNABLE UNITS
fw190d9_red
fw190a8_red
bf109_red
i16_red
p51_red
spitfire_red
b17g_red

armor_group_red
infantry_group_red

bofors_red
flak18_red
flak30_red
flak36_red
flak37_red
flak38_red
kdo40_red

kfz251_red
cromwell_red
tigeri_red
tigerii_red
puma_red
jagdpanterg1_red
jagdpantergiv_red
m30cargo_red
m4_red
m4a4_red
ausfhiv_red
ausfhv_red

m12gmc_red
sturmpanzeriv_red
inf_mauser_red
inf_m1_garand_red
bedford_red
blitz_red
cckw_red
horch901_red
kubelwagen_red
kfz2_red
kfz7_red
willysmb_red

lcvp_red
lst_red
samuelchase_red
moskva_red (for lolz)


--BLUE ZEUS SPAWNABLE UNITS
fw190d9_blue
fw190a8_blue
bf109_blue
i16_blue
p51_blue
spitfire_blue
b17g_blue

armor_group_blue
infantry_group_blue

bofors_blue
flak18_blue
flak30_blue
flak36_blue
flak37_blue
flak38_blue
kdo40_blue

kfz251_blue
cromwell_blue
tigeri_blue
tigerii_blue
puma_blue
jagdpanterg1_blue
jagdpantergiv_blue
m30cargo_blue
m4_blue
m4a4_blue
ausfhiv_blue
ausfhv_blue

m12gmc_blue
sturmpanzeriv_blue
inf_mauser_blue
inf_m1_garand_blue
bedford_blue
blitz_blue
cckw_blue
horch901_blue
kubelwagen_blue
kfz2_blue
kfz7_blue
willysmb_blue

lcvp_blue
lst_blue
samuelchase_blue
moskva_blue (for lolz)

recon --> (this is a orbiting aircraft that smokes targets where you place it!) (similar to JTAC in modern missions)




____________________________________


EASILY EDIT AND CONFIGURE MISSION SPAWNING AND OTHER SETTINGS!

You can configure and personalize the many attributes of Air to Ground Missions, Air to Air spawns and JTAC settings within the mission editor easily.

There is a tutorial readme file on how to do this.

You can also just look here to see what kind of mission settings are editable and what they change:


HOW TO CHANGE MISSION SETTINGS:


GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)

On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.

There you can edit the number values for adjusting the mission properties.

AFTER EDITING, SAVE MISSION!!!!!

DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!

This is what each setting does:


Spoiler:


a2g_easy_autostart = SET TRUE OR FALSE if you want A2G Easy missions auto-spawning (will start automatically if there are no other a2g hard missions active)
a2g_hard_autostart
= SET TRUE OR FALSE if you want A2G Hard missions auto-spawning (will start automatically if there are no other a2g hard missions active)a2g_inf_autostart = SET TRUE OR FALSE if you want A2G helo infantry missions auto-spawning (will start automatically if there are no other a2g helo infantry assault missions active)
antiship_autostart
= SET TRUE OR FALSE if you want anti-ship missions auto-spawning (will start automatically if there are no other a2g missions active)
a2a_autospawn_enable
= SET TRUE OR FALSE if you want random enemy A2A spawns

a2a_respawn_time_min =
a2a_respawn_time_max =
(TIME IN SECONDS)
for a dynamic spawn time choose a minimum and maximum time between spawns or make them the same if you want a static time between spawns.



jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT RECON PLANES TO SMOKE DESIGNATED TARGETS!

You can set the number to 0 if you do not want that unit type at these missions.

a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD
a2g_hard_aa = how many Anti Air ground units will spawn at a2g HARD


a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY
a2g_easy_aa = how many Anti Air ground units will spawn at a2g EASY


a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT
a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT


____________________________________

Other versions of Through The Inferno on other maps/regions:

DCS Caucasus Map:
https://forums.eagle.ru/showthread.php?t=198221

DCS NTTR Map:
https://forums.eagle.ru/showthread.php?t=198219

DCS Pesian Gulf Map:
https://forums.eagle.ru/showthread.php?p=3496171

DCS Normandy Map (WW2):

https://forums.eagle.ru/showthread.php?t=198218

DCS Normandy Map (Modern):
https://forums.eagle.ru/showthread.php?p=3565516

_____

RECENT Mission update changelog ():
Spoiler:



UPDATE 08/17/19 - 1: v1.54a


-Fixed a major issue with map-marker zeus spawns not working correctly after the latest OB update from 8/14/17 https://forums.eagle.ru/showpost.php...1&postcount=66
This latest version of TTI is REQUIRED if you wish to get map=marker zeus spawns to work properly again.




- Added a new JTAC zeus spawn that you can create anywhere on the map to spawn a JTAC recon drone to auto-lase/designate and smoke targets. The code for these JTAC drones created by zeus map marker spawning is always 1685 for now. I do have future plans to edit this on the fly. You can make as many of these as you'd like.





NOTE: For TTI Normandy WW2 , you must use "recon" instead of "jtac" to spawn the auto-lase/designating sentry unit. Also, Normandy WW2 Recon Planes do not lase targets.






UPDATE 06/06/2019 2:

-
Added new spawnable units (Fw 190 A- and the new Fw 190 A-8 module as a playable aircraft.

UPDATE 06/06/2019 1:

-
Completed RE-MADE and NEW version of TTI (Normandy 1944) with new features listed above, and being very similar to the recent TTI Modern versions.




Mission update changelog (old outdated version):
Spoiler:

UPDATE 11/17/2016 A:
- Added AI wingmen version for lead planes

UPDATE 11/18/2016 A:
- Fixed a mission spawning bug
- Fixed an issue where you kept getting the same A2G mission everytime.

UPDATE 11/18/2016 B:
- Edited map to work for DCS 2.0.4
- Will continue to work on updating kneeboards for new airports and new missions that span across some of the new airfields.
- Didn't make an AI wingmen version. I'll add that once I get more missions in and utilize more of the new areas of the map.

UPDATE 11/18/2016 C:
- Made AI wingmen version for LEAD planes (best for Singleplayer)
- Created more missions
- Now there are 3 airfields that give missions - Creech, Nellis, Mesquite

UPDATE 11/16/2016 A:
- Fixed some JTAC positions and tasking
- Fixed some group naming issues that caused pop-up errors on mission/task select

UPDATE 11/19/2016 A:
- Adjusted mission targets for A2G and Multi-role tasks, adding more "threatening" targets, making the missions a bit more enjoyable for MP experiences.
- Now there are 6+ Multi-role missions rather than only 2.


UPDATE 11/20/2016 A:
- Adjusted JTAC frequencies so that the M-2000C, and other aircraft can manually tune in to the frequencies.
- New kneeboard and text within the mission adjusted to reflect the new frequency changes.
- Adjusted AI wingmen (SP version) to not spawn on top of other aircraft at mission start.

UPDATE 11/21/2016 A:
- Fixed an A2G Mission that caused an error pop-up.

UPDATE 11/21/2016 B:
- Fixed a major issue with A2A missions that caused them to complete right when initiated.
- Beefed up A2A missions, added new A2A missions, fixed F10-Other Menu bugs


UPDATE 12/19/2016:
- Fixed tasking issue with the Gazelle module.


UPDATE 2/25/2017 A:
- Re-added MiG-29S
- Added AJS-37 Viggen Module
- Added Hawk, C-101, F-86F, MiG-15bis modules
- Added friendly ground units to be controlled by players (Combined Arms required) during multi-role and air-to-ground missions
- 'Beefed up' enemy unit groups for more intense gameplay (better for multiplayer and coop)

UPDATE 2/27/2017 A:
- Combined Armed units need to be activated first to be used

UPDATE 3/27/2017 A:
- Fixed a crucial tasking error with the initial menu.
- Some airframes removed

UPDATE 9/22/2017 A:
- Fixed an issue with despawning player vehicles when loading in
- Fixed an issue with enemies despawning when landing




____________________________________

Available missions:

Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:
  • HARD - Hard Targets, several AA threats
  • EASY - Soft targets, minimal AA threats
  • ANTI-SHIP - Attack ships
  • Infantry Assault - Attack infantry and a few soft targets
SPECIAL D-DAY MISSIONS - Trigger one of two "D-Day" Special missions:

- Assault Omaha Beach ---> Your coalition will launch ships to land on the shores of Normandy and launch troops to take control of Omaha beach. Defeat all enemy units to support the assault to win the mission.


- Defend Omaha Beach ---> Your coalition will will defend Omaha beach as enemy ships land on the shores of Normandy and launch troops to take control of Omaha beach. Defeat all enemy units to support the defense to win the mission.


____________________________________

RECON PLANES Autosmoke/Designate

JTACs (RECON PLANES IN THIS CASE) AUTOMATICALLY /smoke targets.
No need to communicate with JTAC.
Use "RECON REPORT" in your F10 - Other Menu for more JTAC details on marked targets.

____________________________________

Early Warning Radar Report System

Similar to EWRS in the other TTI Missions, this one has been modified slightly to be closer to how EWRS behaved in 1944, only showing the bearing and range of enemy planes. This can be disabled if you feel this breaks realism or immersion.


One caveat currently is that the system requires a HAWK radar placed on the map. I'm looking into more realistic alternatives, but this should do for now.


____________________________________

Modules that I've included:
  • TF-51D
  • P-51D
  • Spitfire
  • Bf 109
  • Fw 190 D-9
  • Fw 190 A-8
  • I-16

  • WW2 Asset Pack
  • Normandy Map
__________________________________________________________________________________________________________________________________________________________


THE OFFICIAL THROUGH THE INFERNO SERVERS FOR 2.5 ARE NOW ONLINE:

CHECK OUT THE OFFICIAL SERVER THREAD HERE:
https://forums.eagle.ru/showthread.php?t=185281


____


Issues, comments, questions? Please let me know here in this thread.

You can also join our discord community for support as well:

https://discord.gg/BRF2pcN
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Endless, Dynamic, Open-World Experience for DCS World
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SP Missions:
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MP Servers:
PvE Server | PvP Server

Last edited by deadlyfishes; 08-17-2019 at 10:54 PM.
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Old 12-19-2017, 06:39 AM   #2
Blech
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Hi,

One train is not working
Railway route sections are one-way for waypoint-settings, this one is west - east
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Last edited by Blech; 12-19-2017 at 08:26 AM.
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Old 12-19-2017, 05:56 PM   #3
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Quote:
Originally Posted by Blech View Post
Hi,

One train is not working
Railway route sections are one-way for waypoint-settings, this one is west - east
Yes, for now only one train spawns, those are just there in the editor for future updates and testing. It's the one on the West, GRID XV45.

I updated the mission so the text is specific where it starts and ends.
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"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
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MP Servers:
PvE Server | PvP Server
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Old 07-13-2018, 12:59 PM   #4
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First of all, thanks a lot for your great work!


Is it possible to also offer a version that includes modern planes (not only CAS)?
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Old 07-13-2018, 08:10 PM   #5
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Quote:
Originally Posted by Kronos View Post
First of all, thanks a lot for your great work!


Is it possible to also offer a version that includes modern planes (not only CAS)?

Hey there! Thanks for the kind words


I'll be working on this soon, so stay updated on the mission and campaigns forum and/or keep an eye on our website. I'll probably work on this over the weekend.
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MP Servers:
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Old 07-13-2018, 09:06 PM   #6
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Hey this is a great mission ... thank you .
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Old 07-13-2018, 11:39 PM   #7
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Quote:
Originally Posted by Kronos View Post
First of all, thanks a lot for your great work!


Is it possible to also offer a version that includes modern planes (not only CAS)?

Hey turns out I actually finished it early!!!



Here it is: https://forums.eagle.ru/showthread.php?p=3565516


Quote:
Originally Posted by M1Combat View Post
Hey this is a great mission ... thank you .

Thanks!!
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"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
SP Missions:
Caucasus | NTTR | Persian Gulf | Normandy (Modern) | Normandy (WW2)
MP Servers:
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Old 07-29-2018, 07:52 PM   #8
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I'm looking to download 'Normandy 1944' but the link to download takes me to 'LAS Vegas'. Maybe i'm doing something wrong but any help would be HUGELY appreciated :-). Thank you :-)
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Old 07-29-2018, 11:08 PM   #9
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Quote:
Originally Posted by dokken1212 View Post
I'm looking to download 'Normandy 1944' but the link to download takes me to 'LAS Vegas'. Maybe i'm doing something wrong but any help would be HUGELY appreciated :-). Thank you :-)



Fixed it, try it now:
https://www.digitalcombatsimulator.c...files/3071826/
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"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
SP Missions:
Caucasus | NTTR | Persian Gulf | Normandy (Modern) | Normandy (WW2)
MP Servers:
PvE Server | PvP Server
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Old 07-29-2018, 11:55 PM   #10
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Thanks very much deadlyfishes - really appreciate it :-)
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