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Old 08-08-2019, 10:06 PM   #1
Eagle_Rising
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Default MI-17sh video from flight engineer seat

Hey everyone the other day I had the opportunity to ride along in an MI-17 and I got some pretty cool video.



Hope you guys enjoy


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Old 08-08-2019, 11:03 PM   #2
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Man how I love those familiar sounds. BST did really an amazing with this module when you can see the real thing!
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Old 08-09-2019, 10:13 PM   #3
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Really nice, thanks for sharing.
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Old 08-09-2019, 10:40 PM   #4
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Wow... The terrain looks just like the Caucuses!


That vibration though. Proves that a helo really is just a collection of parts in loose formation.

Great Video!
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Old 08-09-2019, 10:54 PM   #5
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Very nice!
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Old 08-11-2019, 05:13 AM   #6
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Amazing video! As said, it really shows how BST have put in the effort for authentic sounds. I especially enjoyed hearing the rotors as the "needles split".
It also seems to confirm among other videos that the sounds of the wheel brakes releasing and the trimmer magnetic brake are somewhat muted in the sim (so a while back I bumped them up a bit).
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Old 08-11-2019, 07:12 PM   #7
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Ya I was really surprised by the trimmer sound. I always thought it was exaggerated but when I was sitting in the back I was hearing the clicking. I still didn’t think it could be the trimmer until I got up front and saw them pressing it. I asked the pilots about it later and they just kind of shrugged and laughed about it.


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Old 08-14-2019, 12:36 AM   #8
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Quote:
Originally Posted by NOALB View Post
Amazing video! As said, it really shows how BST have put in the effort for authentic sounds. I especially enjoyed hearing the rotors as the "needles split".
It also seems to confirm among other videos that the sounds of the wheel brakes releasing and the trimmer magnetic brake are somewhat muted in the sim (so a while back I bumped them up a bit).


Could you please give me the names of those sound files. Thanks
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Old 08-15-2019, 12:10 AM   #9
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Sure - using %USERPROFILE%\Saved Games the .sdef files are
Code:
[DCS]\Sounds\sdef\Aircrafts\Cockpits\TrimmerClickHold.sdef
[DCS]\Sounds\sdef\Aircrafts\Cockpits\TrimmerClickRelease.sdef
[DCS]\Sounds\sdef\Aircrafts\Mi-8MTV2\Cockpit\Mi8WheelBrakeOff_In.sdef
[DCS]\Sounds\sdef\Aircrafts\Mi-8MTV2\Cockpit\Mi8WheelBrakeOn_In.sdef
I'm also using a small sound mod from here:
https://www.digitalcombatsimulator.c...files/2083710/

Something of a "trick" you can do to adjust the gain of a sound without calculating for each value manually is to structure the file such that a line like local gf = 2.0 appears at the top, and gain = (gain * gf) appears at the bottom. For example, the file [DCS]\Sounds\sdef\Aircrafts\Mi-8MTV2\JumpAlarm.sdef has the following contents by default:
Code:
wave = "Effects/Aircrafts/Mi-8MTV2/JumpAlarm"
inner_radius = 10
outer_radius = 100
attack = 0.05
release = 0.1
gain = 0.65
To double the gain programmatically, change it to:
Code:
local gf = 2.0
wave = "Effects/Aircrafts/Mi-8MTV2/JumpAlarm"
inner_radius = 10
outer_radius = 100
attack = 0.05
release = 0.1
gain = 0.65
gain = (gain * gf)
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